5kaven5lave Posted April 24, 2019 Author Share Posted April 24, 2019 25 minutes ago, gronnelg said: Warp Lightning Vortex - it only goes of once in the turn I cast it, right? Not hero phase, then movement phase? Twice in that first phase I believe, so unbind then recast next round for the double tick again if you can. Quote Link to comment Share on other sites More sharing options...
Pompe Posted April 24, 2019 Share Posted April 24, 2019 25 minutes ago, gronnelg said: Warp Lightning Vortex - it only goes of once in the turn I cast it, right? Not hero phase, then movement phase? Nope, both. Quote Link to comment Share on other sites More sharing options...
gronnelg Posted April 24, 2019 Share Posted April 24, 2019 @5kaven5lave& @Pompe What the McF###....Tha's insane! Wow! I already thought it was good with a signle activation! Quote Link to comment Share on other sites More sharing options...
Maier666 Posted April 24, 2019 Share Posted April 24, 2019 34 minutes ago, gronnelg said: Warp Lightning Vortex - it only goes of once in the turn I cast it, right? Not hero phase, then movement phase? It goes off when casted, and then on the end of EVERY movement Phase. Quote Link to comment Share on other sites More sharing options...
TalesOfSigmar Posted April 24, 2019 Share Posted April 24, 2019 Hi Guys, Currently putting together a list (including building and painting) for Heat 2 next weekend, I'm set on the majority it's just what to add extra. Think I'm either settling on either two; Allegiance: SkaventideLeadersGrey Seer on Screaming Bell (200)Grey Seer (120)Verminlord Warpseer (260)Arch-Warlock (160)Battleline20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty SpearUnits9 x Warplock Jezzails (420)War MachinesWarp Lightning Cannon (180)Warp Lightning Cannon (180)Endless SpellsWarp Lightning Vortex (100)Soulsnare Shackles (20)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 130 or Allegiance: SkaventideLeadersGrey Seer on Screaming Bell (200)Grey Seer (120)Verminlord Warpseer (260)Arch-Warlock (160)Battleline40 x Clanrats (200)- Rusty Spear40 x Clanrats (200)- Rusty Spear20 x Clanrats (120)- Rusty SpearUnits3 x Stormfiends (260)War MachinesWarp Lightning Cannon (180)Warp Lightning Cannon (180)Endless SpellsWarp Lightning Vortex (100)Soulsnare Shackles (20)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 170 My only issue with the second list is having to paint 100 Clan Rats in a week.... And not sure whether using 9 Jezzails would be better to shoot things off. Any suggestions would be greatly appreciated! Quote Link to comment Share on other sites More sharing options...
gronnelg Posted April 24, 2019 Share Posted April 24, 2019 So, guys... I currently struggle with my subpar list (I don't have the units I want yet). I'm thinking this might be my future list: Allegiance: SkaventideLeadersGrey Seer (120)- Lore of Ruin: WarpgaleSkaven Clawlord on Brood Horror (220)Verminlord Warpseer (260)- General- Trait: Master of Magic - Artefact: Suspicious Stone Warlock Bombardier (100)Battleline40 x Clanrats (200)- Rusty Spear20 x Clanrats (120)- Rusty Blade20 x Clanrats (120)- Rusty BladeUnits5 x Gutter Runners (60)5 x Gutter Runners (60)40 x Plague Monks (240)- Foetid Blades- 1x Icon of Pestilence- 1x Contagion Banner- 1x Doom Gongs- 1x Bale ChimesWar MachinesWarp Lightning Cannon (180)Warp Lightning Cannon (180)Endless SpellsBalewind Vortex (40)Warp Lightning Vortex (100)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 176 Balewind for engineers warp lightning spell, while hopefully keeping him close to WLC, and hopefully a gnawhole as well. Plague monks, and to a lesser extent big block of clanrats buffed by clawlord (I put him on a horror, so he can actually fight and not ONLY buff a single unit of clanrats). Feedback on this list guys? Quote Link to comment Share on other sites More sharing options...
Gwendar Posted April 24, 2019 Share Posted April 24, 2019 1 hour ago, 5kaven5lave said: he was watching all his golden boys getting melted off... Skryre has always been wonderful against Stormcast due to our MW spam which got magnified with the tome. It really makes my day to hear of another tale of them (even shootcast stype lists) get dunked. 13 minutes ago, TalesOfSigmar said: Hi Guys, Currently putting together a list (including building and painting) for Heat 2 next weekend, I'm set on the majority it's just what to add extra. Think I'm either settling on either two; *snip* My only issue with the second list is having to paint 100 Clan Rats in a week.... And not sure whether using 9 Jezzails would be better to shoot things off. Any suggestions would be greatly appreciated! I really think you need minimum 40-40-20 Clanrats so that already makes me like the 2nd better. However, I don't think 3 Stormfiends are going to be doing much for you.. They really need to be in 6-9 for max buffs with Ratlings and Windlaunchers in my opinion. WLC's are great, but I've completely switched over to using 9 Jezzails. That's not to say 2 WLC's is bad or anything, but those 260 points could be spent elsewhere I imagine. The Doomwheel has been doing exceptionally well for me at hero killing as well. I would rather drop 1 WLC + Stormfiends and bring along 9 Jezzails. Leaves you at 1980 which could be a triumph. You're fairly magic heavy with 8 spells so be sure to utilize those realm spells. Good luck, I'd love to hear on the results of whatever you decide to go with. I painted ~80 Clanrats, Arch-Warlock, Screaming Bell and a Doomwheel this past weekend + 1 day (minus basing).. it can be done but man, you'll be burnt out afterwards. 3 minutes ago, gronnelg said: So, guys... I currently struggle with my subpar list (I don't have the units I want yet). I'm thinking this might be my future list: Allegiance: SkaventideLeadersGrey Seer (120)- Lore of Ruin: WarpgaleSkaven Clawlord on Brood Horror (220)Verminlord Warpseer (260)- General- Trait: Master of Magic - Artefact: Suspicious Stone Warlock Bombardier (100)Battleline40 x Clanrats (200)- Rusty Spear20 x Clanrats (120)- Rusty Blade20 x Clanrats (120)- Rusty BladeUnits5 x Gutter Runners (60)5 x Gutter Runners (60)40 x Plague Monks (240)- Foetid Blades- 1x Icon of Pestilence- 1x Contagion Banner- 1x Doom Gongs- 1x Bale ChimesWar MachinesWarp Lightning Cannon (180)Warp Lightning Cannon (180)Endless SpellsBalewind Vortex (40)Warp Lightning Vortex (100)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 176 Balewind for engineers warp lightning spell, while hopefully keeping him close to WLC, and hopefully a gnawhole as well. Plague monks, and to a lesser extent big block of clanrats buffed by clawlord (I put him on a horror, so he can actually fight and not ONLY buff a single unit of clanrats). Feedback on this list guys? Clawlord on Horror's is 160 points now by the way, I believe warscroll builder hasn't updated this yet. I typically only run GR's in 10's.. 5's will be good distractions for a turn and if they charge something squishy they can potentially pull off a kill. Just unfortunate they have to come in T1 from a board edge and not just anywhere on the board >9" from an enemy. As said above, I really only take 100 Clanrats minimum now in 40-40-20, but 40-20-20 is still pretty decent. If you have an Arch-Warlock, I would spend the 60 points you got from the Brood Horror points decrease and upgrade the Engineer to that. I would also give your Grey Seer Skitterleap specifically to cast on your BW Engineer\Arch-Warlock. When I used WLC's more often, I liked to Skitterleap an Engineer\AW over to a Gnawhole and then teleport a WLC through it and Overcharge a hiding hero. Stick the AW on a BW and now he's in range for Warpstorm to even more damage. Doesn't typically put them in a great position but if it means killing off a LoC, Slann Starmaster\anything-else-that-can-summon-or-support then it's usually worth it. 1 Quote Link to comment Share on other sites More sharing options...
TalesOfSigmar Posted April 24, 2019 Share Posted April 24, 2019 1 hour ago, Gwendar said: I really think you need minimum 40-40-20 Clanrats so that already makes me like the 2nd better. However, I don't think 3 Stormfiends are going to be doing much for you.. They really need to be in 6-9 for max buffs with Ratlings and Windlaunchers in my opinion. WLC's are great, but I've completely switched over to using 9 Jezzails. That's not to say 2 WLC's is bad or anything, but those 260 points could be spent elsewhere I imagine. The Doomwheel has been doing exceptionally well for me at hero killing as well. I would rather drop 1 WLC + Stormfiends and bring along 9 Jezzails. Leaves you at 1980 which could be a triumph. You're fairly magic heavy with 8 spells so be sure to utilize those realm spells. Good luck, I'd love to hear on the results of whatever you decide to go with. I painted ~80 Clanrats, Arch-Warlock, Screaming Bell and a Doomwheel this past weekend + 1 day (minus basing).. it can be done but man, you'll be burnt out afterwards. Cheers for the advice mate, might try your suggestion by dropping the 1 x WLC and Stormfiends and adding the 9 Jezzails. Yeah I wanted to utilise the Realm Spells all weekend as much as I could and the fact Skaven get so many 2 Cast cheap Heroes it's great! Last few events I've been to I've painted up a new army a week before so this should be fine, just need to decide on a colour scheme that'll work across the army. Thinking potentially pink.... I may regret that when I start painting. 1 Quote Link to comment Share on other sites More sharing options...
Laststand Posted April 24, 2019 Share Posted April 24, 2019 2 hours ago, TalesOfSigmar said: I wanted to utilise the Realm Spells all weekend Consider inferno blades from ashqy. 6 to cast. +1 damage on melee weapons. Its v scary on a unit of 40 clanrats with death frenzy 1 Quote Link to comment Share on other sites More sharing options...
Gwendar Posted April 24, 2019 Share Posted April 24, 2019 3 hours ago, TalesOfSigmar said: Cheers for the advice mate, might try your suggestion by dropping the 1 x WLC and Stormfiends and adding the 9 Jezzails. Yeah I wanted to utilise the Realm Spells all weekend as much as I could and the fact Skaven get so many 2 Cast cheap Heroes it's great! Last few events I've been to I've painted up a new army a week before so this should be fine, just need to decide on a colour scheme that'll work across the army. Thinking potentially pink.... I may regret that when I start painting. I would also like to mention the Doomwheel.. that thing really is great as a hero killer. I've sent it through Gnawholes or sent it up the board with MMMWP and 1-shot or severely crippled heroes, even with Lo,S taking it to a 4+ to hit. It really is worth it's points now and can easily earn them back. I've posted some test models a few pages back with my Ash\Greyscaled theme. It's pretty quick since it's 90% drybrushing but even then.. that many rats has taken it's toll and I think I'll paint my FeC before I start painting up another horde army with my BoC. Anyway, good luck and let us know how it goes. I have a tournament myself this Saturday.. should be 2-3 games I'll be posting up. Quote Link to comment Share on other sites More sharing options...
gronnelg Posted April 24, 2019 Share Posted April 24, 2019 @GwendarThanks mate! I think the brood horror is 160, and the clawlord with brood horror is 220? About the gutter runners, my idea was that I can distract in two locations with 2x5, and if they get charged/shot, then it's only have the models. But is your experience that 5 can't really kill anything in one turn? Good point on skitterleap/gnawhole trick. So wait, are you telling me a hero balewind can be skitterlept? Quote Link to comment Share on other sites More sharing options...
Gwendar Posted April 24, 2019 Share Posted April 24, 2019 (edited) @gronnelg According to Azyr, Clawlord on BH is 160 and the regular BH is 160 as well. GR's can kill something squishy in units of 5 like a 5 wound wizard perhaps, but any decent opponent isn't going to leave them open t1 knowing you have 2 things in deepstrike. That or they'll zone them out since you can only deploy more than 9" from the enemy and 6" within a table edge and just take them off the board in hero phase or shooting before they can do anything, unless you get a double. For the BW\Wizard thing yes, they can be . You're teleporting them, not moving them. And since it all counts as 1 model on the BW, it travels with them. Edited April 24, 2019 by Gwendar 1 Quote Link to comment Share on other sites More sharing options...
Saodexan Posted April 24, 2019 Share Posted April 24, 2019 (edited) 2 hours ago, Gwendar said: @gronnelg According to Azyr, Clawlord on BH is 160 and the regular BH is 160 as well I'm pretty sure you can see it's a mistake. Azyr app still have the deceiver with 5 attack instead of 6. Personnally, i will trust warscroll builder over them for the cost of the clawlord on brood horror. Edited April 24, 2019 by Saodexan Quote Link to comment Share on other sites More sharing options...
Gwendar Posted April 24, 2019 Share Posted April 24, 2019 43 minutes ago, Saodexan said: I'm pretty sure you can see it's a mistake. Azyr app still have the deceiver with 5 attack instead of 6. Personnally, i will trust warscroll builder over them for the cost of the clawlord on brood horror. While Builder is typically on point, and Azyr generally is a mess, they've been better about keeping it up to date. I've caught Builder being behind the times for a week or two in the past. GW also can't seem to get Skaven base sizes straight for Acolytes so they aren't perfect. Any new player who takes the Azyr app as gospel (and that's what is usually suggested by store owners from my experience) is going to use those points values for their games if they know nothing about Builder. Bottom line is this is on them as both sources are meant to be "correct and accurate". Having them both be 160 definitely sounds like a mistake, but enough people seem to have moving over to that 160 value. Same with Warpgnaw decrease in the app. Either way, he has been given other list options so it's really no big deal. Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted April 24, 2019 Share Posted April 24, 2019 But outside of Azyr, where are the point changes? Strange that FW hasn't made any different PDFs, unless they're hidden somewhere on FWs site. 1 Quote Link to comment Share on other sites More sharing options...
States Posted April 24, 2019 Share Posted April 24, 2019 Anyone know of any typos with the Skaven warscrolls or is everything correct? Quote Link to comment Share on other sites More sharing options...
Coyote Posted April 25, 2019 Share Posted April 25, 2019 I’m pretty sure the points cost of the Stormvermin is a typo. 500 for 40? 1 Quote Link to comment Share on other sites More sharing options...
Nikobot Posted April 25, 2019 Share Posted April 25, 2019 1 hour ago, Coyote said: I’m pretty sure the points cost of the Stormvermin is a typo. 500 for 40? That's correct Quote Link to comment Share on other sites More sharing options...
Coyote Posted April 25, 2019 Share Posted April 25, 2019 Still think it’s a misprint. Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted April 25, 2019 Share Posted April 25, 2019 4 hours ago, Coyote said: Still think it’s a misprint. Yes so do I and that for already 2 and a halve years. Still Gw seems to keep them at that devilish overpriced pointcost for no reason Quote Link to comment Share on other sites More sharing options...
TalesOfSigmar Posted April 25, 2019 Share Posted April 25, 2019 Primed my Screaming Bell at lunch yesterday and spent the evening painting it up. Fairly happy with it despite being speed painted; https://twitter.com/talesofwargames/status/1121321556683251712 2 Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted April 25, 2019 Share Posted April 25, 2019 Great job there @TalesOfSigmar👍🏻. 1 Quote Link to comment Share on other sites More sharing options...
gronnelg Posted April 25, 2019 Share Posted April 25, 2019 (edited) @Gwendar so you said 40 40 20 clanrats is preferable to lesser numbers. Care to share your reasoning for this? Edited April 25, 2019 by gronnelg Quote Link to comment Share on other sites More sharing options...
Gwendar Posted April 25, 2019 Share Posted April 25, 2019 1 hour ago, gronnelg said: @Gwendar so you said 40 40 20 clanrats is preferable to lesser numbers. Care to share your reasoning for this? The simplest reasoning is that they stay around longer. Broadly, they're needed for the unit that will be capping your objectives or being a screen most of the time for the heavy hitting things behind them. For only 80 points you get 20 more bodies which is exceptionally cheap. That said, I can find a case for bringing 20-20-20 if you want to go more into Skryre but still have something. Maybe even if you bring 80 Monks as well. Quote Link to comment Share on other sites More sharing options...
gronnelg Posted April 25, 2019 Share Posted April 25, 2019 @Gwendarmakes sense. How do you typically place them, and then move them around during the game? Do you use the 20 unit differently? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.