Thenord Posted November 4, 2019 Share Posted November 4, 2019 16 hours ago, InSaint said: Possibly a StD vs DoK set as well Well, that would be awesome IF it happened! Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted November 4, 2019 Share Posted November 4, 2019 9 hours ago, Thenord said: Well, that would be awesome IF it happened! It would be, and we are technically missing Khelt Nar, and they are the Chaos fighting group: "Khelt Nar has developed a hatred of Chaos that far transcends even that of their rival sects" Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted November 4, 2019 Share Posted November 4, 2019 So had this idea for a list for LVO2020. Since Scenarios/ sub missions/Side obj etc are all important, plus it looks like casters get additional realm spells, I wanted to try something a little different. Also, Cities of Sigmar/endless spells really are going to hit hard I think, and this really reduces Morathi’s value. Also, with the pending Slaanesh nerf in December it means snakes might be worth taking again. General: Bloodwrack Medusa, Devoted Disciples, Shadowstone, Mindrazor. (Will hide behind the Cauldron Hag) Hag Queen on Cauldron, Blessing of Khaine Hag Queen, Catechism of Murder Knight-Incantor 30 Sisters of Slaughter (Bucklers) 20 Blood Sisters 10 Witch Aelves (two knives) 5 Doomfire Warlocks (Withering) 5 Doomfire Warlocks (Shroud of Despair) Everblaze Comet 9 drops *Not sure whether to do 2x5 or 1x10 for warlocks. One gives me additional spell selection, a 4th dispel, more movement options for late game obj grabbing. Other is +1 cast/dispel and that 6 Mortal wounds and 8 drops. Plan would be have the WE front line as screen, with SOS slightly behind (but 3 inches after) Snakes behind that In the middle of it all would be the 2 hags, cauldron, Incantor and medusa Flanking will be the warlocks but behind the sos Gives me 4 casts/4 dispels with a instant dispel (really needed atm I feel) 40 Bow shots with the warlocks Everblaze comet for helping to deal with bunched up heroes I might even swap catechism for crimson rej as being able to heal the medusa/cauldron might be very useful. Being able to Shroud/Mindrazor for dealing with high LD stuff will help. Quote Link to comment Share on other sites More sharing options...
whispersofblood Posted November 5, 2019 Share Posted November 5, 2019 The problem you are going to run into is that there are several factions which can stack cast, and unbind bonuses to 2,3,4 levels, with fearsome spell lores. It's almost not worth investing in magic at all. By the time LVO comes around CoS, OW, BR will be in full swing and our only competitive builds will probably revolve around bodies and Hagg Narr again. Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted November 5, 2019 Share Posted November 5, 2019 8 hours ago, whispersofblood said: The problem you are going to run into is that there are several factions which can stack cast, and unbind bonuses to 2,3,4 levels, with fearsome spell lores. It's almost not worth investing in magic at all. By the time LVO comes around CoS, OW, BR will be in full swing and our only competitive builds will probably revolve around bodies and Hagg Narr again. Yeah, true, but I think magic defense is important. Look at the recent winner of blood and glory. With no magic defense that army is going to run circles around people. At least with 1 guaranteed dispel from the incanter if you can keep them alive will ground their units enough to get them in combat Quote Link to comment Share on other sites More sharing options...
jhamslam Posted November 5, 2019 Share Posted November 5, 2019 4 hours ago, Chumphammer said: Yeah, true, but I think magic defense is important. Look at the recent winner of blood and glory. With no magic defense that army is going to run circles around people. At least with 1 guaranteed dispel from the incanter if you can keep them alive will ground their units enough to get them in combat Its quite strange how everything past like 170 point range has level 2 sorcery now, 2 unbinds 2 casts. But they havent bothered updating any older wizards for this capability. I hate this trickle down design by GW , like power creep is one thing, but to so decidely ****** over older armies feels dumb Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted November 5, 2019 Share Posted November 5, 2019 18 minutes ago, jhamslam said: Its quite strange how everything past like 170 point range has level 2 sorcery now, 2 unbinds 2 casts. But they havent bothered updating any older wizards for this capability. I hate this trickle down design by GW , like power creep is one thing, but to so decidely ****** over older armies feels dumb I know right? But tbh I think we will next an update in 2020 with endless spell and some tweeks to some of the rules. Nothing too much, but something to update to 2.0 Quote Link to comment Share on other sites More sharing options...
jhamslam Posted November 5, 2019 Share Posted November 5, 2019 1 minute ago, Chumphammer said: I know right? But tbh I think we will next an update in 2020 with endless spell and some tweeks to some of the rules. Nothing too much, but something to update to 2.0 Hopefully. I play SCE too and taking lord arcanums past the 200 point range just to see 90 point wizards outcasting and casting more than them feels weird Quote Link to comment Share on other sites More sharing options...
DJMoose Posted November 5, 2019 Share Posted November 5, 2019 57 minutes ago, jhamslam said: Its quite strange how everything past like 170 point range has level 2 sorcery now, 2 unbinds 2 casts. But they havent bothered updating any older wizards for this capability. I hate this trickle down design by GW , like power creep is one thing, but to so decidely ****** over older armies feels dumb This was especially felt as now Mawtribes are virtually immune to Mindrazor now. Being that any time they are within 3" of an enemy they add 2 to their Bravery. And that being most of them have base Bravery 6... They have steadily been increasing Bravery values across the board with each new Battletome. Quote Link to comment Share on other sites More sharing options...
Craze Posted November 6, 2019 Share Posted November 6, 2019 14 hours ago, Chumphammer said: Look at the recent winner of blood and glory. Where can you see the list of the winner? Quote Link to comment Share on other sites More sharing options...
Thenord Posted November 6, 2019 Share Posted November 6, 2019 9 hours ago, DJMoose said: This was especially felt as now Mawtribes are virtually immune to Mindrazor now. Being that any time they are within 3" of an enemy they add 2 to their Bravery. And that being most of them have base Bravery 6... They have steadily been increasing Bravery values across the board with each new Battletome. This is one of the reasons why I've changed my lists to have 2 medusas, one with the extra spell to cast item, shroud of despair, the other with mindrazor and I also have gravetide. Have been working great so far. Quote Link to comment Share on other sites More sharing options...
InSaint Posted November 6, 2019 Share Posted November 6, 2019 12 hours ago, DJMoose said: This was especially felt as now Mawtribes are virtually immune to Mindrazor now. Being that any time they are within 3" of an enemy they add 2 to their Bravery. And that being most of them have base Bravery 6... They have steadily been increasing Bravery values across the board with each new Battletome. Mindrazor is a situation spell for the longest time. Look at Nighthaunts, they ignore rend and have 10 Bravery. The spell is practically useless. 🤣 The only spell in the Lore of Shadows that is not dependent on your opponent is Steed of Shadows on a Bloodwrack Shrine. Quote Link to comment Share on other sites More sharing options...
Thenord Posted November 6, 2019 Share Posted November 6, 2019 2 hours ago, InSaint said: The only spell in the Lore of Shadows that is not dependent on your opponent is Steed of Shadows on a Bloodwrack Shrine. The withering, mirror dance, shroud of despair ? Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted November 6, 2019 Share Posted November 6, 2019 9 hours ago, Craze said: Where can you see the list of the winner? 1 Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted November 9, 2019 Share Posted November 9, 2019 Just wanted to break the radio silence to say I’ve just bought into DoK and I’m really hype. Gonna try and go for a pure masks list, mainly because I can’t paint faces. Gonna be dope. 2 Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted November 9, 2019 Share Posted November 9, 2019 (edited) I am more hyped about DoK than I‘ve been for a while, reason being that at the moment there‘re a lot of Battletomes that are strong so I don‘t have to play down anymore ^^ I‘ve converted 10 Witch Aelves to look more elite and I am going to paint them soon 🤔 - get ready for some Slaughter sisters! Edited November 9, 2019 by JackStreicher Quote Link to comment Share on other sites More sharing options...
Thenord Posted November 10, 2019 Share Posted November 10, 2019 9 hours ago, JackStreicher said: I am more hyped about DoK than I‘ve been for a while, reason being that at the moment there‘re a lot of Battletomes that are strong so I don‘t have to play down anymore ^^ Last game I played I got called out that DOK was so op and no wonder they were at the top win %. My list was Khailebron 2 medusa, 1 hag, 2*10 blood sisters, 2*5 stalkers, 5 heartrenders, two endless spells and Temple nest batallion.... I guess people will complain no matter what🤣🤣 2 Quote Link to comment Share on other sites More sharing options...
InSaint Posted November 10, 2019 Share Posted November 10, 2019 On 11/6/2019 at 9:54 PM, Thenord said: The withering, mirror dance, shroud of despair ? The Withering is overshadowed by Witch Brew. Comparing a 100+ point Medusa or Doomfire Warlock that have to cast a spell susceptible to unbind for +1 to wound versus a 90pts guaranteed ability that allows re-roll wounds. The latter is superior is every sense. Mirror Dance has its limitations as both heros cannot be within 6" of any units. This is a pretty rare placement considering how fragile most DoK heros are and are ideally bubble wrap by units to prevent assassinations. Shroud of Despair is also rather situational and have to be paired with Mindrazor and other bravery modifying spells. Which again can be unbinded and may not necessarily go off. Quote Link to comment Share on other sites More sharing options...
Thenord Posted November 10, 2019 Share Posted November 10, 2019 1 hour ago, InSaint said: The Withering is overshadowed by Witch Brew. Comparing a 100+ point Medusa or Doomfire Warlock that have to cast a spell susceptible to unbind for +1 to wound versus a 90pts guaranteed ability that allows re-roll wounds. The latter is superior is every sense. Mirror Dance has its limitations as both heros cannot be within 6" of any units. This is a pretty rare placement considering how fragile most DoK heros are and are ideally bubble wrap by units to prevent assassinations. Shroud of Despair is also rather situational and have to be paired with Mindrazor and other bravery modifying spells. Which again can be unbinded and may not necessarily go off. Agreed, but non of them are dependent on your opponent. Quote Link to comment Share on other sites More sharing options...
InSaint Posted November 13, 2019 Share Posted November 13, 2019 Recently painted up my WOW Blood Elves themed Melusai Blood Stalkers! 2 1 Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted November 14, 2019 Share Posted November 14, 2019 Had my first game vs Bonedaddies last night: top things of note:1: ability to give multi units reroll 1s on saves (with +1 save faction is tough as mortek guard get a 3+/3+/6+ most of the time2: battalion with Immortis and Morghasts Archai. They can absorb so much damage ad transferred wounds are ignored on a 5+ (so with saves, transfers and undead rule they can absorb tons, plus Archon just heals them back)3: the 30pt endless spell is a pain for just 30pts. Doing D3 wounds to units around it and D6 vs it chosen target (all on a 2+) is pretty good for 30pts as you have to waste a spell (due to portal) to dispel it or just ignore it 4: being able to give Morghasts Archai +1 rend for rend -3, 3 damage each attack really hurts. They can also get reroll 1's to hit. So 4 with halberds are hitting you with Reach 2, 3 attacks hitting on 3's (rerolling 1is), wounding on 3's. -3 Rend and 3 damage Quote Link to comment Share on other sites More sharing options...
Thenord Posted November 14, 2019 Share Posted November 14, 2019 1 hour ago, Chumphammer said: Had my first game vs Bonedaddies last night: top things of note:1: ability to give multi units reroll 1s on saves (with +1 save faction is tough as mortek guard get a 3+/3+/6+ most of the time2: battalion with Immortis and Morghasts Archai. They can absorb so much damage ad transferred wounds are ignored on a 5+ (so with saves, transfers and undead rule they can absorb tons, plus Archon just heals them back)3: the 30pt endless spell is a pain for just 30pts. Doing D3 wounds to units around it and D6 vs it chosen target (all on a 2+) is pretty good for 30pts as you have to waste a spell (due to portal) to dispel it or just ignore it 4: being able to give Morghasts Archai +1 rend for rend -3, 3 damage each attack really hurts. They can also get reroll 1's to hit. So 4 with halberds are hitting you with Reach 2, 3 attacks hitting on 3's (rerolling 1is), wounding on 3's. -3 Rend and 3 damage #balance #dokareop #shutthefuckup Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted November 14, 2019 Share Posted November 14, 2019 (edited) 1 hour ago, Thenord said: #balance #dokareop #shutthefuckup ??? it is things to note for people facing them, not complaining. #Dontbeadick Edited November 14, 2019 by Chumphammer Quote Link to comment Share on other sites More sharing options...
Graywater Posted November 14, 2019 Share Posted November 14, 2019 I recently went to da boyz, a 2 day event in upstate New York with around 60 people. Day one was in chamon and day two was in ghyran. Came 3rd overall with: Allegiance: Daughters of Khaine- Temple: Hagg NarLeadersMorathi High Oracle of Khaine (480)- Lore of Shadows: MindrazorBloodwrack Medusa (140)- General- Trait: Devoted Disciples - Lore of Shadows: MindrazorHag Queen on Cauldron of Blood (300)- Artefact: Iron Circlet - Prayer: Blessing of KhaineBattleline20 x Blood Sisters (480)30 x Sisters of Slaughter (300)- Barbed Whips and Blade Bucklers10 x Sisters of Slaughter (120)- Barbed Whips and Blade BucklersUnits5 x Khinerai Heartrenders (90)5 x Khinerai Heartrenders (90)Total: 2000 / 2000 1 Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted November 14, 2019 Share Posted November 14, 2019 3 minutes ago, Graywater said: I recently went to da boyz, a 2 day event in upstate New York with around 60 people. Day one was in chamon and day two was in ghyran. Came 3rd overall with: Allegiance: Daughters of Khaine- Temple: Hagg NarLeadersMorathi High Oracle of Khaine (480)- Lore of Shadows: MindrazorBloodwrack Medusa (140)- General- Trait: Devoted Disciples - Lore of Shadows: MindrazorHag Queen on Cauldron of Blood (300)- Artefact: Iron Circlet - Prayer: Blessing of KhaineBattleline20 x Blood Sisters (480)30 x Sisters of Slaughter (300)- Barbed Whips and Blade Bucklers10 x Sisters of Slaughter (120)- Barbed Whips and Blade BucklersUnits5 x Khinerai Heartrenders (90)5 x Khinerai Heartrenders (90)Total: 2000 / 2000 Why the two mindrazors? interesting only the 1 Witchbrew/Buff, Snakes with Morathi and no Battalion. Congrats on 3rd Quote Link to comment Share on other sites More sharing options...
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