azdimy Posted June 28, 2021 Share Posted June 28, 2021 The rr 1s and +1 bravery from Volturnos are fantastic, the +1A command ability in turn 3 is still worth making it your general but not mandatory. My games feedback with him playing with aos 3.0 rules is that is a lot more survivable now with heroic abilities Quote Link to comment Share on other sites More sharing options...
DocKeule Posted June 28, 2021 Share Posted June 28, 2021 18 hours ago, Rhetoric said: The King/Volturnos is one of the few synergy pieces in the army. Where do you see a synergy between Volturnos and a second king? Quote Link to comment Share on other sites More sharing options...
Siorra Posted June 28, 2021 Share Posted June 28, 2021 Has anyone been able to figure out where we stand with mount traits? If I'm reading it right we can only take 1 (unless our battalion allows an extra) and Volturnos is no longer able to have one. Is anyone able to confirm this? Quote Link to comment Share on other sites More sharing options...
HollowHills Posted June 28, 2021 Share Posted June 28, 2021 7 minutes ago, Siorra said: Has anyone been able to figure out where we stand with mount traits? If I'm reading it right we can only take 1 (unless our battalion allows an extra) and Volturnos is no longer able to have one. Is anyone able to confirm this? That's my understanding. But the "unless noted otherwise" makes it unclear if the core rules or Morathi rules take precedence. I'm hoping that a day one faq clears this up. 1 Quote Link to comment Share on other sites More sharing options...
woolf Posted June 28, 2021 Share Posted June 28, 2021 Any thoughts on running Phoenix guard as allies? Quote Link to comment Share on other sites More sharing options...
Rhetoric Posted June 28, 2021 Share Posted June 28, 2021 4 hours ago, DocKeule said: Where do you see a synergy between Volturnos and a second king? I’m talking about synergy between Volty/King and other units homie. Quote Link to comment Share on other sites More sharing options...
Rhetoric Posted June 28, 2021 Share Posted June 28, 2021 2 hours ago, HollowHills said: That's my understanding. But the "unless noted otherwise" makes it unclear if the core rules or Morathi rules take precedence. I'm hoping that a day one faq clears this up. Yeah, it’s super unclear. I really enjoyed the access to mount traits, I’m hoping we won’t get them taken away by restricting them down to counting as an enchancement. Quote Link to comment Share on other sites More sharing options...
Siorra Posted June 28, 2021 Share Posted June 28, 2021 2 hours ago, Rhetoric said: Yeah, it’s super unclear. I really enjoyed the access to mount traits, I’m hoping we won’t get them taken away by restricting them down to counting as an enchancement. Mount traits are specifically listed under enhancements, so I don't see that changing. I never got to play with -1 to hit Volturnos, which is a shame, but at least we still have Ancient Leviadons. Is anyone else finding it hard to fit together lists since the points changes? I feel not including a Leviadon and Eidolon of the Storm feels like bad list writing but then there's very little room for bodies. And until they change the Thrall's range I feel the coherency rules really punishes including them. Quote Link to comment Share on other sites More sharing options...
Fordyboi Posted June 28, 2021 Share Posted June 28, 2021 7 hours ago, Rhetoric said: Yeah, it’s super unclear. I really enjoyed the access to mount traits, I’m hoping we won’t get them taken away by restricting them down to counting as an enchancement. Pretty sure Battletomes also take presidence over core rules as they can't make a 1 size fits all rule book, would be bigger than the Silmarillion lol Quote Link to comment Share on other sites More sharing options...
DocKeule Posted July 2, 2021 Share Posted July 2, 2021 New FAQ: No changes apart from the ships. We can still have two pieces and two halves make one piece. We have to place them outside of 3" from other terrain now. It can be garrisoned but only with models with five or less wounds and no mounts. The 6+ ward save is gone. Quote Link to comment Share on other sites More sharing options...
HollowHills Posted July 2, 2021 Share Posted July 2, 2021 5 minutes ago, DocKeule said: New FAQ: No changes apart from the ships. We can still have two pieces and two halves make one piece. We have to place them outside of 3" from other terrain now. It can be garrisoned but only with models with five or less wounds and no mounts. The 6+ ward save is gone. Not true. Volturnos no longer has to be general to use his CA. Also I clarified with the playtesters that Volturnos can't take a mount trait. Quote Link to comment Share on other sites More sharing options...
Sonnenspeer Posted July 2, 2021 Share Posted July 2, 2021 (edited) Cloud of Midnight does no longer prevent one turn of shooting! Page 89 – Cloud of Midnight Add: ‘In the phase in which the bearer releases the Cloud of Midnight, they are ignored when determining which is the closest Idoneth Deepkin model for the purposes of the Forgotten Nightmares battle trait.’ Edited July 2, 2021 by Sonnenspeer Quote Link to comment Share on other sites More sharing options...
Nerdkingdan Posted July 2, 2021 Share Posted July 2, 2021 So only 1 boat now? Can be placed separately but only one. Quote Link to comment Share on other sites More sharing options...
Sonnenspeer Posted July 2, 2021 Share Posted July 2, 2021 1 minute ago, Nerdkingdan said: So only 1 boat now? Can be placed separately but only one. I only have one. I'm a wise man ☺️ 1 Quote Link to comment Share on other sites More sharing options...
Sonnenspeer Posted July 2, 2021 Share Posted July 2, 2021 17 minutes ago, HollowHills said: Not true. Volturnos no longer has to be general to use his CA. Also I clarified with the playtesters that Volturnos can't take a mount trait. Why only Volti?! What about the King? Quote Link to comment Share on other sites More sharing options...
Nerdkingdan Posted July 2, 2021 Share Posted July 2, 2021 7 minutes ago, Sonnenspeer said: Why only Volti?! What about the King? King unchanged, my guess is so you can use him and get Emissary of the Deep Places. Quote Link to comment Share on other sites More sharing options...
Molkaice Posted July 2, 2021 Share Posted July 2, 2021 Wow our ship took a hit, having it be in your territory really stops deployment shenanigans. Is it worth it to even bring it still? Quote Link to comment Share on other sites More sharing options...
DocKeule Posted July 2, 2021 Share Posted July 2, 2021 1 hour ago, HollowHills said: Not true. Volturnos no longer has to be general to use his CA. Also I clarified with the playtesters that Volturnos can't take a mount trait. Yeah, I thought they would mark all changes magenta as they wrote at the top of the document. Well... Quote Link to comment Share on other sites More sharing options...
HollowHills Posted July 2, 2021 Share Posted July 2, 2021 1 hour ago, Molkaice said: Wow our ship took a hit, having it be in your territory really stops deployment shenanigans. Is it worth it to even bring it still? I mean it's free and basically a slightly annoying barrier for your opponent. I would maybe leave it at home for casual games where you can't be bothered to carry it. Also slightly annoyed we can only take a single boat now as most of us bought two. Maybe you could garrison a Tidecaster in there to make her tanky? 1 Quote Link to comment Share on other sites More sharing options...
Molkaice Posted July 2, 2021 Share Posted July 2, 2021 3 hours ago, HollowHills said: I mean it's free and basically a slightly annoying barrier for your opponent. I would maybe leave it at home for casual games where you can't be bothered to carry it. Also slightly annoyed we can only take a single boat now as most of us bought two. Maybe you could garrison a Tidecaster in there to make her tanky? A tide caster would be a good option, however (and I'm probably an outlier) I can't find a reason I'd play spell casters in our army still. We only have one enclave for "a" plus to cast and rerolls are limited. Against the big boy casters it feels a bit of a waste. Still who knows with the new edition, I tried running a mixed eel list with eidolon and I'm not sure I like how it felt. I just want thralls to be something I can charge in without putting them down as all or nothing units (win or you're all gone by end of combat). I'm going to try to play my friends in the next week or so with the new rules and hopefully I can pull put something together that is more fun Quote Link to comment Share on other sites More sharing options...
HollowHills Posted July 2, 2021 Share Posted July 2, 2021 14 minutes ago, Molkaice said: A tide caster would be a good option, however (and I'm probably an outlier) I can't find a reason I'd play spell casters in our army still. We only have one enclave for "a" plus to cast and rerolls are limited. Against the big boy casters it feels a bit of a waste. Still who knows with the new edition, I tried running a mixed eel list with eidolon and I'm not sure I like how it felt. I just want thralls to be something I can charge in without putting them down as all or nothing units (win or you're all gone by end of combat). I'm going to try to play my friends in the next week or so with the new rules and hopefully I can pull put something together that is more fun I have two reasons for going for a caster. 1) ability to get rid of the opponents endless spells, in particular the new shackles. 2) as the cloud of midnight cannot be used to block shooting anymore, ghost mist might be a good option. Quote Link to comment Share on other sites More sharing options...
DocKeule Posted July 2, 2021 Share Posted July 2, 2021 4 hours ago, HollowHills said: Also slightly annoyed we can only take a single boat now as most of us bought two. Indeed. Having a 40 € model that I just cannot use anymore after just three years slightly rubs me the wrong way. 1 hour ago, Molkaice said: A tide caster would be a good option, however (and I'm probably an outlier) I can't find a reason I'd play spell casters in our army still. The main argument for bringing a Tidecaster now is that Volturnos does not need to be the general to use his command ability. So we could use "Surpreme Lord Of the Tides" AND reverse the order of the tides (or not if we don't feel like it). But this could be a nice way to keep our opponents on their toes a little during deployment if they don't know when high tide is going to hit. Quote Link to comment Share on other sites More sharing options...
Incineroar87 Posted July 2, 2021 Share Posted July 2, 2021 3 hours ago, DocKeule said: Indeed. Having a 40 € model that I just cannot use anymore after just three years slightly rubs me the wrong way. The main argument for bringing a Tidecaster now is that Volturnos does not need to be the general to use his command ability. So we could use "Surpreme Lord Of the Tides" AND reverse the order of the tides (or not if we don't feel like it). But this could be a nice way to keep our opponents on their toes a little during deployment if they don't know when high tide is going to hit. I rather like this tbh, Reverse Tides + King was always a solid option but it was annoying when we had to choose. I like that we can have both now. Very happy with this change! Quote Link to comment Share on other sites More sharing options...
Lefftenant Posted July 3, 2021 Share Posted July 3, 2021 10 hours ago, Incineroar87 said: I rather like this tbh, Reverse Tides + King was always a solid option but it was annoying when we had to choose. I like that we can have both now. Very happy with this change! The Tidecaster still has to be the general so you lose battleline eels if you want to do this. You also lose access to the re-roll to wound against monsters in Dhom Hain which for me is the obvious choice over Fuethan in AOS 3 with the monster buffs. Quote Link to comment Share on other sites More sharing options...
DocKeule Posted July 3, 2021 Share Posted July 3, 2021 True. You would have to make room for some Namarti units. If I would reverse the tides I would certainly use Fuethan to be able to run and charge in the first round. Otherwise you risk not even being in close combat in your high tide. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.