HammerOfSigmar Posted February 18, 2019 Share Posted February 18, 2019 (edited) 8 minutes ago, Rotten said: @HammerOfSigmar the Knight Vex is it worth keeping him in that least for the reroll on charge or just use the herald to run and charge instead? I said change the lord celestant to heraldor in last reply. Then you can have both the vexillor and heraldor. I am not sure why you want to keep lord celestant. Heraldor and vexillor can buff your army better than the lord celestant. Edited February 18, 2019 by HammerOfSigmar Quote Link to comment Share on other sites More sharing options...
RocketMan Posted February 18, 2019 Share Posted February 18, 2019 37 minutes ago, Requizen said: Depends on mission, but mostly you can't. The best you can do is try to weaken the units in his army without killing them. If you bring them down to a few models left, he can bring back a bunch of them (usually something like 4d3 or more), but if you kill the whole unit then it all comes back. If you can get to Nagash with your supporting units (usually Fulminators, Evocators, or Sequitors) then you might be able to grind him down, but the Drake itself can't kill Nagash without insane luck. If you're playing exploding Drake with all the reflecting MWs, the best chance is just to try and get into the Reapers/Skeletons, grind them down, and try to score with the rest of your stuff. Other option I was thinking about 9 raptor + 10 evocators. Hanvils chamber Quote Link to comment Share on other sites More sharing options...
Requizen Posted February 18, 2019 Share Posted February 18, 2019 2 minutes ago, RocketMan said: Other option I was thinking about 9 raptor + 10 evocators. Hanvils chamber Popular build going around atm. Longstrikes have a good shot at dropping Nagash pretty quickly, but relies quite a bit on luck and hoping for a double turn. On average, 9 Longstrikes shooting twice deal ~11 wounds to Nagash - without him having any buffs or being debuffed themselves. Once he gets buffs (spells, Command Ability, etc), it's less damage, but it's still one of the best ways to weaken him. Quote Link to comment Share on other sites More sharing options...
RocketMan Posted February 18, 2019 Share Posted February 18, 2019 I haven’t played aos for 4 months so I’m not a lot into meta right now! So hanvils could be a solid choice right ? Maybe with a relictor casting blessed weapons Quote Link to comment Share on other sites More sharing options...
Turragor Posted February 18, 2019 Share Posted February 18, 2019 On 2/14/2019 at 1:44 PM, Turragor said: Id glue a shield on the LCoD and everything there is handy in most (old school) lists. Maybe not 3 rets I actually use the first 3 in my v strange list here - https://thehonestwargamer.com/aos-list-rundowns/dr-star-drakelove-or-how-i-learned-to-stop-worrying-and-love-the-celestant-prime/ The list did pretty well at 20 person tournament over weekend. I managed 3rd place: https://tabletop.to/stockholm-slaughter 3 Major wins 1 Minor win 1 Major loss I lost on total commitment against an 18 offensive eel list. The minor was v 4 Stonehorns on Blood and Glory. I might tweak the list a bit more but it's hard. I may have to separate the Prime (who either saves the day or barely makes up his points) to start experimenting BUT I will say that the more you use the Prime at a tourney, the more uses you start seeing for him. Quote Link to comment Share on other sites More sharing options...
Requizen Posted February 18, 2019 Share Posted February 18, 2019 29 minutes ago, Turragor said: The list did pretty well at 20 person tournament over weekend. I managed 3rd place: https://tabletop.to/stockholm-slaughter 3 Major wins 1 Minor win 1 Major loss I lost on total commitment against an 18 offensive eel list. The minor was v 4 Stonehorns on Blood and Glory. I might tweak the list a bit more but it's hard. I may have to separate the Prime (who either saves the day or barely makes up his points) to start experimenting BUT I will say that the more you use the Prime at a tourney, the more uses you start seeing for him. Nice result! Eels are an eesh matchup for us as-is, and in a mission where your Prime can't do the thing it's even worse. I feel like if you can't get the charge against Morrsarr, you're in a baaad position, but if you charge them with the Drake it's no big deal. 4 Stonehorns is also the big scary but imo they still suck at playing missions, so no big deal overall. Obviously it worked out for you! 1 Quote Link to comment Share on other sites More sharing options...
Turragor Posted February 18, 2019 Share Posted February 18, 2019 1 minute ago, Requizen said: Nice result! Eels are an eesh matchup for us as-is, and in a mission where your Prime can't do the thing it's even worse. I feel like if you can't get the charge against Morrsarr, you're in a baaad position, but if you charge them with the Drake it's no big deal. 4 Stonehorns is also the big scary but imo they still suck at playing missions, so no big deal overall. Obviously it worked out for you! Eels was bad but I learned. I think if I met again I'd forget one of my objectives totally and screen as I did v stonehorns (even if the lib screens exploded). But then I'd be playing catchup and he could just wait while gaining more points. I think I'd have had more luck actually with a cp run and charge with the drake. Into the eels... But he had screened. Opponent was calculating and scenario was our worst. So all in all no sadness there! Without total commitment the match is totally different but no walk in the park (given he had 2 scryers for deepstrikes too). Stonehorns was just skin of teeth stuff. Haha another excellent opponent. And they're so quick across the board. Next project is to fit 2 drakes and a prime in one list... Quote Link to comment Share on other sites More sharing options...
Freejack02 Posted February 19, 2019 Share Posted February 19, 2019 Is there any issue rules-wise about putting Longstrikes all on the smaller "prime" base instead of the larger ovals? Since both bases are apparently legal for the unit, I was curious if anyone has tried this (easier to fit on terrain or within buff ranges)? Is it scummy? Quote Link to comment Share on other sites More sharing options...
Primes Posted February 19, 2019 Share Posted February 19, 2019 7 minutes ago, Freejack02 said: Is there any issue rules-wise about putting Longstrikes all on the smaller "prime" base instead of the larger ovals? Since both bases are apparently legal for the unit, I was curious if anyone has tried this (easier to fit on terrain or within buff ranges)? Is it scummy? I wouldn´t do it - seems like modeling for advantage, especially since the building instructions are pretty clear. 2 Quote Link to comment Share on other sites More sharing options...
RocketMan Posted February 19, 2019 Share Posted February 19, 2019 11 minutes ago, Freejack02 said: Is there any issue rules-wise about putting Longstrikes all on the smaller "prime" base instead of the larger ovals? Since both bases are apparently legal for the unit, I was curious if anyone has tried this (easier to fit on terrain or within buff ranges)? Is it scummy? Definitely 1 Quote Link to comment Share on other sites More sharing options...
TalesOfSigmar Posted February 19, 2019 Share Posted February 19, 2019 17 minutes ago, Freejack02 said: Is there any issue rules-wise about putting Longstrikes all on the smaller "prime" base instead of the larger ovals? Since both bases are apparently legal for the unit, I was curious if anyone has tried this (easier to fit on terrain or within buff ranges)? Is it scummy? The official base size from GW is 60 x 35 oval as described here - https://whc-cdn.games-workshop.com/wp-content/uploads/2018/07/Core-Rules-and-Bases-Sizes-EN.pdf 1 Quote Link to comment Share on other sites More sharing options...
Marzillius Posted February 19, 2019 Share Posted February 19, 2019 Has anyone managed to get the vanilla Lord-Arcanum on Tauralon to work? It seems like it could be very durable with the 6+ mount trait and Staunch Defender, and it is the best spellcaster in terms of number of spells and dispells. But what do you run with it to make it efficient? I've been trying to fit it into a cavalry army but I haven't come up with anything yet. Maybe it could be good with some Stormhost I haven't thought of. What do you think? Quote Link to comment Share on other sites More sharing options...
ledha Posted February 19, 2019 Share Posted February 19, 2019 1 hour ago, Marzillius said: Has anyone managed to get the vanilla Lord-Arcanum on Tauralon to work? It seems like it could be very durable with the 6+ mount trait and Staunch Defender, and it is the best spellcaster in terms of number of spells and dispells. But what do you run with it to make it efficient? I've been trying to fit it into a cavalry army but I haven't come up with anything yet. Maybe it could be good with some Stormhost I haven't thought of. What do you think? I use Aventis Firestrike in a 1000 pts army and a lord arcanum on Tauralon in my go-to 2000 pts list. What make the Tauralon good is that he make everything at once, and good enough. Lvl 2 spellcaster is solid, he is FAST, resilient and hit hard enough to turn the tide in a fight. I use him to fill the gaps in my frontline of sequitors/evocators, and to give +1 to hit to my ballistas on a unit i REALLY want to kill. Give him the malign sorcery item giving -1 to hit to any attacks focusing him and he is great. His command ability is very good to move the army in the beginning of the game onto objectives. +2 to run change A LOT of things. He help the army in term of mobility, is a good fighter, boost your gunline... what else do you want ? Aventis is a way better version for +20 pts. One more attack, one more dispell, a better spell (the lord arcanums version is not very good), two neat abilities and a very powerful CA. He is more a lone missile than a army support, and REALLY want to go in a fight. But making him your general is a waste, so you need someone else. The cool thing with aventis is that you don't need to play in hammers of sigmar to use him effectively. He can buff any HOS unit, and he is one. And, unlike with Vandus, Gavriel or Astreia, who are useless alone, Aventis can make a good use of his CA even if it's just to boost himself (8 attacks 3+/2+/-1/D3/2 is good). In 1000 pts, he is very hard to handle, because he is a entire package. Comparable monsters (greaters demons for example, verminlords)... are not as fast as him. He WILL choose his fight, and even if he can't go to melee, being a lvl 2 spellcaster make him able to contribute anyway. And a flying resilient spellcaster is VERY good in some battleplans, especially the orb of relocation. 1 Quote Link to comment Share on other sites More sharing options...
stus67 Posted February 19, 2019 Share Posted February 19, 2019 Is there a reason why people take the verritant over the relictor? Quote Link to comment Share on other sites More sharing options...
Requizen Posted February 19, 2019 Share Posted February 19, 2019 10 minutes ago, stus67 said: Is there a reason why people take the verritant over the relictor? Purely preference. Veritant brings dispels and an extra body (and a better melee profile, not that it's a huge deal), Relictor brings extra damage/healing and a lower price point. Both are reasonable picks. 1 Quote Link to comment Share on other sites More sharing options...
Braneric Posted February 19, 2019 Share Posted February 19, 2019 There is also the fact that while the Veritant can be purchased separately, thus far the Relictor can only be found in the original two-player starter set. Quote Link to comment Share on other sites More sharing options...
Black Blade Posted February 19, 2019 Share Posted February 19, 2019 (edited) Can I get some brutally honest opinions about this list please? Allegiance: Stormcast Eternals - Stormhost: Celestial Vindicators Mortal Realm: Ulgu Leaders Lord-Arcanum on Celestial Dracoline (240) - General - Trait: Single-minded Fury - Artefact: Stormrage Blade - Spell: Azyrite Halo - Mount Trait: Pride Leader Lord-Castellant (100) Knight-Heraldor (100) Knight-Vexillor (120) - Pennant of the Stormbringer Battleline 10 x Sequitors (240) - Tempest Blades and Soulshields - 5x Stormsmite Greatmaces 5 x Liberators (100) - Warblade & Shield - 1x Grandblades 5 x Liberators (100) - Warblade & Shield - 1x Grandblades Units 10 x Evocators (400) - 10x Grandstaves - Lore of Invigoration: Celestial Blades 5 x Evocators (200) - Lore of Invigoration: Celestial Blades 3 x Evocators on Dracolines (300) - 1x Grandstaves - Lore of Invigoration: Terrifying Aspect Endless Spells Everblaze Comet (100) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 123 Edit: I only own 3 Dracolines and the match is in Ulgu. I don't want to crush hobby but I wan't to have a list I can fight with while having a good time. Edited February 19, 2019 by Black Blade Quote Link to comment Share on other sites More sharing options...
Braneric Posted February 19, 2019 Share Posted February 19, 2019 9 minutes ago, Black Blade said: Can I get some brutally honest opinions about this list please? Allegiance: Stormcast Eternals - Stormhost: Celestial Vindicators Mortal Realm: Ulgu Leaders Lord-Arcanum on Celestial Dracoline (240) - General - Trait: Single-minded Fury - Artefact: Stormrage Blade - Spell: Azyrite Halo - Mount Trait: Pride Leader Lord-Castellant (100) Knight-Heraldor (100) Knight-Vexillor (120) - Pennant of the Stormbringer Battleline 10 x Sequitors (240) - Tempest Blades and Soulshields - 5x Stormsmite Greatmaces 5 x Liberators (100) - Warblade & Shield - 1x Grandblades 5 x Liberators (100) - Warblade & Shield - 1x Grandblades Units 10 x Evocators (400) - 10x Grandstaves - Lore of Invigoration: Celestial Blades 5 x Evocators (200) - Lore of Invigoration: Celestial Blades 3 x Evocators on Dracolines (300) - 1x Grandstaves - Lore of Invigoration: Terrifying Aspect Endless Spells Everblaze Comet (100) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 123 Some initial thoughts: 1) If you are going to go with the LA on Dracoline I feel like you need to bring more than just 3 mounted evocators to get the most out of Pride Leader 2) With only a single wizard I question the value of the comet in this list. If your general goes down that's 100 points of your list down the drain. 3) If you can find a way to upgrade one of the liberator squads to sequitors you can run the Cleansing Phalanx Quote Link to comment Share on other sites More sharing options...
PJetski Posted February 19, 2019 Share Posted February 19, 2019 23 minutes ago, Black Blade said: Can I get some brutally honest opinions about this list please? Allegiance: Stormcast Eternals - Stormhost: Celestial Vindicators Mortal Realm: Ulgu Leaders Lord-Arcanum on Celestial Dracoline (240) - General - Trait: Single-minded Fury - Artefact: Stormrage Blade - Spell: Azyrite Halo - Mount Trait: Pride Leader Lord-Castellant (100) Knight-Heraldor (100) Knight-Vexillor (120) - Pennant of the Stormbringer Battleline 10 x Sequitors (240) - Tempest Blades and Soulshields - 5x Stormsmite Greatmaces 5 x Liberators (100) - Warblade & Shield - 1x Grandblades 5 x Liberators (100) - Warblade & Shield - 1x Grandblades Units 10 x Evocators (400) - 10x Grandstaves - Lore of Invigoration: Celestial Blades 5 x Evocators (200) - Lore of Invigoration: Celestial Blades 3 x Evocators on Dracolines (300) - 1x Grandstaves - Lore of Invigoration: Terrifying Aspect Endless Spells Everblaze Comet (100) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 123 Cut the foot Evocators for more Dracolines Cut the Vexillor for an Incantor - Dracolines already reroll charges Replace the Sequitors with Judicators to give yourself some shooting power to help the Dracolines Quote Link to comment Share on other sites More sharing options...
Black Blade Posted February 19, 2019 Share Posted February 19, 2019 12 minutes ago, Braneric said: Some initial thoughts: 1) If you are going to go with the LA on Dracoline I feel like you need to bring more than just 3 mounted evocators to get the most out of Pride Leader 2) With only a single wizard I question the value of the comet in this list. If your general goes down that's 100 points of your list down the drain. 3) If you can find a way to upgrade one of the liberator squads to sequitors you can run the Cleansing Phalanx 3 minutes ago, PJetski said: Cut the foot Evocators for more Dracolines Cut the Vexillor for an Incantor - Dracolines already reroll charges Replace the Sequitors with Judicators to give yourself some shooting power to help the Dracolines @Braneric and @PJetski Appreciate the advice but I only own 3 Dracolines, the game is later this week and we know it will be in the realm of Ulgu. I will update the old post with this information. Quote Link to comment Share on other sites More sharing options...
PJetski Posted February 19, 2019 Share Posted February 19, 2019 (edited) Definitely get more Dracolines, if you can. A block of 6 with castellant lantern and cogs for a 3+ rerollable save are hard to move, and with the celestial vindicators command trait they do absurd damage. Edited February 19, 2019 by PJetski 1 Quote Link to comment Share on other sites More sharing options...
Joeyj001 Posted February 19, 2019 Share Posted February 19, 2019 22 minutes ago, PJetski said: Definitely get more Dracolines, if you can. A block of 6 with castellant lantern and cogs for a 3+ rerollable save are hard to move, and with the celestial vindicators command trait they do absurd damage. I don’t believe evos can activate cogs? Warscroll says “a single wizard” can manipulate it. Evos are not a single wizard, only a wizard when they are 2 or more models. Quote Link to comment Share on other sites More sharing options...
PJetski Posted February 19, 2019 Share Posted February 19, 2019 (edited) 9 minutes ago, Joeyj001 said: I don’t believe evos can activate cogs? Warscroll says “a single wizard” can manipulate it. Evos are not a single wizard, only a wizard when they are 2 or more models. It says a single WIZARD, which is a keyword restriction. Dracolines have the WIZARD keyword so they can activate it. "Single" in this case refers to the number of times it can be activated per turn. Edited February 19, 2019 by PJetski 2 Quote Link to comment Share on other sites More sharing options...
Black Blade Posted February 19, 2019 Share Posted February 19, 2019 33 minutes ago, Joeyj001 said: I don’t believe evos can activate cogs? Warscroll says “a single wizard” can manipulate it. Evos are not a single wizard, only a wizard when they are 2 or more models. 24 minutes ago, PJetski said: It says a single WIZARD, which is a keyword restriction. Dracolines have the WIZARD keyword so they can activate it. "Single" in this case refers to the number of times it can be activated per turn. @PJetski has the correct reading. If you consult the rules on "units of wizards" they elect a single model to cast and/or unbind each action. This would also follow the wording for manipulating the cogs. They are all also considered wizards so long as there are at least two of them in the unit. 1 Quote Link to comment Share on other sites More sharing options...
Freejack02 Posted February 19, 2019 Share Posted February 19, 2019 11 hours ago, TalesOfSigmar said: The official base size from GW is 60 x 35 oval as described here - https://whc-cdn.games-workshop.com/wp-content/uploads/2018/07/Core-Rules-and-Bases-Sizes-EN.pdf Perfect link - cheers! Quote Link to comment Share on other sites More sharing options...
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