Fluttershy Posted July 31, 2018 Share Posted July 31, 2018 17 minutes ago, tea_wild_owl said: it was mentioned in an earlier faq that "a roll of 6" means "a roll of 6 or more", so it uses the modified roll. only if the rule started "unmodified roll" it triggers on unmodified. I'll try to find the exact faq think you're talking about Official FAQs and errata, Version 1.2 , page 4 : "Q: How do abilities which trigger on ‘a roll of 6’ interact with modifiers? For example, if an ability states that it has an effect on ‘a wound roll of 6’ and the model has a modifier which adds 1 to their wound rolls, would a roll of 6 trigger that ability? A: Yes. In the Warhammer Age of Sigmar rules, ‘a roll of 6’ is treated as being synonymous with ‘a roll of 6 or more’." https://whc-cdn.games-workshop.com/wp-content/uploads/2017/08/AoS_FAQ_The_Rules_v1.2.pdf 1 Quote Link to comment Share on other sites More sharing options...
Honk Posted July 31, 2018 Share Posted July 31, 2018 3 hours ago, wayniac said: his units easily mulched through everything o Sorry to hear, the really are a nasty bunch... against such lists, I really do like horrors, with a normal GK at their side for rerolling and black hunger... and 10 ghouls are nothing, except for speedbumps or homebase sitters. and the terrorgheist is not performing against demons, a zombiedragon for double varghulf summoning would have been better. two big units of 9 horrors, charging in with a king in range and black hunger... those bloodletters can see how they like that tombstone to the face. but it is a tough challenge against a strong melee high synergy army. 1 Quote Link to comment Share on other sites More sharing options...
Mr. White Posted August 1, 2018 Share Posted August 1, 2018 (edited) Just finished 1K of FEC. http://www.tga.community/forums/topic/17081-fec-chamber-of-the-bloodied-dawn/ It looks like: GK Terrorghiest varghulf ghast courtier 10 ghouls 10 ghouls 3 horrors I'm going to be playing with a bunch of guys that are pretty experienced, whereas AoS is still new to me. I'll eventually learn my list and future options, but to hit the ground running and give my opponent a decent game, does anyone have any tips on how to run this list as is? Thanks! Edited August 1, 2018 by Mr. White Quote Link to comment Share on other sites More sharing options...
Reuben Parker Posted August 1, 2018 Share Posted August 1, 2018 On 7/31/2018 at 1:17 PM, Honk said: Sorry to hear, the really are a nasty bunch... against such lists, I really do like horrors, with a normal GK at their side for rerolling and black hunger... and 10 ghouls are nothing, except for speedbumps or homebase sitters. and the terrorgheist is not performing against demons, a zombiedragon for double varghulf summoning would have been better. two big units of 9 horrors, charging in with a king in range and black hunger... those bloodletters can see how they like that tombstone to the face. but it is a tough challenge against a strong melee high synergy army. Yeah I am thinking of running a strong horror list next. I did also ask GW FAQ about the royal family additional model "add" as well but I guess they wont answer for 6 months until the next FAQ date. I guess if I take it to tournies will just have to ask the TO how they want to play it. As if they allow the add I would probably run less horrors and some courtiers. GKoZD magestic horror, ITEM TBD 2*GK CP Brooch 6/9 Horrors 10/10/10 ghouls Royal Family Gravetide Really no idea whats best on the GKoZD probably just Garland. Or maybe move away from CP farm (although I think it massively helps FEC) to another realm that can give power items (-1 hit / 4+ MW save / Cant be attacked first). Above list would be used for playing that the units can't be brought above starting size. If they can go above I might go a bit risky against first turn alpha strikes and 6/3 horrors and throw in 2 courtiers and a pendulum. Quote Link to comment Share on other sites More sharing options...
Honk Posted August 2, 2018 Share Posted August 2, 2018 8 hours ago, Reuben Parker said: royal family additional model "add" you add a fresh new ghoulking to your army...once (iirc), not really that strong. I really don’t like 10 strong ghoul squats. 2attacks each, 4+\4+ no rend 1dmg each, they melt like butter and really don’t pack a punch. Don’t know how GW can keep the 100 point price tag. Especially with the grimghast reapers around. Quote Link to comment Share on other sites More sharing options...
Furious Robert Posted August 2, 2018 Share Posted August 2, 2018 4 hours ago, Honk said: you add a fresh new ghoulking to your army...once (iirc), not really that strong. Unless your General has Majestic Horror, the you get 2 Ghoul Kings. They have flexibility in coming on the board at any edge. The psychological impact is good. Especially if you are already summoning 2 Varghulfs or 2 x 3 Horrors. Strong abush. Agree with Ghouls being expensive compared to others. Quote Link to comment Share on other sites More sharing options...
Honk Posted August 3, 2018 Share Posted August 3, 2018 22 hours ago, Furious Robert said: Unless your General has Majestic Horror, the you get 2 Ghoul Kings. Yes, and it is a solid strategy, but comes with a hefty price tag especially with the need for baseline. Quote Link to comment Share on other sites More sharing options...
Furious Robert Posted August 3, 2018 Share Posted August 3, 2018 I've a 1.5k game tonight using this list. FEC are new to me so trying it out. I think I would fair better at 2k. GKoZD (general) GK x 2 10 Ghouls x 3 6 Horrors Battalion - Royal Family I'm worried that 6 horrors might not be enough. 9 would probably survive a double turn and then regenerate. I had the choice between the battalion or 3 Horrors. Getting 2 GK, less drops, better regen from Varghulfs and extra artefact will hopefully be better. Quote Link to comment Share on other sites More sharing options...
Reuben Parker Posted August 3, 2018 Share Posted August 3, 2018 2 hours ago, Furious Robert said: I've a 1.5k game tonight using this list. FEC are new to me so trying it out. I think I would fair better at 2k. GKoZD (general) GK x 2 10 Ghouls x 3 6 Horrors Battalion - Royal Family I'm worried that 6 horrors might not be enough. 9 would probably survive a double turn and then regenerate. I had the choice between the battalion or 3 Horrors. Getting 2 GK, less drops, better regen from Varghulfs and extra artefact will hopefully be better. If you have choice just make your opponent go first every round as protects you from double turn. As you note the regen horror show is vulnerable to double turn. I’m a huge fan of royal family but it is better with endless spells (or realm rules) so you have something worth it for all the GK to cast. GW have basically said realm rules should be used so that does help the mass GK build. 1 Quote Link to comment Share on other sites More sharing options...
TheWilddog Posted August 7, 2018 Share Posted August 7, 2018 Not a single FEC at Blackout, with almost a hundred players. Does not seem that our new summoning got people excited to bring the army. Guess we will see how it shakes out. 1 Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted August 7, 2018 Share Posted August 7, 2018 23 minutes ago, TheWilddog said: Not a single FEC at Blackout, with almost a hundred players. Does not seem that our new summoning got people excited to bring the army. Guess we will see how it shakes out. Well free summoning doesn't help too much if the units in question are still on the "meh-ok" side. 1 Quote Link to comment Share on other sites More sharing options...
CanHammer-darren Posted August 7, 2018 Share Posted August 7, 2018 ans You can only do it once in small min sized units. Unlike some armies... 1 Quote Link to comment Share on other sites More sharing options...
Honk Posted August 8, 2018 Share Posted August 8, 2018 (edited) 8 hours ago, CanHammer-darren said: You can only do it once in small min sized units. Double varghulf summoning with double ghoulkings sounds good, but you need all the CP you can get your hands on to pull that off. that leaves you with less CP to run&charge or battleshock. all in all we‘re talking about 320 points for the two varghulfs and 280 points for two ghoulkings who could call in another 200 points of ghouls 800 points for a total of 4 CPs I do think, that this is pretty strong for certain scenarios, but you’re not bringing any kind of filth to the table. 10 ghouls should wear yellow-black colors as speedbumps and their king is not really strong compared f.e. a megaboss. you really need the magic phase to be strong, playing with endless and realm spells... For ambush summoning, I‘m almost preferring a gkotg to summon a double team of horrors with majestic horror, only a single varghulf from a nearby positioned gkozd to trigger the horrors... no need for royal family costs, but another big monster instead Edited August 8, 2018 by Honk 1 Quote Link to comment Share on other sites More sharing options...
amysrevenge Posted August 8, 2018 Share Posted August 8, 2018 (edited) Yeah the more games I play (with other armies, but still...) the less "free" this summoning seems. CP are just so valuable. Edited August 8, 2018 by amysrevenge Quote Link to comment Share on other sites More sharing options...
Glaurung Posted August 8, 2018 Share Posted August 8, 2018 They should let us add the summoned models to other units. That way I would play summon-heavy. Quote Link to comment Share on other sites More sharing options...
Honk Posted August 8, 2018 Share Posted August 8, 2018 2 hours ago, Glaurung said: They should let us add the summoned models to other units. T Or combine summonings... if you double cast from a gkotg or have two kings calling ghouls.... or rewrite the warscrolls from „return slain model“ to „add model to unit“, suddenly a ten men squat is useful. If you compare 10 ghouls with 5 dogs you just cry... Quote Link to comment Share on other sites More sharing options...
Glaurung Posted August 9, 2018 Share Posted August 9, 2018 Ghouls are overpriced for what they bring. Yes, they come back to life, but so do the dogs and they are faster. I don't understand why they cost more than skeletons... I think that we should be able to summon once per turn, without the once per game limit. This or let us add to a unit. LoN can resummon slained units, would be great if we could do it as well. What I'd really love is a more specific focus for FeC: before LoN we were the one that came back, now we do it more inefficiently than LoN does. Our troops are not really strong. We rely heavily on heroes and don't really have the same tools to protect them that LoN has. They could just let us summon freely, going over initial unit size, coming from table edges. We should be a horde army, with many ghouls and horrors; last edition i found myself outnumbered by bloodletters... I'm really disappointed that I can't play this way and win games. Ghouls cost so much more than what they provide, horrors are ok, flayers too, but you can't play them both, because of battleline and points. We always need to have at least six of them in a unit, in order to not having it destroyed. I just hope we get a new battletome, at some point... And a separate Gk on foot as well. 1 Quote Link to comment Share on other sites More sharing options...
Ulfast Posted August 9, 2018 Share Posted August 9, 2018 A question, when do we need to roll for feeding frenzy? Is it after we destroy a whole unit or just a model? Im new and we played it that a whole unit needed to be gone before we rolled for it. But that means that it hardly happend and of course rolling a 6 at right time is a little chance. So what is right? I also agree a new book with new miniatures and units would be great. Also some changes to ghouls would be welcomed ? Quote Link to comment Share on other sites More sharing options...
Glaurung Posted August 9, 2018 Share Posted August 9, 2018 Unit. That’s bad because we are not so killy and usually if we kill a unit, there won’t be another near. Comparing to other allegiances, it’s really, really bad. I’d prefer it going off after attacks, if something died. That way it would not be broken (1 every 6 times) and could solve the lack of hittting power. Quote Link to comment Share on other sites More sharing options...
Ulfast Posted August 9, 2018 Share Posted August 9, 2018 Thanks Glaurung. Then I plaued it right and as you said, it´s actually a relly terribly ability. It would be ok(ish) if we rolled every time we killed some models and not a unit or if it happend on a 2+ instead (or why not both). Quote Link to comment Share on other sites More sharing options...
amysrevenge Posted August 9, 2018 Share Posted August 9, 2018 I played it model my very first game, and only realized my mistake afterward (I lost anyway so *shrug*). Quote Link to comment Share on other sites More sharing options...
Honk Posted August 10, 2018 Share Posted August 10, 2018 (edited) Played today a 1k epic grind against Nurgle filth... pretty pathetic pillow fight, but funny nonetheless. If only the GUO hadn’t loaded bricks into his. Overextending my varghulf costed me the win since I couldn’t recall enough ghouls... 30/30 ghouls +varghulf +king+ ghast vs 30/20 plaquebearers+ 3nurglings+ GUO Edited August 10, 2018 by Honk Quote Link to comment Share on other sites More sharing options...
Glaurung Posted August 11, 2018 Share Posted August 11, 2018 10 hours ago, Honk said: Played today a 1k epic grind against Nurgle filth... pretty pathetic pillow fight, but funny nonetheless. If only the GUO hadn’t loaded bricks into his. Overextending my varghulf costed me the win since I couldn’t recall enough ghouls... 30/30 ghouls +varghulf +king+ ghast vs 30/20 plaquebearers+ 3nurglings+ GUO This is something that I can’t accetta. Why do you have to play subpar against all newer armies? Like, he has a GUO and 50 plaguebearers, with -1 to hit. You have... 60 ghouls? How can you kill that GUO? Let alone deal with the Demons... It seems to me that others always get so much more for their points than we do... I must stop the rant though, don’t want to overflow with negativity the topic 1 Quote Link to comment Share on other sites More sharing options...
Honk Posted August 11, 2018 Share Posted August 11, 2018 (edited) 27 minutes ago, Glaurung said: This is something that I can’t accetta. Chill... my list was kinda stupid and actually I only lost because I charged my varghulf. but you are right FEC really suffers against the new hotness in 20/20 hindsight, I might have switched the varghulf for two ghasts... the GUO was killing things, but on the other hand was not going anywhere either. After my varghulf hit the dirt my regain didn’t match my losses anymore. And the demons don’t stand a chance... Edited August 11, 2018 by Honk Quote Link to comment Share on other sites More sharing options...
Grimnaud Posted August 11, 2018 Share Posted August 11, 2018 1 hour ago, Honk said: but you are right FEC really suffers against the new hotness So what would people do to leverage FEC's strengths as much as possible? At some point next year I'm looking at revisiting my FEC after a long hiatus, and treating them to some new paintjobs, flashy convgersions, and all around TLC. It's no big surprise that the flesh eaters have been left behind in the dust, but I'm pretty sure that there are still some fun middle of the pack lists hiding in there. My inital plan was to paint up an abbatoir list, but after seeing how quickly they got taken apart by DOK in a friendly game it was back to the drawingboard. So the current plan is to paint up this list: Allegiance: Flesh Eater Courts- Delusion: Crusading ArmyLeadersAbhorrant Ghoul King on Terrorgheist (400)- General- Trait: Magestic Horror - Artefact: The Grim Garland Varghulf Courtier (160)- Artefact: Blood River Chalice Varghulf Courtier (160)Crypt Ghast Courtier (80)Battleline30 x Crypt Ghouls (300)20 x Crypt Ghouls (200)20 x Crypt Ghouls (200)Units6 x Crypt Horrors (320)BattalionsGhoul Patrol (180)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 130 With the changes to ghoul patrol (MAY rather than must deploy of table, and no max to the GP-additional ghouls), it is as far as I can see the best batallion FEC has access to. Three units of Ghouls also frees up the general spot for a King, which lets me put him on a terrorgheist and give him Majestic Horror for 320 free points at the top of one (before anyone blows him out of the water). Since the Flayer/Horror units I summon will 9 times out of 10 be outside the Kings bubble I'll probably go with flayers, but depending on how much room I'll have in the carry case, I might have some extra Horrors just in case. Terrorgheist, so the Grim Garland is the natural choice for the first artefact. Now I'm not convinced that the unit of 6 Horrors is the optimal choice, especially with potential realm artefacts available for a second King on Terrorgheist/Zombie Dragon. But they were a staple in all my old lists, so I'm giving them a try. And since I at that point have both Ghouls, Horrors, and Flayers in my list, paying the extra 20 points for Varghulfs over Haunter/Infernal Courtiers seemed to make sense. The downside is that at this point the list leans heavily into board controll, which is not the most entertaining way to play the game. But getting rid of the Ghoul Patrol units will take a significant amount of work. With three courtiers bringing back slain ghouls, while the batallion keeps increasing the unit size those units will increase by 15 d6 ghouls in total, with an average of 15 ghouls returned each turn. They probably won't do much damage back, but the little buggers sure can take a punch. So those are my two cents. What are everyone elses thoughts on making FEC more competative? 1 Quote Link to comment Share on other sites More sharing options...
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