Perturabo Posted July 5, 2018 Share Posted July 5, 2018 7 hours ago, ForumAccount said: Ah, interesting, but kind of a shame as I think it would have been cool if the Legion was based in Ulgu, possibly because of exile similar to how Astragoth had exiled Drazhoath to the southern Dark Lands in Fantasy. Somewhat offtopic but still relevant to the Legion, I posted a poll about what models the community wants back that I will send to Forge World as they said they are receptive to feedback on this issue of bringing back old models. It has the Skullcracker, standalone Bale Taurus and Siege Giant on there. Feel free to drop a vote. https://strawpoll.com/kbs7ddr3 This would be great! Especially with Theodore Brucker, since the current Freeguilds could bring Demigryphps as battleline. Hence having a general on a demigryph would be great aswell! 6 hours ago, FERRUMITE said: Also, if anyone's interested, I'm currently in the process of making a color template for anyone who wants to play around with ideas of how to color their legion! The new rules have gotten me in a super excited state for our army, and I want to definitely help newcomers who are hesitant about the price tag by letting them have a nice idea of how they would paint their army should they dive in! This is so cool, kudos to you friend. Also just to add, a lad from the Facebook chaos dwarf group made these Warscrolls. https://lookaside.fbsbx.com/file/2018 chaos dwarf warscrolls.pdf?token=AWxxz0NgSEoPOKVoTRWznel-6JmG9jq5GxsHOFPOfZt10pPGt-fuC4KEGG61EDeKMDekQHgVgmahJE5as5v82bVpH9FsE8YZDm-FJ8ApQ1LphPKETaile8iBem2xKMUTvOpfSSzbWT0jSyh9ZN9k5qHu Credits to Franseco Tormen for making these https://www.facebook.com/francesco.tormen.1?fref=gs&hc_ref=ARRZtTska9GBKz6mwdXV0X686ddNFCqkNDeDj-PIRacmTWPSDooBO3qWGhByNGu5gOI&dti=542115509280703&hc_location=group 1 Quote Link to comment Share on other sites More sharing options...
ForumAccount Posted July 5, 2018 Share Posted July 5, 2018 1 hour ago, Perturabo said: This would be great! Especially with Theodore Brucker, since the current Freeguilds could bring Demigryphps as battleline. Hence having a general on a demigryph would be great aswell! That's a good idea, his demigryph was a brilliant sculpt and quite large too, made for a nice and unique leader model. Interesting that you mentioned Facebook, I hadn't considered it would be much of a hub for AoS discussion. Would you mind posting the link to the poll on there? The bigger the sample size the more we can get the message across that we want some of our models to return. Quote Link to comment Share on other sites More sharing options...
crymlink Posted July 6, 2018 Share Posted July 6, 2018 Did we get any info on which base sizes we should use ? And does someone already have an idea what kind of 2k lists they want to play. Quote Link to comment Share on other sites More sharing options...
Black_Fortress_Immortal Posted July 6, 2018 Share Posted July 6, 2018 42 minutes ago, crymlink said: Did we get any info on which base sizes we should use ? And does someone already have an idea what kind of 2k lists they want to play. Use what they ship with. Dreadquake: 170mm Skullcracker: 170mm Iron Daemon: 120mm Magma: 105mm Deathshrieker: 90mm Quote Link to comment Share on other sites More sharing options...
Ar-Pharazôn Posted July 6, 2018 Share Posted July 6, 2018 8 minutes ago, Black_Fortress_Immortal said: Use what they ship with. Dreadquake: 170mm Skullcracker: 170mm Iron Daemon: 120mm Magma: 105mm Deathshrieker: 90mm My Deathshrieker and Magma didn't ship with bases. Quote Link to comment Share on other sites More sharing options...
Lobeau Posted July 6, 2018 Share Posted July 6, 2018 31 minutes ago, Ar-Pharazôn said: My Deathshrieker and Magma didn't ship with bases. None of mine did either. Quote Link to comment Share on other sites More sharing options...
NemoVonUtopia Posted July 6, 2018 Share Posted July 6, 2018 Neither my artillery nor iron daemon came with bases. If I ever get bases I am planning to get the smallest oval base they look good on. Quote Link to comment Share on other sites More sharing options...
Ar-Pharazôn Posted July 6, 2018 Share Posted July 6, 2018 1 hour ago, NemoVonUtopia said: Neither my artillery nor iron daemon came with bases. If I ever get bases I am planning to get the smallest oval base they look good on. I have two 120x92 bases(I believe that's the size at least), and that size works reasonably well for artillery. Magma Cannon fits well, but the Deathshrieker is a bit small on it. Quote Link to comment Share on other sites More sharing options...
Qcbob025 Posted July 6, 2018 Share Posted July 6, 2018 I use 120mm Ovale base for both Iron Daemon and Deathshriker Rocket Launcher. It look a little small on the Iron Deamon... and a little big for the deathshriker, but i have place models on it so it have enought place to look and be painted easly. Personally, i refer to this link: https://pbs.twimg.com/media/DIykR5PXUAAcYex.jpg:large Quote Link to comment Share on other sites More sharing options...
Black_Fortress_Immortal Posted July 6, 2018 Share Posted July 6, 2018 1 hour ago, Qcbob025 said: I use 120mm Ovale base for both Iron Daemon and Deathshriker Rocket Launcher. It look a little small on the Iron Deamon... and a little big for the deathshriker, but i have place models on it so it have enought place to look and be painted easly. Personally, i refer to this link: https://pbs.twimg.com/media/DIykR5PXUAAcYex.jpg:large I wouldn't go by that. The tournaments I go to all have you use the base size that the model ships with, and in the case of models without a base (i.e. artillery) you have to use the closest size. 32mm is too large for the infantry and isn't what they ship with, and 40mm is not what the Daemonsmiths come with either. 120mm is too large for the magma cannon, the 105mm fits perfectly. Quote Link to comment Share on other sites More sharing options...
Charly2912 Posted July 7, 2018 Share Posted July 7, 2018 (edited) Hello guys, i just realised something about the fireglaives, i'd like to share with you: Did you notice, that the wording of the hit roll of 6 states, that that attack inflicts 1 mortal wound on the target in addition to any normal damage. So u still would need to make the wound roll to inflict the one normal damage which can be saved with a normal save roll and in addition to that with this sucessful wound roll, you also inflict one mortal wound, which cant be saved by a normal save roll. Still there is this paragraph in the rules section, which states "Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. ..." So now i wonder if this rule applies for a mortal wound, which is inflicted as additional damage to an usual attack. What do you guys think? Edit: I also checked the Monstrous Arcanum PDF and the wording of the Colossal Squiq is the following: "If the unmodified hit roll for an attack made with this model’s Enormous Jaws is 6, that attack inflicts D3 mortal wounds and the attack sequence ends (do not make a wound or save roll)." So its pointed out that there are no wound (and save) rolls to make. Im still not sure if you can compare these rules quite perfectly, because the one adds an mortal wound to the normal wound while the other inflicts mortal wounds instead of any usual wounds. Edited July 7, 2018 by Charly2912 Quote Link to comment Share on other sites More sharing options...
Black_Fortress_Immortal Posted July 8, 2018 Share Posted July 8, 2018 3 hours ago, Charly2912 said: Hello guys, i just realised something about the fireglaives, i'd like to share with you: Did you notice, that the wording of the hit roll of 6 states, that that attack inflicts 1 mortal wound on the target in addition to any normal damage. So u still would need to make the wound roll to inflict the one normal damage which can be saved with a normal save roll and in addition to that with this sucessful wound roll, you also inflict one mortal wound, which cant be saved by a normal save roll. Still there is this paragraph in the rules section, which states "Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. ..." So now i wonder if this rule applies for a mortal wound, which is inflicted as additional damage to an usual attack. What do you guys think? Edit: I also checked the Monstrous Arcanum PDF and the wording of the Colossal Squiq is the following: "If the unmodified hit roll for an attack made with this model’s Enormous Jaws is 6, that attack inflicts D3 mortal wounds and the attack sequence ends (do not make a wound or save roll)." So its pointed out that there are no wound (and save) rolls to make. Im still not sure if you can compare these rules quite perfectly, because the one adds an mortal wound to the normal wound while the other inflicts mortal wounds instead of any usual wounds. It will always deal the mortal wounds, even if they make a save roll. The damage "in addition" could be a +0. Quote Link to comment Share on other sites More sharing options...
HypnoKraken Posted July 8, 2018 Share Posted July 8, 2018 If there is one, can someone possibly PM me an LOA whatsapp. Quote Link to comment Share on other sites More sharing options...
Black_Fortress_Immortal Posted July 9, 2018 Share Posted July 9, 2018 This is my list for now. I love it... I miss that Skullcracker, but I feel like a Command Point and extra Artifact are worth it, and the mobility/harassment potential of the K'daai can't be understated. Grotesque or Relentless on the Taur'ruk, Armour of Bazherak the Cruel on the Taur'ruk, and the Chalice of Blood and Darkness on the Daemonsmith. The Taur'ruk becomes EXTREMELY resilient, and can stand toe-to-toe with dangerous units/heroes. Drazhoath wants to be in combat, so get him in there, but be smart about it. Bubble wrap your Magma Cannons as needed, and push your Centaurs into their heavy hitters that have been weakened with Ash Storm and Magma Cannon blasts. We play how we did before, but we're much more effective now. Sure we don't get summoning, but we're more durable than before. Allegiance: Legion of AzgorhMortal Realm: AqshyBull Centaur Taur'ruk (160)- GeneralDaemonsmith (100)- Darkforged WeaponDrazhoath The Ashen (320)20 x Infernal Guard Ironsworn (180)10 x Infernal Guard Fireglaives (100)10 x Infernal Guard Fireglaives (100)3 x Bull Centaur Renders (180)- Scalding Hand Weapon & Spiteshield3 x K'Daai Fireborn (140)Iron Daemon War Engine (180)Magma Cannon (140)Magma Cannon (140)Magma Cannon (140)Hashut's Wrath Artillery Train (120)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 118 3 Quote Link to comment Share on other sites More sharing options...
Lamekh Posted July 10, 2018 Share Posted July 10, 2018 (edited) Looks similar to my current setup, though I run a third unit of Glaives and a second unit of Bulls instead of the Ironsworn/K'Daai Edited July 10, 2018 by Lamekh Quote Link to comment Share on other sites More sharing options...
Lamekh Posted July 10, 2018 Share Posted July 10, 2018 I'm currently trying to figure out how best to run the Execution Herd, any advise on this? Cheers Spoiler Allegiance: Legion of AzgorhMortal Realm: Aqshy Bull Centaur Taur'ruk (160) - Armour of Bazherak the CruelDaemonsmith (100) - Chalice of Blood and Darkness Drazhoath The Ashen (320)Shar'tor the Executioner (220) - General3 x Bull Centaur Renders (180)3 x Bull Centaur Renders (180)3 x Bull Centaur Renders (180)3 x K'Daai Fireborn (140)3 x K'Daai Fireborn (140)Skullcracker War Engine (200)Execution Herd (160)Soulsnare Shackles (20)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 107 I was thinking of dropping the Skullcracker and Daemonsmith for an Incarnate Elemental of Fire to run as a K'Daai Destroyer, but it hasnt got the bloody Chaos Keyword ? Quote Link to comment Share on other sites More sharing options...
Blackspine Posted July 10, 2018 Share Posted July 10, 2018 4 hours ago, Lamekh said: I'm currently trying to figure out how best to run the Execution Herd, any advise on this? Cheers Reveal hidden contents Allegiance: Legion of AzgorhMortal Realm: Aqshy Bull Centaur Taur'ruk (160) - Armour of Bazherak the CruelDaemonsmith (100) - Chalice of Blood and Darkness Drazhoath The Ashen (320)Shar'tor the Executioner (220) - General3 x Bull Centaur Renders (180)3 x Bull Centaur Renders (180)3 x Bull Centaur Renders (180)3 x K'Daai Fireborn (140)3 x K'Daai Fireborn (140)Skullcracker War Engine (200)Execution Herd (160)Soulsnare Shackles (20)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 107 I was thinking of dropping the Skullcracker and Daemonsmith for an Incarnate Elemental of Fire to run as a K'Daai Destroyer, but it hasnt got the bloody Chaos Keyword ? I like the Execution Herd you have! My thoughts; the Kdaai are excessive. You're going to have the board FULL wth the footprints of the Herd/ Draz. I'd personally pump the points from Kdaa & Skull Cracker into Shooting support. Make good use of the demonsmith. His spell-range is great, he can baby sit 2 magma cannons/ Death Shriekers. for the skull cracker, you can get two ten packs of Fireglaives. For plinking wounds off at a distance, holding objectives (low model count here is problematic for some scenarios) or just use them as a screener for your other units. Shackles is great with that combo. RIght now, everything you have is designed to go into combat, why not do "shackles + ash storm + shoot the ****ing heck outta them" for threats? Quote Link to comment Share on other sites More sharing options...
Lamekh Posted July 11, 2018 Share Posted July 11, 2018 Thanks for the input ? I wanted the list to be fast & mobile and CC orientated, even thinking of swapping the Daemonsmith for a 2nd Taur'ruk with Chalice (I know he won't benefit from the Herd rules), my standard List has Bulls & shooting, so I wanted to do sth different ? Are Jabberslythes or any other Monster any good? To use either as K'Daai Destroyers or "Lammasu" Cheers Quote Link to comment Share on other sites More sharing options...
Black_Fortress_Immortal Posted July 12, 2018 Share Posted July 12, 2018 Hm, as nice as it is, I still can't get used to the new Executioner Herd battalion. Having lost the run + charge command ability and the -2 rend, I feel like it's maybe not as good as loading up on artillery and bodies. I think I just need more practice with it. Quote Link to comment Share on other sites More sharing options...
Trayanee Posted July 12, 2018 Share Posted July 12, 2018 Which endless spells have you considered for your LoA armies? I am considering using prismatic pallisade in a 3 deathshrieker list. 1 Quote Link to comment Share on other sites More sharing options...
Blackspine Posted July 12, 2018 Share Posted July 12, 2018 On 7/10/2018 at 11:07 PM, Lamekh said: Thanks for the input ? I wanted the list to be fast & mobile and CC orientated, even thinking of swapping the Daemonsmith for a 2nd Taur'ruk with Chalice (I know he won't benefit from the Herd rules), my standard List has Bulls & shooting, so I wanted to do sth different ? Are Jabberslythes or any other Monster any good? To use either as K'Daai Destroyers or "Lammasu" Cheers I totally get that. I'm not sure the Legions can do a solid CC army and come out on top. Maybe with the iron-whatever-battalion? There's so many armys that excel at CC, and I don't think that ours is one of them. Possibly massed ranks of Infernal Guard with Shar'tor and Taruks as support? Jabbers are amazing. Run 2+ or don't run them at all. One gets shot to pieces, two get somewhere. You mostly want them to go and tackle the NASTIEST thing the enemy has. They deal (potential) wounds based off of how many wounds they TOOK. not how many they HAD. so a Jabber with 4 wounds left that takes 12 wounds rolls 12*4+ and d3 mortal wounds for those. Don't count on their aura, but its a huge bonus. I used to run three with massive success, but the slight point adjustment put three from fitting within 400 points of allied. Quote Link to comment Share on other sites More sharing options...
NemoVonUtopia Posted July 12, 2018 Share Posted July 12, 2018 24 minutes ago, Trayanee said: Which endless spells have you considered for your LoA armies? I am considering using prismatic pallisade in a 3 deathshrieker list. I'm considering the pallisade, shackles, or maybe the lifeswarm. I think the pallisade would be a good roadblock and way to protect against shooting. One thing that I am considering is if it would be worth placing close to ironsworn to limit enemy pile ins and risk the -1 hit. The shackles would hopefully slow down enemies so they could get shot more or allow us to get somewhere before them. It may take a bit to get used to using them without also hurting myself but since I've pretty much given up on the dreadquake I have points to play around with them. Quote Link to comment Share on other sites More sharing options...
Blackspine Posted July 12, 2018 Share Posted July 12, 2018 I'm thinking that most of the battalions are something of a waste of points. Normally the command abilities are great, or the weapons are worth it. Not so much for ours. Maybe skipping the 100+ cost opens up a lot. Here's a list that I'm toying with. Spoiler Allegiance: Legion of AzgorhLeadersShar'tor the Executioner (220)- GeneralDrazhoath The Ashen (320)Daemonsmith (100)- Pyre Rune Staff- Artefact: Chalice of Blood and Darkness Battleline10 x Infernal Guard Fireglaives (100)10 x Infernal Guard Fireglaives (100)30 x Infernal Guard Ironsworn (240)War MachinesMagma Cannon (140)Magma Cannon (140)Deathshrieker Rocket Launcher (120)Deathshrieker Rocket Launcher (120) -not in warscroll builder: Chaos Mammoth (32) Total: 1920 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 122 The idea is a well balanced army. IGi can get a an objective and HOLD. 4 mobile punchers to work on theirs, supported by 2 10 packs of glaives and artillery. room to toy w endless spells and still keep the command point. Quote Link to comment Share on other sites More sharing options...
Trayanee Posted July 12, 2018 Share Posted July 12, 2018 2 hours ago, NemoVonUtopia said: I'm considering the pallisade, shackles, or maybe the lifeswarm. I think the pallisade would be a good roadblock and way to protect against shooting. One thing that I am considering is if it would be worth placing close to ironsworn to limit enemy pile ins and risk the -1 hit. The shackles would hopefully slow down enemies so they could get shot more or allow us to get somewhere before them. It may take a bit to get used to using them without also hurting myself but since I've pretty much given up on the dreadquake I have points to play around with them. Shackles are a nice idea. I will give them a go. Quote Link to comment Share on other sites More sharing options...
Honk Posted July 12, 2018 Share Posted July 12, 2018 Just had an interesting match against a tzangor horde... 1k, „hold and conquer“ as scenario, playing on 24x24 very nice game, felt bad for bringing big guns to the small table...got kinda scared with the low bravery, normally playing undead, but the armor of our ironsworn is really great. 4+, ignoring the first damage while doing mortals back on a 6 the k‘daii are awesome glass cannons against low save opponents. very tight game, won 15:14 almost wiping him, was really in my face turn 1, but endured and slowly but surely pushed back, capturing my winning objective with a 10“ command run last round. 1 Quote Link to comment Share on other sites More sharing options...
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