Charleston Posted October 20, 2019 Share Posted October 20, 2019 1 minute ago, MKsmash said: You can see the Ironguts warscroll. They now have a 3+ to hit instead of 4+, and their ability lasts until the next Hero phase. They also have a "Gulping Bite" attack. The 3+ was really annoying as an elite army was loosing half of their attacks on hits rolls alone. I hope the core ogors will have this, too. Also, new names are incoming: Ogors are going to be named Ogor Gluttons. Ironguts remain Ironguts as per Warscroll. Gnoblars are Gnoblars again. I like the Khorne rule on the Mawpot, it is a nice detail. With the Everwinter gone I wonder if Thundertusks will get a bigger rework of if they keep their frosty theme. Quote Link to comment Share on other sites More sharing options...
Charleston Posted October 20, 2019 Share Posted October 20, 2019 1 minute ago, Shankelton said: Ability seems neat. If your Ogor line breaks and flees the ironguts get a buff, looks like hit/wound rerolls of 1. So they should be pretty reliable when coupled with their increased to hit roll. Gulping attack is nice flavor! Like the idea of them snapping into a slimjim mid fight. Opens up the possibility maybe of a buff if they kill someone with it... though thats just my own conjecture! reroll hit, wound and save rolls of 1 until your next hero phase from what I can read Quote Link to comment Share on other sites More sharing options...
MKsmash Posted October 20, 2019 Share Posted October 20, 2019 1 minute ago, Charleston said: reroll hit, wound and save rolls of 1 until your next hero phase from what I can read I don't think this has changed much from before, sadly. It's still not great, as you need an Ogor to flee first. I think it lasts longer though, so there's that! Quote Link to comment Share on other sites More sharing options...
sandlemad Posted October 20, 2019 Share Posted October 20, 2019 So "explaining just what happened to the Everwinter" could be a few things and a Necroquake-based explanation seems pretty plausible considering it's been a catalyst for new stuff in most other recent battletomes. I don't think it means the Everwinter is simply being dropped or the theme of the BCR is being removed, there's too much there already. Rather I suspect we'll see something about how the BCR can temporarily hold it at bay. Really, what is the Everwinter if not a massive race-wide endless spell anyway? Exactly the kind of thing that the Necroquake kicked off and disrupted. Mechanically, this is probably necessary to explain why if you have a joint BCR/regular ogres force ("Big Waaagh" style) that the BCR-specific allegiance abilities don't apply. Maybe the Huskard Torrs or the Butchers can tap into all this wild magic floating around to make the Everwinter dissipate for a while before it starts pursuing them again? Or offer it sacrifices of red meat and hot blood? The BCR battletome did have a line about some captives being tied to standing stones and left to the oncoming blizzard as a sort of offering, maybe they're learned how to utilise that. Quote Link to comment Share on other sites More sharing options...
Walrustaco Posted October 20, 2019 Share Posted October 20, 2019 (edited) 42 minutes ago, Shankelton said: Ability seems neat. If your Ogor line breaks and flees the ironguts get a buff, looks like hit/wound rerolls of 1. So they should be pretty reliable when coupled with their increased to hit roll. Gulping attack is nice flavor! Like the idea of them snapping into a slimjim mid fight. Opens up the possibility maybe of a buff if they kill someone with it... though thats just my own conjecture! The “Down to the Ironguts” thing is mostly unchanged actually. Which is a bit disappointing tbh, had hoped it would just become unconditionally once per battle. Oh well! Still looks great! Hoping their points come down too. Edited October 20, 2019 by Walrustaco Quote Link to comment Share on other sites More sharing options...
Shankelton Posted October 20, 2019 Share Posted October 20, 2019 2 minutes ago, Walrustaco said: The “Down to the Ironguts” thing is mostly unchanged actually. Which is a bit disappointing tbh, had hoped it would just become unconditionally once per battle. Oh well! Still looks great! Hoping their points come down too. Seems to be the case! More a hobbiest at the moment until I get the Ogres fully painted, so went over my head! haha Quote Link to comment Share on other sites More sharing options...
Fellman Posted October 20, 2019 Share Posted October 20, 2019 they hitt on 3+ now and have a bite attack så i do not think they get a price drop Quote Link to comment Share on other sites More sharing options...
Walrustaco Posted October 20, 2019 Share Posted October 20, 2019 Just now, Fellman said: they hitt on 3+ now and have a bite attack så i do not think they get a price drop They’d still be worse than any flavour of Troggoth at their current price, so I most certainly hope they do get a price drop😩 1 1 Quote Link to comment Share on other sites More sharing options...
MKsmash Posted October 20, 2019 Share Posted October 20, 2019 1 minute ago, Fellman said: they hitt on 3+ now and have a bite attack så i do not think they get a price drop Well, the ability is largely unchanged and still a little meh, so they might. I think it will depend on whether or not the price for Ogers changes Quote Link to comment Share on other sites More sharing options...
sandlemad Posted October 20, 2019 Share Posted October 20, 2019 Might depend on the gutbusters allegiance abilities too. Quote Link to comment Share on other sites More sharing options...
Soolong Posted October 20, 2019 Share Posted October 20, 2019 I don't need anymore bull ogres, if we only get 2 leadbelchers anyone know if we would have enough cannons to convert some of the bulls into leadbelchers? Quote Link to comment Share on other sites More sharing options...
Shankelton Posted October 20, 2019 Share Posted October 20, 2019 22 minutes ago, Walrustaco said: They’d still be worse than any flavour of Troggoth at their current price, so I most certainly hope they do get a price drop😩 The maw pot is a wildcard honestly. Pair that with this new chomp attack and we might see some synergy that make them work quite well in the Ogre army, as mentioned Allegiance Abilities are what will swing that pendulum as well. Here's hoping for something really cool! I dont care about how good they are, just let it be a cool, thematic ability like Blood Tithe or the Cycle of corruption. All I can hope for! Quote Link to comment Share on other sites More sharing options...
Aelfric Posted October 20, 2019 Share Posted October 20, 2019 It's odd because they show 3 Leadbelchers and 5 Gluttons on the video, but 2 Leadbelchers and 6 Gluttons in the picture. I think the video is correct and leadbelchers come in multiples of 3, while Gluttons come in multiples of 5 (like Brutes). Quote Link to comment Share on other sites More sharing options...
Dr Ben Posted October 20, 2019 Share Posted October 20, 2019 1 hour ago, Fabint said: I didn't consider multiple Tribes as a possibility, would be super cool to see! Seems likely it will be similar to the orruks in terms of set up. At least I hope it will be gut busters, bcr and joint mawtribes. Although if the ever winter is gone maybe solo BCR won't be a thing anymore. The ever winter did kind of define their identity in the lore and allegiance ability (such as it was) previously. 1 hour ago, Shankelton said: Ability seems neat. If your Ogor line breaks and flees the ironguts get a buff, looks like hit/wound rerolls of 1. So they should be pretty reliable when coupled with their increased to hit roll. Gulping attack is nice flavor! Like the idea of them snapping into a slimjim mid fight. Opens up the possibility maybe of a buff if they kill someone with it... though thats just my own conjecture! Reroll 1s to save too. Banner makes more models flee failed battleshockand gives spell resistance on 6s. Nice to have if unreliable. On the other hand, Vs Hallowheart casting 12 spells a turn that will actually go off pretty often! Looks like ironguts are the same solid damage dealers but a little more reliable. Plus whatever new abilities we get to play with Quote Link to comment Share on other sites More sharing options...
Fellman Posted October 20, 2019 Share Posted October 20, 2019 It is a lot of ice in the bakgrund so the Everwinter is probable still a thing 1 Quote Link to comment Share on other sites More sharing options...
Walrustaco Posted October 20, 2019 Share Posted October 20, 2019 (edited) Preview of spells/prayers. Also a token for an old BCR artefact. (Should we make a new thread for Mawtribes?) Edited October 20, 2019 by Walrustaco Quote Link to comment Share on other sites More sharing options...
Mutton Posted October 20, 2019 Share Posted October 20, 2019 40 minutes ago, Aelfric said: It's odd because they show 3 Leadbelchers and 5 Gluttons on the video, but 2 Leadbelchers and 6 Gluttons in the picture. I think the video is correct and leadbelchers come in multiples of 3, while Gluttons come in multiples of 5 (like Brutes). In the video they show the back of the physical box, and it shows 6 Ogor Gluttons and 2 Leadbelchers. I'm willing to bet Leadbelchers are down to units of 2, much like how we can see Ironguts are now units of 4 from the warscroll peek. Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted October 20, 2019 Share Posted October 20, 2019 Warscrollbuilder make the leedbelchers by units of 3... I'm a bit lost here.... Quote Link to comment Share on other sites More sharing options...
madmac Posted October 20, 2019 Share Posted October 20, 2019 2 minutes ago, GeneralZero said: Warscrollbuilder make the leedbelchers by units of 3... I'm a bit lost here.... Warscroll builder won't have the new rules until next week at the earliest. Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted October 20, 2019 Share Posted October 20, 2019 The usual sh*t of GW sales: buy the mini before you know the new rules. grrrrrrrr🤬 Quote Link to comment Share on other sites More sharing options...
Walrustaco Posted October 20, 2019 Share Posted October 20, 2019 11 minutes ago, GeneralZero said: The usual sh*t of GW sales: buy the mini before you know the new rules. grrrrrrrr🤬 I promise you, the rules cannot get any worse 1 4 Quote Link to comment Share on other sites More sharing options...
EMMachine Posted October 20, 2019 Share Posted October 20, 2019 16 minutes ago, madmac said: Warscroll builder won't have the new rules until next week at the earliest. Normally they update the scroll builder on release day, not on pre order day. In case of the Leadbelchers. If there are only 2 in the box, the regular Leadbelcher Box has 4 models so if the size stays 3 there is a way to get 6 Leadbelchers or 2 units of 3. Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted October 20, 2019 Share Posted October 20, 2019 The peek at the new Irongut Warscroll has them in groups of four, which is good because it matches how they are sold. Most likely Leadbelchers now also come in groups of 2 or 4. Which is for the best. Quote Link to comment Share on other sites More sharing options...
MKsmash Posted October 20, 2019 Share Posted October 20, 2019 Should we make a Mawtribes page? 2 Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted October 20, 2019 Share Posted October 20, 2019 1 hour ago, EMMachine said: In case of the Leadbelchers. If there are only 2 in the box, the regular Leadbelcher Box has 4 models so if the size stays 3 there is a way to get 6 Leadbelchers or 2 units of 3. I'm pretty sure they will go with "out of the box build", so 2 or 4. They even accidentally made Sneaky Snufflers in units of 5 but the box comes with 6, which they FAQ'd later. Quote Link to comment Share on other sites More sharing options...
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