mystycalchemy Posted June 28, 2018 Share Posted June 28, 2018 Just now, Chrisdanish said: It looks like these will be the predefined Stormhosts at a guess. Based on what they mentioned in the article from left to right: Hammers of Sigmar, Hallowed Knights, Celestial Vindicators, Celestial Warbringers, Anvils of the Heldenhammer, Tempest Lords. Surprised to see no Astral Templars or Knights Excelsior Quote Link to comment Share on other sites More sharing options...
DanielFM Posted June 28, 2018 Share Posted June 28, 2018 1 minute ago, mystycalchemy said: Based on what they mentioned in the article from left to right: Hammers of Sigmar, Hallowed Knights, Celestial Vindicators, Celestial Warbringers, Anvils of the Heldenhammer, Tempest Lords. Surprised to see no Astral Templars or Knights Excelsior Bit aren't Tempest Lords dark-blue/blackish? The last one is kind if white-ish: Knights Excelsior? Quote Link to comment Share on other sites More sharing options...
michu Posted June 28, 2018 Share Posted June 28, 2018 They has silver bits in their armour and they said "If your Stormcast Eternals are cerebral, patient and tactical, you could use the Tempest Lords rules". Quote Link to comment Share on other sites More sharing options...
Requizen Posted June 28, 2018 Share Posted June 28, 2018 27 minutes ago, Erdemo86 said: You are able to make your own stormhost. Does that mean you can choose your command ability, traits, ability and artifact from a list? I think it will be very strong. A welcome buff to our sce. So it seems that either you choose an established Stormhost and get an Ability, Command Ability, forced Artifact and forced Command Trait - OR you make a custom one, choose your Command Trait and Artifact, but don't get the special Abilities. Trade off for flexibility vs power. If Staunch Defender and Mirrorshield are still around, it'll be a tough decision. Play Anvils as Anvils and shoot/fight multiple times per turn? Or take the better General options and lose out on that? Quote Link to comment Share on other sites More sharing options...
DanielFM Posted June 28, 2018 Share Posted June 28, 2018 So much for hyping Knights Excelsior in the short stories then leaving them out ? (let's hope there are more than these ones). Quote Link to comment Share on other sites More sharing options...
robinlvalentine Posted June 28, 2018 Share Posted June 28, 2018 27 minutes ago, Erdemo86 said: You are able to make your own stormhost. Does that mean you can choose your command ability, traits, ability and artifact from a list? I think it will be very strong. A welcome buff to our sce. What this article is saying is that you'd just pick one of the existing Stormhosts and use their rules, not that you'd create your own pick-and-mix style. So if you're playing a Stormhost that doesn't have rules, but fluff-wise is really aggressive and hates Chaos, you'd use the the rules for Celestial Vindicators. Which seems to confirm the opposite of what you're saying, that there aren't any rules for making your own Stormhost from scratch. To be honest, I think that's probably for the best - rules for things like that are a fun idea, but in practice they tend to mostly just encourage weird min-maxing. 3 Quote Link to comment Share on other sites More sharing options...
Erdemo86 Posted June 28, 2018 Share Posted June 28, 2018 (edited) I think the Celestial Vindicators look very good atm. Reroll hits of 1 when they charge and command ability that gives +1 attack to a unit is more worth than taking staunch defender in my opinion. Imagine 4 charging Fulminators with +1 A and reroll 1s to hit. also you get a 6 do 1 extra dmg for your general and +2 attacks. or think about anvils of heldenhammer+ balistas and ordinator. Edited June 28, 2018 by Erdemo86 1 Quote Link to comment Share on other sites More sharing options...
Requizen Posted June 28, 2018 Share Posted June 28, 2018 3 minutes ago, Erdemo86 said: or think about anvils of heldenhammer+ balistas and ordinator. Nah man, the sauce (imo) is Anvils + Longstrikes. Stack up multiple Command Points (maybe a Battalion), burn 3 in a turn, shoot 9xLongstrikes 3 times in your Hero Phase, once in Shooting phase. That's Aetherstrike but stronger. Or heck, Anvils + Retributors. Charge in, get a double turn, blow a bunch of Points to attack again in your Hero Phase. That'll remove any unit in the game. Quote Link to comment Share on other sites More sharing options...
Erdemo86 Posted June 28, 2018 Share Posted June 28, 2018 (edited) 7 minutes ago, Requizen said: Nah man, the sauce (imo) is Anvils + Longstrikes. Stack up multiple Command Points (maybe a Battalion), burn 3 in a turn, shoot 9xLongstrikes 3 times in your Hero Phase, once in Shooting phase. That's Aetherstrike but stronger. Or heck, Anvils + Retributors. Charge in, get a double turn, blow a bunch of Points to attack again in your Hero Phase. That'll remove any unit in the game. Omg that sounds very op. Oo You could even buy some command points and shoot 4 times turn one. Imagine a unit of 12 Raptors shooting 4 or 5 times in turn one. But only if you can use the same command ability more than one time what it looks like now. Edited June 28, 2018 by Erdemo86 Quote Link to comment Share on other sites More sharing options...
Skinnyboy Posted June 28, 2018 Share Posted June 28, 2018 Also add in the artifact that gives you a command point back on a 5+.... Quote Link to comment Share on other sites More sharing options...
Erdemo86 Posted June 28, 2018 Share Posted June 28, 2018 I hope they will make a rule that let you use a command ability only ones per turn. Else a lot of games will be over turn one. even with celestial vindicators you could give a unit +4 attacks? Quote Link to comment Share on other sites More sharing options...
Skinnyboy Posted June 28, 2018 Share Posted June 28, 2018 1 minute ago, Erdemo86 said: I hope they will make a rule that let you use a command ability only ones per turn. Else a lot of games will be over turn one. even with celestial vindicators you could give a unit +4 attacks? a lot of the faqs that came out yeasterday showed that you can use the same command ability more than once but not on the same units, so well see Quote Link to comment Share on other sites More sharing options...
Kadanga Posted June 28, 2018 Share Posted June 28, 2018 44 minutes ago, Requizen said: Nah man, the sauce (imo) is Anvils + Longstrikes. Stack up multiple Command Points (maybe a Battalion), burn 3 in a turn, shoot 9xLongstrikes 3 times in your Hero Phase, once in Shooting phase. That's Aetherstrike but stronger. Or heck, Anvils + Retributors. Charge in, get a double turn, blow a bunch of Points to attack again in your Hero Phase. That'll remove any unit in the game. The wording says you can pile in (with no limitation to being within 3" of an enemy) so you could potenially use it to dance in to new targets after you obliterate the first one! Quote Link to comment Share on other sites More sharing options...
Thor Posted June 28, 2018 Share Posted June 28, 2018 Gotta say, celestial vindicators are looking mighty fine, reroll 1 on charge and extra attacks are welcome in any dractohian list, the horrible artifact and command trait is problably most effective on a drakesworn Templar with arc hammer, effectively doubling The number of attacks (2-4) making hitrolls of 6 deal 4! Damage.! Ouch. Just bank on rolling 6 to hit Quote Link to comment Share on other sites More sharing options...
Erdemo86 Posted June 28, 2018 Share Posted June 28, 2018 (edited) 16 minutes ago, Thor said: Gotta say, celestial vindicators are looking mighty fine, reroll 1 on charge and extra attacks are welcome in any dractohian list, the horrible artifact and command trait is problably most effective on a drakesworn Templar with arc hammer, effectively doubling The number of attacks (2-4) making hitrolls of 6 deal 4! Damage.! Ouch. Just bank on rolling 6 to hit every hit roll of 6 do 2 wound rolls of 4 dmg and reroll 1s on charge. or a Stormlance does 5 attacks, on 6 do d6+1 on monsters is nice too. Edited June 28, 2018 by Erdemo86 1 Quote Link to comment Share on other sites More sharing options...
Kako Posted June 28, 2018 Share Posted June 28, 2018 On 6/26/2018 at 10:20 AM, DanielFM said: And I hope you are wrong. How many players have painted their army as Astral Templars, Tempest Lords, Knights Excelsior or Celestial Warbringers? They deserve to have rules as much as the other 4. Definitely looking forward for the Astral Templars rules. I think we will sure have them as there are 2 big characters on the current and upcoming books (Hamilcar and Zephacleas). Quote Link to comment Share on other sites More sharing options...
PJetski Posted June 28, 2018 Share Posted June 28, 2018 If they don't limit the Anvils command ability then competitive play will not be fun. What can beat 12x Longstrikes and 10 command points? Quote Link to comment Share on other sites More sharing options...
Thor Posted June 28, 2018 Share Posted June 28, 2018 14 minutes ago, Erdemo86 said: every hit roll of 6 do 2 wound rolls of 4 dmg and reroll 1s on charge. or a Stormlance does 5 attacks, on 6 do d6+1 on monsters is nice too. Exactly. I get the opportunity to test it out in a few days, it will be glorious. Quote Link to comment Share on other sites More sharing options...
chord Posted June 28, 2018 Share Posted June 28, 2018 13 minutes ago, PJetski said: If they don't limit the Anvils command ability then competitive play will not be fun. Less fun that the idoneth? No I don't think so. Quote Link to comment Share on other sites More sharing options...
Erdemo86 Posted June 28, 2018 Share Posted June 28, 2018 Can someone explain me what the second part of stormrage blade does? It gives you +2 attacks and then? Dont understand the part with substract 1 from save rolls? Quote Link to comment Share on other sites More sharing options...
Carnelian Posted June 28, 2018 Share Posted June 28, 2018 At War of Sigmar where they summarise today's article they saysstormhost "bonus/options are added to one offered by choosing SE keyword (deepstrike, -1 to hit vs SE on deep strike turn)" Quote Link to comment Share on other sites More sharing options...
Snoe Posted June 28, 2018 Share Posted June 28, 2018 4 minutes ago, Erdemo86 said: Can someone explain me what the second part of stormrage blade does? It gives you +2 attacks and then? Dont understand the part with substract 1 from save rolls? You get easier to hit. 2+attacks but it costs you -1 on your save roll. Quote Link to comment Share on other sites More sharing options...
Requizen Posted June 28, 2018 Share Posted June 28, 2018 24 minutes ago, PJetski said: If they don't limit the Anvils command ability then competitive play will not be fun. What can beat 12x Longstrikes and 10 command points? Lots of stuff. Bricks of Plaguebearers that are -2 to shoot and have Disgustingly Resilient Things that start off the table and charge/shoot when they come in (especially if you're sacrificing army for CP) Nighthaunts that ignore the -2 Rend and have 6+ Death saves for everything else Legion of Sacrament armies where the General has Shroud of Darkness so is -2 to be shot, -3 with Look Out Sir!, and can rez bricks of dudes Mass Longstrike shooting will punk lots of stuff but is far from unbeatable. 2 minutes ago, Erdemo86 said: Can someone explain me what the second part of stormrage blade does? It gives you +2 attacks and then? Dont understand the part with substract 1 from save rolls? If you choose to activate it, the wielder gets more attacks but reduces their save for the Combat Phase. It's a Berserker weapon. Quote Link to comment Share on other sites More sharing options...
Requizen Posted June 28, 2018 Share Posted June 28, 2018 6 minutes ago, Carnelian said: At War of Sigmar where they summarise today's article they saysstormhost "bonus/options are added to one offered by choosing SE keyword (deepstrike, -1 to hit vs SE on deep strike turn)" If true, that's pretty dope. Would make dropping in way stronger than it is currently, would have to see the actual wording on it. There's gonna be a Facehammer podcast on the Battletome this Saturday, so I'm gonna listen to it a couple times when it comes out haha! 2 Quote Link to comment Share on other sites More sharing options...
DanielFM Posted June 28, 2018 Share Posted June 28, 2018 45 minutes ago, Carnelian said: At War of Sigmar where they summarise today's article they saysstormhost "bonus/options are added to one offered by choosing SE keyword (deepstrike, -1 to hit vs SE on deep strike turn)" Interesting, Scions won't be more reliable but if you take the risk it offers a bigger advantage? Better than we have now. Quote Link to comment Share on other sites More sharing options...
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