drkrash Posted February 6, 2021 Share Posted February 6, 2021 3 hours ago, Mutton said: I'm cool with DoK losing some of their defenses in exchange for more killing power. But also remember we need SOME protection against the magic/shooting nonsense. A glass canon is useless if it gets disintegrated halfway up the board. I just picked up DoK a couple months ago. This last sentence here is the summation of my first love, Khorne. DoK has given me what I love about Khorne and made it more durable. I'm hoping we don't lose too much of that. 1 Quote Link to comment Share on other sites More sharing options...
swarmofseals Posted February 6, 2021 Share Posted February 6, 2021 I'm a little surprised that people think of the medusae as a hero tax. They aren't as brutally efficient as Hag Queens, perhaps, but I've had them do pretty good work. With the artefact they are a bit more reliable at casting Mindrazor than Morathi is and the gaze attack is no joke. 1 Quote Link to comment Share on other sites More sharing options...
Jaskier Posted February 6, 2021 Share Posted February 6, 2021 (edited) 2 hours ago, swarmofseals said: I'm a little surprised that people think of the medusae as a hero tax. They aren't as brutally efficient as Hag Queens, perhaps, but I've had them do pretty good work. With the artefact they are a bit more reliable at casting Mindrazor than Morathi is and the gaze attack is no joke. I've always found Bloodwracks are quite good value for the points, but strictly speaking of their value as wizards alone they tend to fall short of their analogues in other factions (i.e. Grey Seers) which I think colours some players' perception of their worth. I guess the other issue is that the new Morathi - who now retains her three spell casts but is a fair bit more expensive - is the best wizard we have and the Bloodwrack struggles to have a place to fit in alongside her. Edited February 6, 2021 by Jaskier Quote Link to comment Share on other sites More sharing options...
Ggom Posted February 7, 2021 Share Posted February 7, 2021 13 hours ago, Mutton said: I'm cool with DoK losing some of their defenses in exchange for more killing power. But also remember we need SOME protection against the magic/shooting nonsense. A glass canon is useless if it gets disintegrated halfway up the board. As far as what I really want to see in the new book? -Make Bloodwrack Shrines/Medusae awesome so they don't feel like a hero tax. -Make Avatars of Khaine on foot a real thing. Currently they're just an imaginary joke. -Do something with Doomfire Warlocks. A lv 1 wizard unit without any bonuses (unless you spend nearly 300 points on them) is impractical. Everything they try to do is going to get slapped away by better, cheaper, enemy casters. -Khinerai should be elite units with a warscroll that reflects that. I want bat-winged Valkyries---not a bunch of dandelions floating in the breeze. We wouldnt be a glass cannon; we’d be a... ... glass knife... Which would probably be fine in real life if you had excellent reflexes and precision. Upvote for more elite Khinerai. The models are my favorite in the range, and I’d love an excuse to get more. I mean, I might get more anyway, but this way it’s even better if I get to use my favorite sculpts AND they counted for a useful backbone of the army. 2 Quote Link to comment Share on other sites More sharing options...
Milano Posted February 7, 2021 Share Posted February 7, 2021 Guys, what do you think of the new dice? I have a set of the old ones and I guess I will keep it that way 😄 Quote Link to comment Share on other sites More sharing options...
Jaskier Posted February 7, 2021 Share Posted February 7, 2021 I think the old dice look way better, but the new ones aren't bad. I'm just glad this is all dropping in two weeks so we can finally get to grips with some long needed changes to this army. Quote Link to comment Share on other sites More sharing options...
Cmidrfti Posted February 7, 2021 Share Posted February 7, 2021 16 minutes ago, Milano said: Guys, what do you think of the new dice? I have a set of the old ones and I guess I will keep it that way 😄 Haven't seen these yet. Leaked or announced? Quote Link to comment Share on other sites More sharing options...
Mutton Posted February 7, 2021 Share Posted February 7, 2021 Curious that there aren't any warscroll cards for the new book. Quote Link to comment Share on other sites More sharing options...
Milano Posted February 7, 2021 Share Posted February 7, 2021 1 hour ago, Cmidrfti said: Haven't seen these yet. Leaked or announced? They shared some news today. Among others there is a pic of the new dice:https://www.warhammer-community.com/2021/02/07/sunday-preview-devotees-of-divine-excess-and-murder-collide/ And yes, quite interesting that there are no warscroll cards announced yet. Too few changes possibly? 😉 Quote Link to comment Share on other sites More sharing options...
Cmidrfti Posted February 7, 2021 Share Posted February 7, 2021 Cheers @Milano couldn't get Warcom to refresh right. Those dice are hackit. Looking forward to the new book and spells. Quote Link to comment Share on other sites More sharing options...
Xil Posted February 7, 2021 Share Posted February 7, 2021 Not much new news... Witches are getting a tweak as it seems Quote Link to comment Share on other sites More sharing options...
Mcprowlington Posted February 8, 2021 Share Posted February 8, 2021 Boy those new dice are boring as all heck. Solid red, that's it? Oh well, I like to use mostly normal dice and just use the old DoK dice for specific things like prayers anyhow I guess my paranoid, baseless worry with the new book is that they'll completely flip the switch here and overnerf witches and hag brew Quote Link to comment Share on other sites More sharing options...
UnholyRevenant Posted February 8, 2021 Share Posted February 8, 2021 33 minutes ago, Mcprowlington said: Boy those new dice are boring as all heck. Solid red, that's it? Oh well, I like to use mostly normal dice and just use the old DoK dice for specific things like prayers anyhow I guess my paranoid, baseless worry with the new book is that they'll completely flip the switch here and overnerf witches and hag brew Seconded. I'm very worried that they nerf the Witch Brew, either removing the full re rolls or the Battleshock immunity. Knowing the silly decisions GeeDubs takes I wouldn't be surprised to see it become a command ability. Though hopefully this is all unfounded, it would be odd for them them to nerf an army that isn't all that obnoxious anymore, while simultaneously power creeping other battletomes. Quote Link to comment Share on other sites More sharing options...
Xil Posted February 8, 2021 Share Posted February 8, 2021 I faer that too... I fear having another useless army besides my Sylvaneth. I don't have a 3rd to fall back on Quote Link to comment Share on other sites More sharing options...
Graywater Posted February 8, 2021 Share Posted February 8, 2021 Daughters won't be made useless, but I wouldn't be upset to see some nerfs in some areas if it opens up the game in new ways. Maybe making witchbrew a choice between full rerolls(not just fails) or immune to battleshock for example?I do think it'll stay as an ability instead of a command ability though. I'm also really digging the teleport style army, but the current one is egregious. So some way to mix that up and incentivize melee with it would be cool with me. I know I didn't get into this faction to play a shooting army. And I hope they say morathi can't go in lauchon's boat. Seems like an oversight/mistake when they FAQd her from not being able to go on the balewind instead of the boat. The balewind isn't nearly as big of an issue. Quote Link to comment Share on other sites More sharing options...
Graywater Posted February 8, 2021 Share Posted February 8, 2021 First preview on the community site: https://www.warhammer-community.com/2021/02/08/join-a-sect-to-transform-how-your-daughters-of-khaine-fight/ Hagg nar and draichi ganeth getting some faction changes. Both seem like decent changes. Zainthar Kai looks to be the same from broken realms, but I could be wrong (don't have the book in front of me). 1 Quote Link to comment Share on other sites More sharing options...
Lucentia Posted February 8, 2021 Share Posted February 8, 2021 That's the same command trait from the Morathi book, yes. Confirmation that there will be six temple options this time around too (so one more including Zainthar Kai), hopefully the one that was mentioned in the current battletome but they just decided not to give rules to? I'm curious if Draichi Ganeth keeps its current passive ability (+1 to hit on the charge) and this new CA is just to supplement that on turns you didn't charge (or for SoS if they keep the 6" pile in) or whether there will be a more general change to the temple's theme. Quote Link to comment Share on other sites More sharing options...
jhamslam Posted February 8, 2021 Share Posted February 8, 2021 Interested to see where Hag Narr ends up. Losing full re rolls on 3 to re roll 1s on BR 2 is actually not bad. Whats the situation with the 5 up fnp tho. Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted February 8, 2021 Share Posted February 8, 2021 https://www.warhammer-community.com/2021/02/08/join-a-sect-to-transform-how-your-daughters-of-khaine-fight/ "You can look forward to six new sets of rules themed upon the great sects of the Khainite cult, each with a unique ability, command ability, command trait, and artefact of power." 6 sects Hagg Nar Draichi Ganeth Cobra Kai Quote Link to comment Share on other sites More sharing options...
jhamslam Posted February 8, 2021 Share Posted February 8, 2021 Also its hilarious but both GW AND Ebay rn are out of Doomfire Warlocks 🤣 Potential STONKS?! Quote Link to comment Share on other sites More sharing options...
DJMoose Posted February 8, 2021 Share Posted February 8, 2021 For me the most interesting thing about the Draichi Ganeth CA is that it has the Witch Aelves and Sisters of Slaughter keywords, following the example of the Zainthar Kai CA being specific to Melusai or Khinerai. So looks like the different Temples may not be as interchangeable as previously. But, this is still a welcome change for more variety and having a temple known for Sisters of Slaughter basically having to take them. Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted February 8, 2021 Share Posted February 8, 2021 They would have to allow any temple to take SOS & Witch elves or else you have 1 battleline choice lol (unless snakes change) Quote Link to comment Share on other sites More sharing options...
Graywater Posted February 8, 2021 Share Posted February 8, 2021 Just now, Chumphammer said: They would have to allow any temple to take SOS & Witch elves or else you have 1 battleline choice lol (unless snakes change) Right, but I think theyre referring to the fact that the command ability only works on the aelf units. So you could take snakes there or aelfs in zainthar Kai, but they wouldn't be able to benefit from some temple abilities. No 2+ to hit blood sisters. The temples seem like they're gonna be pretty specialized to certain units. 1 Quote Link to comment Share on other sites More sharing options...
DJMoose Posted February 8, 2021 Share Posted February 8, 2021 1 minute ago, Chumphammer said: They would have to allow any temple to take SOS & Witch elves or else you have 1 battleline choice lol (unless snakes change) I probably just didn't explain what I meant properly. I just found it interesting that we will be having more temple abilities and CAs with specific unit keywords instead of generically like we have in the old battletome. 1 Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted February 8, 2021 Share Posted February 8, 2021 Also note, it doesnt say any of the old sect rules have been removed. Just these are some additions They might have a way of mixing the sects Quote Link to comment Share on other sites More sharing options...
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