Boobashamaka Posted August 30, 2019 Share Posted August 30, 2019 4 minutes ago, Maturin said: Sniper Alley ? More seriously, what will you do if you encounter hordes ? Just asking, I'm not good enough to give any advice. Turn 1 & 2 get rid of Heroes and big threats. Count on birds also to slow down. Then count on Battleshock tests without Heroes to get rid of hordes. It is a late game army. That has his advantages, but also some invonvenients of course. And need very good placement and play to maximize shooting. Quote Link to comment Share on other sites More sharing options...
Maturin Posted August 30, 2019 Share Posted August 30, 2019 6 minutes ago, Boobashamaka said: Turn 1 & 2 get rid of Heroes and big threats. Count on birds also to slow down. Then count on Battleshock tests without Heroes to get rid of hordes. I see. 7 minutes ago, Boobashamaka said: It is a late game army. That has his advantages, but also some invonvenients of course. And need very good placement and play to maximize shooting. Aren't you afraid you might lose the game to objectives ? "And need very good placement and play to maximize shooting." Could you develop please ? Quote Link to comment Share on other sites More sharing options...
Lucur Posted August 30, 2019 Share Posted August 30, 2019 I was toying around with a Justicar Conclave with 9 Longstrikes and 2×3 Hurricanes. Funilly enough, Hurricanes and an Incantor get -2 to run and charge, can in some cases prevent a charge without sacrificing aetherwings. I think doubling down on teleport isn't a good decission, sinks too many points in a list that already lacks table presence. Also i think 2 Incantors are a musthave to shut down that 1 spell you can't allow to go off, even on a double turn. They also make a nice suicide bomb into hordes or clustered units with their flasks afterwards. Quote Link to comment Share on other sites More sharing options...
schwabbele Posted August 30, 2019 Share Posted August 30, 2019 1 hour ago, Boobashamaka said: thoughts Good luck 1 Quote Link to comment Share on other sites More sharing options...
Boobashamaka Posted August 30, 2019 Share Posted August 30, 2019 3 hours ago, Maturin said: I see. Aren't you afraid you might lose the game to objectives ? Even considering the late game you need to be opportunistic and grab some in the beginning of the game as much as possible. Losing to objectives is always possible ofc. "And need very good placement and play to maximize shooting." Could you develop please ? You need to make sure you place your Raptors, from deployment to teleport, always the best way to shoot the right target and not be in danger. Also taking the possibility of double turns. But placing your Raptors is not the only thing, movement of all the rest is at least as much important. 1 Quote Link to comment Share on other sites More sharing options...
Boobashamaka Posted August 30, 2019 Share Posted August 30, 2019 3 hours ago, Lucur said: I was toying around with a Justicar Conclave with 9 Longstrikes and 2×3 Hurricanes. Funilly enough, Hurricanes and an Incantor get -2 to run and charge, can in some cases prevent a charge without sacrificing aetherwings. I think doubling down on teleport isn't a good decission, sinks too many points in a list that already lacks table presence. Also i think 2 Incantors are a musthave to shut down that 1 spell you can't allow to go off, even on a double turn. They also make a nice suicide bomb into hordes or clustered units with their flasks afterwards. The logic behind the Vexilor is simple: when you invest 680pts in a unit and its placement is so important, you like to have a plan B if things get ugly and you fail you 3+ teleport. But I understand this can be challenged. 2 Incantors are also a very good option I considered. I guess here it depends on your local meta. My Incantor on disc is a good solution to glue some big packs with no rend with his 2+ save. How did your list go? was it successful? Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted August 30, 2019 Share Posted August 30, 2019 Is using the Anvils CA on a big group of Evos on catdogs to get them to fight again a thing? Quote Link to comment Share on other sites More sharing options...
schwabbele Posted August 30, 2019 Share Posted August 30, 2019 55 minutes ago, 5kaven5lave said: Is using the Anvils CA on a big group of Evos on catdogs to get them to fight again a thing? Sure, especially if you could kill the unit and charge again. 1 Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted August 30, 2019 Share Posted August 30, 2019 (edited) Thanks man. I love the Anvils and I’m determined to make a low model count mini bravery bomb with a faction for my new army, so anyone up for ripping this list to bits? Just updated it a bit. Libs to screen the 6 Raptors, Relictor to buff them with rerolling 1s or is that overkill? Cheers!! Allegiance: Stormcast Eternals- Stormhost: Anvils of the HeldenhammerLord-Arcanum on Celestial Dracoline (220)- General- Trait: Deathly Aura - Artefact: Soulthief - Spell: Terrifying Aspect- Mount Trait: Pride LeaderLord-Arcanum on Gryph-Charger(220)- Spell: StormcallerKnight-Azyros (100)Lord-Relictor (100)- Prayer: Divine Light5 x Judicators (160)- Skybolt Bows5 x Judicators (160)- Skybolt Bows5 x Liberators (100)- Warhammer & Shield6 x Evocators on Dracolines (600)- Lore of Invigoration: Celestial Blades6 x Vanguard-Raptors with Longstrike Crossbows (340)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 96 Edited August 30, 2019 by 5kaven5lave Quote Link to comment Share on other sites More sharing options...
Roark Posted August 31, 2019 Share Posted August 31, 2019 On 8/26/2019 at 1:21 AM, Maturin said: Thanks Roark. So how do you play them ? Judicators holding objectives while libs participates in combat ? The army is quite fragile (110ish wounds), so the shooting phase is critical. I usually opt to go second in order to force the enemy to spread out. I then airdrop mostly in the enemy's face and target the biggest Hero/Monster threats with the Raptors, Celestant (Sword of Judgement +3 command points) and Protectors. I'm hopefully able to use the Judicators to start working on a horde to assist the Decimators. Active objective grabbers in Turns 1 and 2 are usually just the dog, birds and birdman. The enemy army is very often quite crippled and desynergised by end Turn 2. The decision as to whether to deploy or airdrop the Raptors depends on the scenario and enemy army. Obviously I want to be able to use the Anvils command from Turn 1, but I don't want them to be shot up or ambushed by a lower-drop force. Quote Link to comment Share on other sites More sharing options...
Maturin Posted August 31, 2019 Share Posted August 31, 2019 (edited) 23 minutes ago, Roark said: The army is quite fragile (110ish wounds), so the shooting phase is critical. I usually opt to go second in order to force the enemy to spread out. I then airdrop mostly in the enemy's face and target the biggest Hero/Monster threats with the Raptors, Celestant (Sword of Judgement +3 command points) and Protectors. I'm hopefully able to use the Judicators to start working on a horde to assist the Decimators. Active objective grabbers in Turns 1 and 2 are usually just the dog, birds and birdman. The enemy army is very often quite crippled and desynergised by end Turn 2. The decision as to whether to deploy or airdrop the Raptors depends on the scenario and enemy army. Obviously I want to be able to use the Anvils command from Turn 1, but I don't want them to be shot up or ambushed by a lower-drop force. Thanks for your reply mate! I'll be using Slayers for the first time this afternoon against a friend playing a Vampire Lord on Dragon Zombie, 2 Morghast Archais, 2x10 Zombies and a necro, 1 5man black Knights and 1 5man Blood knights. I'm thinking about using my libs as paired weapons one, since after all, I'll probably won't survive the first turn, at least, I should be doing maximum damage . Edited August 31, 2019 by Maturin Quote Link to comment Share on other sites More sharing options...
Maturin Posted August 31, 2019 Share Posted August 31, 2019 26 minutes ago, Roark said: The decision as to whether to deploy or airdrop the Raptors depends on the scenario and enemy army. Obviously I want to be able to use the Anvils command from Turn 1, but I don't want them to be shot up or ambushed by a lower-drop force. What if you were to play against SCE with balistas waiting to scion drop ? Quote Link to comment Share on other sites More sharing options...
Hamartia Posted August 31, 2019 Share Posted August 31, 2019 As someone new to SC are there any units in the book just straight up not worth taking? I'm trying get the force up and going using mostly models from the "classic" SC range (So not vanguard or sacrosanct) but im aware that as far as the meta appears, such units are not as common. Atm i only have liberators, lord relictor and celestant on foot and im not sure which direction is best to go given the classic range. I'm unsure how units like concussers, judicators or prosecutors perform in casual games. Quote Link to comment Share on other sites More sharing options...
Maturin Posted August 31, 2019 Share Posted August 31, 2019 1 hour ago, Hamartia said: As someone new to SC are there any units in the book just straight up not worth taking? I'm trying get the force up and going using mostly models from the "classic" SC range (So not vanguard or sacrosanct) but im aware that as far as the meta appears, such units are not as common. Atm i only have liberators, lord relictor and celestant on foot and im not sure which direction is best to go given the classic range. I'm unsure how units like concussers, judicators or prosecutors perform in casual games. Look up what Roark talked about. He uses a mix of both first generation SCE and newer ones (vanguard raptors). Quote Link to comment Share on other sites More sharing options...
Mark Williams Posted August 31, 2019 Share Posted August 31, 2019 3 hours ago, Hamartia said: As someone new to SC are there any units in the book just straight up not worth taking? I'm trying get the force up and going using mostly models from the "classic" SC range (So not vanguard or sacrosanct) but im aware that as far as the meta appears, such units are not as common. Atm i only have liberators, lord relictor and celestant on foot and im not sure which direction is best to go given the classic range. I'm unsure how units like concussers, judicators or prosecutors perform in casual games. Knight Questor is pretty much for the RPs... Castigators are pretty bad, and so are gryph hound units (free ones are fine). Quote Link to comment Share on other sites More sharing options...
Maturin Posted August 31, 2019 Share Posted August 31, 2019 4 hours ago, Mark Williams said: Knight Questor is pretty much for the RPs... Or to make some nice conversion! Knight questor body and left arm/weapon, with the Tempestor Hammer from the LCOD made a fine lord celestant on the tabletoday Quote Link to comment Share on other sites More sharing options...
Ben Posted August 31, 2019 Share Posted August 31, 2019 Evening all. has anyone done a damage output comparison sheet for SCE shooters? Interested in comparing them all and also looking at points per damage caused (at a given armour save) Both Raptors Judicators Castigators Ballistas Prosecutors with Javs. Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Lucur Posted August 31, 2019 Share Posted August 31, 2019 I have one at work, hurricanes are top of the lot against sv4+ and worse, followed by ballistae and crossbow judicators, if memory serves. PJetski had a spread sheet, too, iirc. Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted September 1, 2019 Share Posted September 1, 2019 15 hours ago, Lucur said: I have one at work, hurricanes are top of the lot against sv4+ and worse, followed by ballistae and crossbow judicators, if memory serves. PJetski had a spread sheet, too, iirc. Mate, if you could post that up it would be amazing. Quote Link to comment Share on other sites More sharing options...
Lucur Posted September 1, 2019 Share Posted September 1, 2019 I'll be back at the office tomorrow, i'll quote stuff from there. Can't straight up upload it from work due to security and all, but i'll figure out a way Quote Link to comment Share on other sites More sharing options...
Maturin Posted September 1, 2019 Share Posted September 1, 2019 4 minutes ago, Lucur said: I'll be back at the office tomorrow, i'll quote stuff from there. Can't straight up upload it from work due to security and all, but i'll figure out a way Take a phone pic Quote Link to comment Share on other sites More sharing options...
Lucur Posted September 1, 2019 Share Posted September 1, 2019 3 minutes ago, Maturin said: Take a phone pic Photographing is forbidden at my workspace don't worry, i'll find ways B) it's also not like a huge revelation, those numbers have been around this thread before. It's just a major pain to find something in here with all the talk. Maybe we need something like a separate "resource" thread for SCE, where solid info won't be lost in debates and opinions? Quote Link to comment Share on other sites More sharing options...
Maturin Posted September 1, 2019 Share Posted September 1, 2019 28 minutes ago, Lucur said: Photographing is forbidden at my workspace don't worry, i'll find ways B) it's also not like a huge revelation, those numbers have been around this thread before. It's just a major pain to find something in here with all the talk. Maybe we need something like a separate "resource" thread for SCE, where solid info won't be lost in debates and opinions? Wow, that's a strick work place or I don't know one ^^. Yeah, a separate spread sheet, but in excel, would be nice, we could easily see the stats without having to brows 250 pages of discussion! Quote Link to comment Share on other sites More sharing options...
XReN Posted September 2, 2019 Share Posted September 2, 2019 On 8/31/2019 at 12:22 PM, Hamartia said: As someone new to SC are there any units in the book just straight up not worth taking? I'm trying get the force up and going using mostly models from the "classic" SC range (So not vanguard or sacrosanct) but im aware that as far as the meta appears, such units are not as common. Atm i only have liberators, lord relictor and celestant on foot and im not sure which direction is best to go given the classic range. I'm unsure how units like concussers, judicators or prosecutors perform in casual games. IMO two main pros of old range are solid support heroes and cheapest battleline. But would still want to take at least one wizard and lord veritant over relictor for unbinds and doggo After filling up your BL with 3 5 man units of liberators you can mix and match Dracothin Guards and Paladins to substitute for evocators creating your melee damage output, than you need to put in some shooting so 6-9 Longstrike Raptors will be a must. Quote Link to comment Share on other sites More sharing options...
Lucur Posted September 2, 2019 Share Posted September 2, 2019 (edited) Here's my account of shooting: unit (points) - wounds caused vs 4+sv - wounds/point Hurricane Raptors (140) - 3.75 - .0268 Ballista in 18 (110) - 2.59 - .0236 JavelinProsecutors (90) - 2.07 - .0230 Longstrikes (170) - 3.78 - .0222 Xbow Judic (160) - 4.67 - .0292 BowJudic (160) - 2.48 - .0155 Castigators (80) - 1.20 - .0150 Ballista in 36 (110) - 1.30 - .0118 Hammer Prosecutors (90) - 1.02 - .0113 Palladors pist+jav (180) - 1.22 - .0068 Palladors jav (180) - 0.89 - .0049 4 ballista + ordinator (580) - 15.56 - .0268 3 ballista + ordinator (470) - 11.67 - .0248 Note i included unit leaders for these minsized units, some units don't scale linearly when taken in larger groups. I also assumed Prosecutors outside 9", values are halfed when within 9" ofc. Edited September 2, 2019 by Lucur 3 1 Quote Link to comment Share on other sites More sharing options...
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