HMB Posted October 21, 2019 Share Posted October 21, 2019 how many horrors I had to buy to run a changehost? Quote Link to comment Share on other sites More sharing options...
Bufkin Posted October 21, 2019 Share Posted October 21, 2019 I would say that you need: Pink Horror: Pink Horrors in list from start+10 Blue Horror: Pink Horror in list from start*2+Blue Horrors in list from start, + 10-20 extra Brimstone: Same as blue I guess since you get them anyway... but you wont use as many as the Blue. I dont have enough blue (only have 60) and it actually has happend that I could not summon since my models run out. Quote Link to comment Share on other sites More sharing options...
HMB Posted October 21, 2019 Share Posted October 21, 2019 😅 really too much Quote Link to comment Share on other sites More sharing options...
Grimrock Posted October 21, 2019 Share Posted October 21, 2019 (edited) @HMB Depends on how crazy you want to get. I've played it in a dozen or so games with 30 pinks and no blues starting on the board, and I think I can get away with 40 blues 85% of the time. Typically blues will die around the same speed they're created, so you shouldn't usually need double your number of pinks. I've ended up with extra blue or brimstone points in the end game but usually when I do I've already won or lost, so the extra summon wouldn't make a difference. Edited October 21, 2019 by Grimrock Quote Link to comment Share on other sites More sharing options...
Paniere Posted October 21, 2019 Share Posted October 21, 2019 I run 3 units of pink horrors from the start and no Blues. I have 40 blues for the summoning, in case my pinks are dying too quick for my blues numbers, I rely on the "petty vengeance rule" Quote Link to comment Share on other sites More sharing options...
HMB Posted October 21, 2019 Share Posted October 21, 2019 Thanks you all. I am not sure to start with change host, but now I have more informations. Quote Link to comment Share on other sites More sharing options...
ssharkus Posted October 23, 2019 Share Posted October 23, 2019 I see many lists of DoT in top of some tournaments with 5+ endless spells. But no discussion here, why is that? Does anyone know what the playstyle of those lists is? Quote Link to comment Share on other sites More sharing options...
ssharkus Posted October 23, 2019 Share Posted October 23, 2019 (edited) . Edited October 23, 2019 by ssharkus Double post Quote Link to comment Share on other sites More sharing options...
HMB Posted October 23, 2019 Share Posted October 23, 2019 48 minutes ago, ssharkus said: I see many lists of DoT in top of some tournaments with 5+ endless spells. But no discussion here, why is that? Does anyone know what the playstyle of those lists is? I think 'cause it's only the Changehost list is the only way that Tzeentch could win against Tier 1 armies Quote Link to comment Share on other sites More sharing options...
ssharkus Posted October 24, 2019 Share Posted October 24, 2019 On 10/23/2019 at 10:04 AM, HMB said: I think 'cause it's only the Changehost list is the only way that Tzeentch could win against Tier 1 armies Yes, I get it. But how do you use it? Spam endless spells and hope for good MW rolls? Quote Link to comment Share on other sites More sharing options...
Bufkin Posted October 24, 2019 Share Posted October 24, 2019 They do alot of damage and are quite flexible too. Since a lot of support characters require “wholly within” you can usually get at least a larger unit and a character hit with most endless spells. But its also very common to get situations where you can hit 3-4 units or even more. I have cases were i hit maybe 5 units with Geminids, first in my turn and then again when all endless spells move between rounds, that’s 10d3 damage. Or you get a pendulum in the front of 2 characters. Since it can only move forwards it will now hit them again between rounds guaranteed, that’s 4d6. Spells like purple sun can make A LOT of damage if you hit say two 40man units, or lets say a units of around 10 multiwound models. I’ve also put down, for example, a ravenak and a gravetide in front of large blocks making it impossible for them to move forward. A lot of spells also have additional debuffs, besides the obvious Geminids there are several spells that hits bravery. So if you hit them with ravenak and gravetide they will take 2d3 moral wounds, so 4 on average AND then take a bravery with -2…. that adds upp. You also don’t really need to have good rolls, it helps of course, but even below par rolls will work. I would say that generally it’s the other way around, if you have bad damage rolls you will still do a lot of damage so its still fine, but if you get good rolls that will break a lot of armies. Its also very hard for you opponent to do real damage against you with endless spells. Usually you can place them so if they turn the spells on you they will just kill things that will generate summoning points, fine Ill take it J But one of the main reasons to play with endless spells in changehost is that you can attack yourself with them. I usually get 8-10 summoning points from spells, 10 is max so if even one spell gets dispelled nothing will be summoned. Just hit your own pink horrors with a d3 damage, generate 2-6 summoning points and then take a 1 on the destiny dice to create new pinks. Its quote common that I hit all three Pink horros with d3 each, they work just as fine with 7-9 models as with 10 even if I don’t get a one the bravery roll. Its not uncommon to get 10-20 blue horrors down turn 1, with more pink horrors on the board than you started with and have a couple of points saved for next turn. 2 Quote Link to comment Share on other sites More sharing options...
HMB Posted October 24, 2019 Share Posted October 24, 2019 3 hours ago, ssharkus said: Yes, I get it. But how do you use it? Spam endless spells and hope for good MW rolls? I don't use Changehost. I don't like horrors at all Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted October 24, 2019 Share Posted October 24, 2019 8 minutes ago, HMB said: I don't use Changehost. I don't like horrors at all I am exactly like you. I have tzaangors from 40k (60 of them to assemble), a LoC, a tzaangor wiz on disk and 9enlighten/skyfire (also to assemble) and I'm wondering 1 what list to do 2 how to use them 3 how to complete (yes, at least I'll take an acolyte box to get 2x10 units) 4 how good is this kind of list (tzaangors list). Quote Link to comment Share on other sites More sharing options...
Levvox Posted October 25, 2019 Share Posted October 25, 2019 18 hours ago, GeneralZero said: I am exactly like you. I have tzaangors from 40k (60 of them to assemble), a LoC, a tzaangor wiz on disk and 9enlighten/skyfire (also to assemble) and I'm wondering 1 what list to do 2 how to use them 3 how to complete (yes, at least I'll take an acolyte box to get 2x10 units) 4 how good is this kind of list (tzaangors list). 3. If you're talking about the tzaangors themselves I'd suggest you keep them in partys of at least 20 so that they can tank some wounds before their bonus attacks get lost, I usually use them to swamp enemy heroes or important units in general with some heavy supporting fire from the LoC in the back. Other than that they're a good option to hold down objectives in case you don't plan on taking any horrors with you. Quote Link to comment Share on other sites More sharing options...
simakover Posted October 26, 2019 Share Posted October 26, 2019 Played my first game againts SCE, win somehow) 17-14 with only stardrake stayed alive on opp side. Quote Link to comment Share on other sites More sharing options...
simakover Posted November 1, 2019 Share Posted November 1, 2019 interest, that better to use quad-pink roster with changeling or 3 units of pinks and more endlesses ? Quote Link to comment Share on other sites More sharing options...
CountryMou3e Posted November 1, 2019 Share Posted November 1, 2019 52 minutes ago, simakover said: interest, that better to use quad-pink roster with changeling or 3 units of pinks and more endlesses ? MORE ENDLESS SPELLZ Quote Link to comment Share on other sites More sharing options...
CountryMou3e Posted November 3, 2019 Share Posted November 3, 2019 Does anyone have a download link for hearthstone/MTG style spell cards for tzeentch? Quote Link to comment Share on other sites More sharing options...
Freejack02 Posted November 11, 2019 Share Posted November 11, 2019 Damn this thread is pretty dead lately! I've recently come back to playing DoK, and am looking at horror spam (seems to be a common build) - which endless spells to people prefer besides Balewind? Seems like several will be necessary to keep pumping out Fate points; is that a correct analysis? Quote Link to comment Share on other sites More sharing options...
simakover Posted November 12, 2019 Share Posted November 12, 2019 Is there viable 1000 pts list for DoT? Quote Link to comment Share on other sites More sharing options...
Paniere Posted November 13, 2019 Share Posted November 13, 2019 On 11/11/2019 at 6:06 AM, Freejack02 said: Damn this thread is pretty dead lately! I've recently come back to playing DoK, and am looking at horror spam (seems to be a common build) - which endless spells to people prefer besides Balewind? Seems like several will be necessary to keep pumping out Fate points; is that a correct analysis? I currently run purple sun, geminids, pendulum, BV, spellportal. Palisade or gravetide too if there's space 1 Quote Link to comment Share on other sites More sharing options...
Keilerei Posted November 20, 2019 Share Posted November 20, 2019 Hi. I want to start a Tzeentch army next year. And I am not sture if the models I like are competitve. I love the Tzangors and I want to go range heavy. So skyfires, acolythes, Support heros and magic. I absolutely dispise the Horrors, flamer etc. models. I heard changehost is strong and u always should take pinks, but I cant stand them. I am not a super competitve Player, but I would like to know weither I can leave them out and probably miss on summoning, and still use the Potential of the tzangors? Quote Link to comment Share on other sites More sharing options...
Paniere Posted November 20, 2019 Share Posted November 20, 2019 6 hours ago, Keilerei said: Hi. I want to start a Tzeentch army next year. And I am not sture if the models I like are competitve. I love the Tzangors and I want to go range heavy. So skyfires, acolythes, Support heros and magic. I absolutely dispise the Horrors, flamer etc. models. I heard changehost is strong and u always should take pinks, but I cant stand them. I am not a super competitve Player, but I would like to know weither I can leave them out and probably miss on summoning, and still use the Potential of the tzangors? sounds like the witchfire coven is your way to go. Big acolytes battlelines, 9 enlightened + shaman on disk Quote Link to comment Share on other sites More sharing options...
Paniere Posted November 20, 2019 Share Posted November 20, 2019 I had my first tournament last weekend. My changehost went pretty well considering my greatest opponent has been the time limit. I went through 4 units swaps, 11 spells, then movement phase, summoning and shooting with everything, numbers increasing with summoning. This was very time consuming and in 2 out of 3 games I couldn't play more than 2 turns. Consequently I drew one, won one by 1 point and lost one by 1 point. In the long term I probably would have ended winning them all considering my heroes were full life and had plenty of summoning options. How do you deal with speeding up your game? Andy hints and tips very appreciated thanks 1 Quote Link to comment Share on other sites More sharing options...
Warbossironteef Posted November 22, 2019 Share Posted November 22, 2019 I'm not familar with Disciples so I'm coming to you great people. If someone forced you to build a list around 3 Soul Grinders how would you start? Are there ways to buff them? I'd really like to do something different for my next project. Quote Link to comment Share on other sites More sharing options...
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