Walkirriox Posted August 12, 2018 Share Posted August 12, 2018 4 hours ago, ianob said: 6 hosts with a Lantern is 7 mortals and 3.5 rend 0 hits on average. Let’s not get hyperbolic now Well, in 2 turns the tree is actually dead. And you have that sweet 17% chance of a charge-attack... if you are lucky enough, that tree is dead in one turn. Quote Link to comment Share on other sites More sharing options...
Luke1705 Posted August 12, 2018 Share Posted August 12, 2018 49 minutes ago, Walkirriox said: Well, in 2 turns the tree is actually dead. And you have that sweet 17% chance of a charge-attack... if you are lucky enough, that tree is dead in one turn. Not true on average. Remember that your lantern buff only works once a game. And truly, I don’t think it’s a worthwhile investment compared to other relic options Quote Link to comment Share on other sites More sharing options...
PhallusDominus Posted August 12, 2018 Share Posted August 12, 2018 I made an account just for this, because I'm confused as ****** about the new White Dwarf. I've been a Nighthaunt player from the start, and now with all these new additions, I was quite stumped that we couldn't take a Mortis Engine. Now we see a battle report with NH allegiance using a Mortis Engine in the White Dwarf? Did I miss something? Are they messing with us? Quote Link to comment Share on other sites More sharing options...
Kirjava13 Posted August 13, 2018 Share Posted August 13, 2018 Yes- they did it "because it would be cool". Nothing stopping you from doing that in anything other than a strict rules tournament, as long as your opponent doesn't mind! Quote Link to comment Share on other sites More sharing options...
PhallusDominus Posted August 13, 2018 Share Posted August 13, 2018 Thanks for clearing that up! Made a Legion of Sacrament army so I could play with the centerpiece Mortis Engine... Whoops, hehe Quote Link to comment Share on other sites More sharing options...
Neck-Romantic Posted August 13, 2018 Share Posted August 13, 2018 And 6 hosts is 36 attacks with rerolls.. most likely more than only 7 MW's. Quote Link to comment Share on other sites More sharing options...
KoalaSnok Posted August 13, 2018 Share Posted August 13, 2018 22 minutes ago, Neck-Romantic said: And 6 hosts is 36 attacks with rerolls.. most likely more than only 7 MW's. 1/6×36=6 Rerolling 1s, you get 6 of them as well, 1/6×6=1 6+1=7 Quote Link to comment Share on other sites More sharing options...
Neck-Romantic Posted August 13, 2018 Share Posted August 13, 2018 (edited) It isnt rerolling 1's its rerolling all your hits. Rerolling ones is the torments buff. That's an average of 10 MWs and 10 no-rend wounds, enough to core him like an apple, and even possibly kill him if he fails a few saves Edited August 13, 2018 by Neck-Romantic 1 Quote Link to comment Share on other sites More sharing options...
Keldaur Posted August 14, 2018 Share Posted August 14, 2018 (edited) 15 hours ago, Neck-Romantic said: And 6 hosts is 36 attacks with rerolls.. most likely more than only 7 MW's. 6's are a russian roulette. I have played plenty with the harvest moon and 3x6 units of spirit hosts, and get only 2-3 MWs even with the rerolls. Not really consistent, but you can also get a crazy amount of MWs, but those turns when you only kill 1 chainrasps really make you want to throw the spirit hosts away. Edited August 14, 2018 by Keldaur Quote Link to comment Share on other sites More sharing options...
Keldaur Posted August 14, 2018 Share Posted August 14, 2018 (edited) On 8/12/2018 at 7:02 PM, ianob said: 6 hosts with a Lantern is 7 mortals and 3.5 rend 0 hits on average. Let’s not get hyperbolic now Average 10MW 10Hits. 36 = 6MW 6Hits (12) 36-12 = 24 = 4MW 4Hits Edited August 14, 2018 by Keldaur Quote Link to comment Share on other sites More sharing options...
Neck-Romantic Posted August 14, 2018 Share Posted August 14, 2018 Got a few games in with same list vs Sylvaneth and again the Mourngul won the 'Ghost with the Most' award both games, while the teleporting Dreadblade Harrow did nothing and was eventually picked off. Excited to try out Olynder in place of Mourn, and Shroudgard in place of Hexwraiths Quote Link to comment Share on other sites More sharing options...
ianob Posted August 14, 2018 Share Posted August 14, 2018 8 hours ago, Keldaur said: Average 10MW 10Hits. 36 = 6MW 6Hits (12) 36-12 = 24 = 4MW 4Hits What are we talking about that's rerolling all misses? Quote Link to comment Share on other sites More sharing options...
tea_wild_owl Posted August 14, 2018 Share Posted August 14, 2018 (edited) 5 minutes ago, ianob said: What are we talking about that's rerolling all misses? there's an artefact that let's you reroll all failed to hits for all nighthaunt in a certain distance once a game (don't know the exact values and name, don't have the tome currently available) Edited August 14, 2018 by tea_wild_owl Quote Link to comment Share on other sites More sharing options...
Keldaur Posted August 14, 2018 Share Posted August 14, 2018 (edited) 16 minutes ago, ianob said: What are we talking about that's rerolling all misses? The post you answered specifically stated the lantern that gives you rerolls once per battle. Edited August 14, 2018 by Keldaur Quote Link to comment Share on other sites More sharing options...
ianob Posted August 14, 2018 Share Posted August 14, 2018 4 hours ago, Keldaur said: The post you answered specifically stated the lantern that gives you rerolls once per battle. Whoops All I’ll say then is that basing unit evaluations on a once per game artifacts with an opportunity cost of potentially better artifacts is not ideal listbuilding! Quote Link to comment Share on other sites More sharing options...
Greasygeek Posted August 14, 2018 Share Posted August 14, 2018 (edited) On 8/11/2018 at 2:11 AM, Smavo said: It's pretty easy to "kite" sylvaneths now as the woods have the overgrown rule from the citadel wood scenery aswell. So as long as there is 1" between a model in the wood crossing the base of the wood they do not have LoS so if they do want to turtle in their wood then they lose their muscle attacks. So you can either avoid them and swarm another objective or make them come to you. Wait what now? Wyld woods ALSO have the citadel woods rule?! Has this been confirmed? We played our woods as eonly one or the other so we had to choose before setup if the scenery was a citadel wood or a wyldwood. Edited August 14, 2018 by Greasygeek Quote Link to comment Share on other sites More sharing options...
Smavo Posted August 14, 2018 Share Posted August 14, 2018 1 hour ago, Greasygeek said: Wait what now? Wyld woods ALSO have the citadel woods rule?! Has this been confirmed? We played our woods as eonly one or the other so we had to choose before setup if the scenery was a citadel wood or a wyldwood. Check the designer notes for sylvaneth that was release with t nh e faqs. 1 Quote Link to comment Share on other sites More sharing options...
SleeperAgent Posted August 14, 2018 Share Posted August 14, 2018 1 hour ago, Greasygeek said: Wait what now? Wyld woods ALSO have the citadel woods rule?! Has this been confirmed? We played our woods as eonly one or the other so we had to choose before setup if the scenery was a citadel wood or a wyldwood. Just remember, this doesn't affect Nighthaunt at all. As our entire army flies so both ways have line of sight. Quote Link to comment Share on other sites More sharing options...
Skrekkugle Posted August 15, 2018 Share Posted August 15, 2018 11 hours ago, SleeperAgent said: Just remember, this doesn't affect Nighthaunt at all. As our entire army flies so both ways have line of sight. Never heard of this before.. Where does it state that flying units are always in LOS? Quote Link to comment Share on other sites More sharing options...
Neck-Romantic Posted August 15, 2018 Share Posted August 15, 2018 Yeah... I dont think that matters for checking LOS; eithet friendly or hostile. You cant just always see or be seen by anyone if you fly. Both RAW and RAI Quote Link to comment Share on other sites More sharing options...
Calum Todd Posted August 15, 2018 Share Posted August 15, 2018 (edited) Flying models ignore the Overgrown Wilderness rule for the citadel woods, i.e a flying unit can see and be seen through a forest. Edit - For clarity this is found in the Citadel Woods warscroll, not under the flying rule. Edited August 15, 2018 by Calum Todd Quote Link to comment Share on other sites More sharing options...
Skrekkugle Posted August 15, 2018 Share Posted August 15, 2018 Ah got ya. Apparently it's in the GHB and only for the wood specifically: No idea why they had to put that in though. You can just.. you know.. land? Quote Link to comment Share on other sites More sharing options...
Neck-Romantic Posted August 15, 2018 Share Posted August 15, 2018 Ah, good catch! Quote Link to comment Share on other sites More sharing options...
SleeperAgent Posted August 15, 2018 Share Posted August 15, 2018 Yeah we've been playing it as always LOS because it says "This scenery rule does not apply if either model can fly". But it goes both ways so thats nice. Can't just turtle in a forest when Olynder and Reikenor can spam spells in there. Quote Link to comment Share on other sites More sharing options...
Keldaur Posted August 16, 2018 Share Posted August 16, 2018 (edited) On 8/14/2018 at 3:24 PM, ianob said: Whoops All I’ll say then is that basing unit evaluations on a once per game artifacts with an opportunity cost of potentially better artifacts is not ideal listbuilding! I understand where you are coming from, but that's poorly worded, ideal listbuilding does not exist. Better artifacts rely on the list itself, not in the artifact on its own. You are not getting ethereal amulet just because its good, you get it because your list have a big threat that can take advantadge of it. Pendant of fell wind is probably the only artifact that is better no matter what kind of list you make for nighthaunt (and still i am not sure it would apply always). Midnight tome is a solid artifact, but you use it to fill a gap in your list, otherwise you don't. Harvest moon allows you to do some very good and decisive plays when you are playing spirit hosts which outweights heavilly whatever you could get with a different artifact through the game (and that's what you should compute to see if it's optimal or not, not just if it's an once per game or not). Edited August 16, 2018 by Keldaur Quote Link to comment Share on other sites More sharing options...
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