Malakree Posted September 2, 2021 Share Posted September 2, 2021 (edited) 5 hours ago, Scurvydog said: Option 2 is the hackas and 3 is the gore choppa. Basically both got 1 better rend than before. Standard 2 choppas is the same. Due to the coherency rules the hackas are far superior. If Ard boys do not get rend 2 on anything, that for sure brings the Brutes forward with a clear purpose to smash heavy armor. By that you mean makes Ardboys expensive objective holders Really need to see what other rules are on there, seems like the dual choppa could be in line for one of the classic dual wield abilities. EDIT: 1 hour ago, Lanoss said: Soooooo Gordrakk has 20 wounds (18 for MBMK) and a 4+ now…? Attacks got a bit better too Gotta love how the megaboss STILL only has -1 rend. It's just blows my mind, here's hoping the riptooth puts him back to a 3+ save because if it's at a 4+ with no ward save then those 3 extra wounds are functionally meaningless... Fists should be -3 rend, the glaive made -2 to match the brutes and the choppa+riptooth left at -1 but improves his save to 3+ (not +1 to save). That way the cabbage would have realistic rend and a choice between offence and defence. Edited September 2, 2021 by Malakree Quote Link to comment Share on other sites More sharing options...
PlayerJ Posted September 2, 2021 Share Posted September 2, 2021 45 minutes ago, Bolty said: Whaaat ? o_0 where ? Same as the brutes, a "leaked" assembly instructions Quote Link to comment Share on other sites More sharing options...
Bolty Posted September 2, 2021 Share Posted September 2, 2021 29 minutes ago, PlayerJ said: Same as the brutes, a "leaked" assembly instructions I just saw them, I will try to wait until seing the whole battletome before drama, but for the moment I am not liking the 4+ save. 2 Quote Link to comment Share on other sites More sharing options...
C0deb1ue Posted September 2, 2021 Share Posted September 2, 2021 3 minutes ago, Bolty said: I just saw them, I will try to wait until seing the whole battletome before drama, but for the moment I am not liking the 4+ save. Unnecessary extra damage is an awful trade for the save. Quote Link to comment Share on other sites More sharing options...
Boggler Posted September 2, 2021 Share Posted September 2, 2021 9 hours ago, Malakree said: It's both the special and the 2" ranged weapon. Holy gods those 2" range brutes are unbelievably good now. EDIT: Also you aren't supposed to post leaks on this forum. Ya. It turns out it is both. I posted my thought before seeing the photo and then edited in the photo. If it is a leak I will delete the post. We have all seen it by now anyways. It is not like its a blurred photo of the Battletome that is not yet released. Cheers mates! Quote Link to comment Share on other sites More sharing options...
Bolty Posted September 2, 2021 Share Posted September 2, 2021 21 minutes ago, C0deb1ue said: Unnecessary extra damage is an awful trade for the save. Exactly a dead MawKrusha, even with extra atttacks does not perform ... Quote Link to comment Share on other sites More sharing options...
Boggler Posted September 2, 2021 Share Posted September 2, 2021 (edited) Duplicate post for some reason! Edited September 3, 2021 by Boggler Quote Link to comment Share on other sites More sharing options...
PlayerJ Posted September 2, 2021 Share Posted September 2, 2021 (edited) 12 minutes ago, Bolty said: Exactly a dead MawKrusha, even with extra atttacks does not perform ... The save can be increased with all out defense, mystic shield, ironclad(if it stays), etc. To basically ignore rend. Add on top amulet to have the ward for even more survival, and just for shoots and ladders heroic action and healing beat to get back wounds. Oh and ghur CA to always fight at top bracket Edited September 2, 2021 by PlayerJ Because Quote Link to comment Share on other sites More sharing options...
Boggler Posted September 2, 2021 Share Posted September 2, 2021 (edited) Triplicate post for some reason! But yeah. Lol @ 4+ saves... Edited September 3, 2021 by Boggler Quote Link to comment Share on other sites More sharing options...
Malakree Posted September 3, 2021 Share Posted September 3, 2021 3 hours ago, PlayerJ said: The save can be increased with all out defense, mystic shield, ironclad(if it stays), etc. To basically ignore rend. Add on top amulet to have the ward for even more survival, and just for shoots and ladders heroic action and healing beat to get back wounds. Oh and ghur CA to always fight at top bracket There is an enormous difference between a 2+ unrendable with a 6++ and a 3+ unrendable, it's not a +3 wound difference either. 1 Quote Link to comment Share on other sites More sharing options...
Scurvydog Posted September 3, 2021 Share Posted September 3, 2021 (edited) 9 hours ago, PlayerJ said: The save can be increased with all out defense, mystic shield, ironclad(if it stays), etc. To basically ignore rend. Add on top amulet to have the ward for even more survival, and just for shoots and ladders heroic action and healing beat to get back wounds. Oh and ghur CA to always fight at top bracket The whole point is that a 3+ can be increased to a 2+ a 4+ can only become a 3+, the difference here is before you would then only suffer dmg on 1/6 attacks, but with a 3+ cap that is 1/3, which is a massive difference in staying power and makes him go down much much easer to low rend units. I think we might be looking at a meta that is either mortal wounds or massed attack spam, as it is easy to negate 1-2 rend anyway. Also why, just why is Gordrakk so bad still, he sure needs some good special rules because a -1 to save will not get him chosen more often, but I guess it can not be less than the 0 times he is used already. And why does he only have 8 bravery, the dude basically sieged Excelsis alone, if anything he should be completely immune to any bravery related shenanigans. Edited September 3, 2021 by Scurvydog 1 1 Quote Link to comment Share on other sites More sharing options...
Underworld40k Posted September 3, 2021 Share Posted September 3, 2021 Cant say i am thrilled with the 4+ MBoMK but this is still early days in 3.0 and might be the general trend for a lot of the factions as they get updated. Command traits or artefacts might be the answer i.e. ironclad changes save to 3+ rather than giving +1 to roll it currently does so mitigates 2 MBoMK running around being tanks (much like they reduced fist damage to 2 but let 1 have mean un' mount trait). The -2 rend on the regular brute 2" weapons feels obscene and either a misprint or due for a week 1 nerf. Which makes me sad because either they will go back in the box or I will have to find all the old sprues to rip off the dual wield weapons... Gordrakk is probably still going to be bad because the design for him has always been universally poor. Artefacts/command traits will almost always let the regular boss out preform/survive him while being cheaper and his command traits have never been super amazing for the tier of model he is. Smasha and Kunnin need a significant rework imo and they need to find a place for him narratively and gaming wise. But like is said, early edition changes will hurt but as long a the other battle tomes arrive without the significant delays and follow the same design choices they will be fine in the long run. Quote Link to comment Share on other sites More sharing options...
Malakree Posted September 3, 2021 Share Posted September 3, 2021 46 minutes ago, Underworld40k said: Cant say i am thrilled with the 4+ MBoMK but this is still early days in 3.0 and might be the general trend for a lot of the factions as they get updated. Annihilators 1 Quote Link to comment Share on other sites More sharing options...
Underworld40k Posted September 3, 2021 Share Posted September 3, 2021 37 minutes ago, Malakree said: Annihilators True enough - but i am suggesting a possible general trend for 3.0 which seems a little early to call given we dont even have the the first 2 books. Stormcast may well be the tough armour save book with a 3+ general and 2+ annihilators , but if other books with 3+ save monsters go to 4+ then it would still be a general swing. Of course there is always the big risk of an early design philosophy being hard pivoted in 6 months and we are stuck at the bottom of the pile as a new trend kicks in and everyone else keeps 3+ monsters and such. I am personally just trying to avoid feeling like we have gotten the shaft before the new edition is in full swing. Just a pity that GW dont do better edition transitions in most cases, a new set of grand alliance books that updates everything for 3rd would have been preferable for me. Quote Link to comment Share on other sites More sharing options...
Malakree Posted September 3, 2021 Share Posted September 3, 2021 1 hour ago, Underworld40k said: I am personally just trying to avoid feeling like we have gotten the shaft before the new edition is in full swing. Welcome to the destruction forum. Where desperate optimism is the only reason anyone still plays the grand alliance. 4 2 Quote Link to comment Share on other sites More sharing options...
C0deb1ue Posted September 3, 2021 Share Posted September 3, 2021 (edited) 3 hours ago, Underworld40k said: True enough - but i am suggesting a possible general trend for 3.0 which seems a little early to call given we dont even have the the first 2 books. Stormcast may well be the tough armour save book with a 3+ general and 2+ annihilators , but if other books with 3+ save monsters go to 4+ then it would still be a general swing. Of course there is always the big risk of an early design philosophy being hard pivoted in 6 months and we are stuck at the bottom of the pile as a new trend kicks in and everyone else keeps 3+ monsters and such. I am personally just trying to avoid feeling like we have gotten the shaft before the new edition is in full swing. Just a pity that GW dont do better edition transitions in most cases, a new set of grand alliance books that updates everything for 3rd would have been preferable for me. A weak battletome at the beginning of an edition is a nightmare in GW games as the power creep is guaranteed and you won't be touched for another 3 years. It's going to be drough if we are adjusted to be the new edition, potentially making us weaker than the existing 2.0 battletomes (from the look of it) and then simultaneously lose out to power creep in the following months. Just have to wait and see... Edited September 3, 2021 by C0deb1ue 1 Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted September 3, 2021 Share Posted September 3, 2021 Ironjawz bundle for sale in sales thread. 😉 Quote Link to comment Share on other sites More sharing options...
Boggler Posted September 4, 2021 Share Posted September 4, 2021 So, the Killaboss on Great Gnashtoof has a shield so he has a 3+ save. Right? Would your MBMK trade half their attacks for a 3+? Quote Link to comment Share on other sites More sharing options...
Malakree Posted September 4, 2021 Share Posted September 4, 2021 (edited) 10 hours ago, Boggler said: So, the Killaboss on Great Gnashtoof has a shield so he has a 3+ save. Right? Would your MBMK trade half their attacks for a 3+? And a 200 points reduction in cost, easily. EDIT: Sorry did I say 200, I meant 300. Oh and those 4 attacks he makes actually just do flat mortals on 6s to hit instead. So the real question is. Would you trade a Mawkrusha for 2 Killaboss Gnashtoofs and 100 points in change? Edited September 4, 2021 by Malakree Quote Link to comment Share on other sites More sharing options...
Carnith Posted September 4, 2021 Share Posted September 4, 2021 I’ve seen ard boys. Bravery 5 and their attacks went to 1” 3a 4/3/-/1 1 Quote Link to comment Share on other sites More sharing options...
Arkahn Posted September 4, 2021 Share Posted September 4, 2021 7 minutes ago, Carnith said: I’ve seen ard boys. Bravery 5 and their attacks went to 1” 3a 4/3/-/1 From ? Quote Link to comment Share on other sites More sharing options...
Carnith Posted September 4, 2021 Share Posted September 4, 2021 20 minutes ago, Arkahn said: From ? They are currently b6 and 2a 3/3/-1/1 Quote Link to comment Share on other sites More sharing options...
Boggler Posted September 5, 2021 Share Posted September 5, 2021 (edited) I think he is asking the source. Things don't look good for the Ironjawz... MBMK still has utility with 12" move and fly. Obviously due to Mighty Destroyers. I don't think I would ever take even one Gnashtoof. I'd use the points saved on more Brutes! and more GG's until we see their new instructions that make them 4a / 4 / 3 / - / 1... We'll have to see what is going on with the faction when the book comes out. Edited September 5, 2021 by Boggler Quote Link to comment Share on other sites More sharing options...
Vastianos Posted September 5, 2021 Share Posted September 5, 2021 1 hour ago, Carnith said: I’ve seen ard boys. Bravery 5 and their attacks went to 1” 3a 4/3/-/1 I would also like to know the source, as that is a pretty big nerf. Quote Link to comment Share on other sites More sharing options...
Carnith Posted September 5, 2021 Share Posted September 5, 2021 I was at my local games workshop, I asked if we could look at it. Manager was interested as he plays ironjawz as well so he was game to open his ardboy box. I looked at it and pulled up the app to check the differences. I obviously can't take a picture as it was in the store with their employee standing over me. Quote Link to comment Share on other sites More sharing options...
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