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1 hour ago, Enoby said:

I'm curious, I've heard lots of good things about AoS 3e battletomes, but have heard more mixed things about the Skaven book. Could anyone elucidate? How is everyone finding the book so far?

Love it, in short. 

scryer got worse but all the other factions units if can call them that got better,  with simular lists from the old book they can beat lists that would have stomped them. 

More to the point though I don't think they have lost what made Skaven fun to play with or against. 

As @Skreech Verminking said the verminlords got a buff and can now actuly reliably kill what you put them in which is abit more what the law friendly.  

I think you just have to play some games with or against them to see for your self.  I can give more specific details if you want but the battle reports on the skaven forum should do the trick :)

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7 hours ago, Enoby said:

I'm curious, I've heard lots of good things about AoS 3e battletomes, but have heard more mixed things about the Skaven book. Could anyone elucidate? How is everyone finding the book so far?

As I noted in another thread I will defer to @Skreech Verminking’s expertise and experience but honestly as a player new to Skaven it actually got me incredibly excited to try and play them.  I can’t speak to every point of SK’s critique having not been as familiar with the old tome.  For one several people warned me off it.  For another every time I did start looking into it I’d get hung up on the list building rules that made it feel less like a faction with a lot of options but rather several one-off sub-factions each with a very narrow set of unit options.

Which I think is the crux of my differing perspective as while maybe to SK’s points this isn’t raising the roof for expert Skaven players (just take your old list and add Thanquol) I do think it lowers the barrier to new players taking up the faction.  The take a clan leader get a clan bonus and a battleline unit (take 3x leaders get an upgrade bonus) is a major list building improvement.  Making all the centerpiece models in Thanquol and the Verminlords truly viable options to build around.  The w/in 3” rule making getting your larger units into combat effectively easier.  All of this really appeals to me as someone who’d been interested in the faction but unwilling to take the leap.

Money where my mouth is, with their being back in stock just ordered my Master Moulder and Gnawholes.

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I'm thinking about picking up Skaven after many many years away (fantasy days). Can I have some advice on the list I've built?

Allegiance: Skaven
- Mortal Realm: Ghur
- Grand Strategy: Shapers of Beast-flesh
- Triumphs: Bloodthirsty

Leaders
Master Moulder (90)*
- Artefact: Rabid Crown
Master Moulder (90)*
Master Moulder (90)
Thanquol on Boneripper (415)*
- 4 Warpfire Braziers
- Lore of Ruin: Death Frenzy
Verminlord Warpseer (370)
- General
- Command Trait: Master of Magic

Battleline
4 x Rat Ogors (280)*
- Reinforced x 1
4 x Rat Ogors (280)*
- Reinforced x 1
4 x Rat Ogors (280)*
- Reinforced x 1

Endless Spells & Invocations
Lauchon the Soulseeker (30)
Horrorghast (40)

Core Battalions
*Battle Regiment

Total: 1965 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 113
Drops: 3

 

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7 hours ago, Tizianolol said:

Guys a question about deathmaster. If I use him as general, and i hide him at the begin of the battle, he generate CP? Can I use heroic power? Or I have to reveal him to do both? Thx a lot!:)

Should be an faq about this...  but he should generate a cp as he not a reserve unit and is on the table (hidden in a unit) which is on the table. There could be an argument for saying no though as he is not set up until he is revealed so his model is not on the table/battlefield. Same problem as above for the second part of your question, but I would say he can't as the model is not on the table and he is meant to be hidden and so can't do anything until the combat phase. 

Main thing is talk to the TO at an event or your opponent before the game to explain,  hopefully there will be an faq though.... Hope this helps 

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3 hours ago, Rors said:

I'm thinking about picking up Skaven after many many years away (fantasy days). Can I have some advice on the list I've built?

Allegiance: Skaven
- Mortal Realm: Ghur
- Grand Strategy: Shapers of Beast-flesh
- Triumphs: Bloodthirsty

Leaders
Master Moulder (90)*
- Artefact: Rabid Crown
Master Moulder (90)*
Master Moulder (90)
Thanquol on Boneripper (415)*
- 4 Warpfire Braziers
- Lore of Ruin: Death Frenzy
Verminlord Warpseer (370)
- General
- Command Trait: Master of Magic

Battleline
4 x Rat Ogors (280)*
- Reinforced x 1
4 x Rat Ogors (280)*
- Reinforced x 1
4 x Rat Ogors (280)*
- Reinforced x 1

Endless Spells & Invocations
Lauchon the Soulseeker (30)
Horrorghast (40)

Core Battalions
*Battle Regiment

Total: 1965 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 113
Drops: 3

 

There is nothing wrong with the list and the units you have slected will do stuff,  what are you playing it against?  And at what level? 

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5 hours ago, greg19190 said:

There is nothing wrong with the list and the units you have slected will do stuff,  what are you playing it against?  And at what level? 

Well ideally competitively against a range of opponents.

I'm not sure about having no screens but rat ogers seems quite good for their points cost and coming back on a 3+ seems really good.

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3 hours ago, Rors said:

Well ideally competitively against a range of opponents.

I'm not sure about having no screens but rat ogers seems quite good for their points cost and coming back on a 3+ seems really good.

I ran a sort of similar list with warbringer over warpseer and a 30 of storm vermin. You get one unit of rat ogres up field with dread death frenzy and death frenzy, rinse and repeat while the warbringer and stormvermin March up and slap. The stormvermin suck up damage for the master molders and the warbringer.

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5 hours ago, GunslingerOy said:

I ran a sort of similar list with warbringer over warpseer and a 30 of storm vermin. You get one unit of rat ogres up field with dread death frenzy and death frenzy, rinse and repeat while the warbringer and stormvermin March up and slap. The stormvermin suck up damage for the master molders and the warbringer.

Double death frenzy certainly sounds potent. My reasoning for the warpseer is that the only clan bonus I care about in this list is the reliable charge, run, pike in bonus. Aside from that I figured I'd probably screen with the warpseer when I need to and use his warscroll spell to slow down another unit.

Stormvermin look like they hit like a truck but so squishy and in this edition how have you found them when bounty hunters show up?

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8 hours ago, Rors said:

Double death frenzy certainly sounds potent. My reasoning for the warpseer is that the only clan bonus I care about in this list is the reliable charge, run, pike in bonus. Aside from that I figured I'd probably screen with the warpseer when I need to and use his warscroll spell to slow down another unit.

Stormvermin look like they hit like a truck but so squishy and in this edition how have you found them when bounty hunters show up?

They die... 😏 But they are more useful as a wound battery for your hero's so they can be protected from range attacks and bad placement so they can still do there thing,  screens are a must at torniments and giant rats seem rubbish but having something that can soak up a charge or steal a galavets only point is megga think of a megga guargent not having an objective cause 1 giant rat is on it :) all ways funny... 

Maybe swap out the warpseer for an extra reinforsed ratoger unit and some giant rats (which come back on a 3+) and gray seer... Or if your trick is to do the death frenzy more use a warbringer. 

Have you been able to play with this list alot?  

Edited by greg19190
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I found the rat swarms to be excellent Screens, they look so harmless so your opponent isn't likely to throw everything they have at them, but if they don't finish the unit off they replenish at the end of both battleshock phases.

Is it just me or does that Hordemaster command Trait seem like a trap for moulder? Once per game AND a dice roll is just asking for sadness and disappointment.

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4 hours ago, W1tchhunter said:

I found the rat swarms to be excellent Screens, they look so harmless so your opponent isn't likely to throw everything they have at them, but if they don't finish the unit off they replenish at the end of both battleshock phases.

Is it just me or does that Hordemaster command Trait seem like a trap for moulder? Once per game AND a dice roll is just asking for sadness and disappointment.

It's almost like they meant to have the normal inbuilt warscroll one as a 5+... Pass damage on on a 3+ is good though :)

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6 hours ago, greg19190 said:

They die... 😏 But they are more useful as a wound battery for your hero's so they can be protected from range attacks and bad placement so they can still do there thing,  screens are a must at torniments and giant rats seem rubbish but having something that can soak up a charge or steal a galavets only point is megga think of a megga guargent not having an objective cause 1 giant rat is on it :) all ways funny... 

Maybe swap out the warpseer for an extra reinforsed ratoger unit and some giant rats (which come back on a 3+) and gray seer... Or if your trick is to do the death frenzy more use a warbringer. 

Have you been able to play with this list alot?  

I've not played with Skaven yet. I'm about to finish my current army and considering the next project.

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2 hours ago, Rors said:

I've not played with Skaven yet. I'm about to finish my current army and considering the next project.

Fair enough glad to have you back for the glory of the horned rat after fantasy though.

try out what has been talked about so far but To be honest I haven't played around much with having 3 master clan in a list yet so would be interesting to hear about how you find it effects game play, but the master molded side of things it works very well as long as you can dely how many 3+ rolls you have to make per turn and have the space to put the rat ogers back in a good place hence the screens. Hope this helps though

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4 hours ago, W1tchhunter said:

Oh damn I didn't see the master moulders had this built into the warscroll. What's the point in the command Trait then? 

the command trait lets you use the ability without spendning a command point and you could bring back two units in the same phase, since its not the same ability as the command ability on the warscroll

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My weapon team deluxe list:

Army Faction: Skaven
    - Grand Strategy: Show of Dominance
    - Triumphs: Inspired

LEADER

1 x Warlock Bombardier (115)
    - General
    - Command Traits: Deranged Inventor
    - Artefacts: The Brass Orb
    - Spells: More-more-more Warp Power!

1 x Warlock Bombardier (115)

BATTLELINE

5 x Skryre Acolytes (75)****

5 x Skryre Acolytes (75)****

20 x Clanrats (100)****
    -  Clanrat Bell-ringer
    - Clanrat Standard Bearer
    - Clawleader
    - Rusty Blade

OTHER

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Warpfire Thrower (70)

1 x Warpfire Thrower (70)

1 x Doom-Flayer (65)*

1 x Doom-Flayer (65)*

1 x Doom-Flayer (65)*

1 x Doom-Flayer (65)**

1 x Doom-Flayer (65)**

1 x Doom-Flayer (65)***

1 x Doom-Flayer (65)***

1 x Doom-Flayer (65)***

CORE BATTALIONS:

*Bounty Hunters

**Bounty Hunters

***Bounty Hunters

****Expert Conquerors

TOTAL POINTS: (1985/2000)

Created with Warhammer Age of Sigmar: The App

thank god 3d printing is a thing.

all 8 doom flayers will be 3d printed thanks to a friend of mine

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15 hours ago, Skreech Verminking said:

My weapon team deluxe list:

Army Faction: Skaven
    - Grand Strategy: Show of Dominance
    - Triumphs: Inspired

LEADER

1 x Warlock Bombardier (115)
    - General
    - Command Traits: Deranged Inventor
    - Artefacts: The Brass Orb
    - Spells: More-more-more Warp Power!

1 x Warlock Bombardier (115)

BATTLELINE

5 x Skryre Acolytes (75)****

5 x Skryre Acolytes (75)****

20 x Clanrats (100)****
    -  Clanrat Bell-ringer
    - Clanrat Standard Bearer
    - Clawleader
    - Rusty Blade

OTHER

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Ratling Gun (65)

1 x Warpfire Thrower (70)

1 x Warpfire Thrower (70)

1 x Doom-Flayer (65)*

1 x Doom-Flayer (65)*

1 x Doom-Flayer (65)*

1 x Doom-Flayer (65)**

1 x Doom-Flayer (65)**

1 x Doom-Flayer (65)***

1 x Doom-Flayer (65)***

1 x Doom-Flayer (65)***

CORE BATTALIONS:

*Bounty Hunters

**Bounty Hunters

***Bounty Hunters

****Expert Conquerors

TOTAL POINTS: (1985/2000)

Created with Warhammer Age of Sigmar: The App

thank god 3d printing is a thing.

all 8 doom flayers will be 3d printed thanks to a friend of mine

Let us know how the list goes :)

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Had another game with my friend who was playing soulblight, isnt worth a write up as i got absolutely smashed :P thought it was going okay untill round 3 when he brought his graveguard on and they deleted pretty much everything. He had a horrorghast also so it was just sad from the start really haha. We are having another game next week, he plans on using:

 

Kritza (****** loathe this guy) 

Nagash

Wight King on Steed (General)

Vampire Lord

 

10x Skeletons

2 x 20 Graveguard :(

 

Horrorghast :(

 

What is my best course of action here im using the same Eshin list i used before. 

 

I found out the Verminlord and Sylnk are pretty much the only decent units who can get the job done. As soon as the Verminlord died it was game over. Deathmaster absolutely blows but i love the model to much not to use him.

 

I know I need to get rid of Nagash asap, best way is to Skitterleap of course, but that can be easily unbound and i have to rely on the Verminlord killing him in one round of combat (he failed to kill a Terrorgheist last game so aint hopeful on that) or he is just gonna get hand of dusted and thats basically game over :P.

 

Any advice would be great. Im still very new to Skaven. Not super looking tweak the list as i dont have the models to do so atm however I did feel like the Stormvermin were useless again last game, so i can proxy them out if you have a better suggestion.

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20 hours ago, W1tchhunter said:

Had another game with my friend who was playing soulblight, isnt worth a write up as i got absolutely smashed :P thought it was going okay untill round 3 when he brought his graveguard on and they deleted pretty much everything. He had a horrorghast also so it was just sad from the start really haha. We are having another game next week, he plans on using:

 

Kritza (****** loathe this guy) 

Nagash

Wight King on Steed (General)

Vampire Lord

 

10x Skeletons

2 x 20 Graveguard :(

 

Horrorghast :(

 

What is my best course of action here im using the same Eshin list i used before. 

 

I found out the Verminlord and Sylnk are pretty much the only decent units who can get the job done. As soon as the Verminlord died it was game over. Deathmaster absolutely blows but i love the model to much not to use him.

 

I know I need to get rid of Nagash asap, best way is to Skitterleap of course, but that can be easily unbound and i have to rely on the Verminlord killing him in one round of combat (he failed to kill a Terrorgheist last game so aint hopeful on that) or he is just gonna get hand of dusted and thats basically game over :P.

 

Any advice would be great. Im still very new to Skaven. Not super looking tweak the list as i dont have the models to do so atm however I did feel like the Stormvermin were useless again last game, so i can proxy them out if you have a better suggestion.

Just had a look at what you have, as you are limited on models use the night runners and storm vermin as gutter runners to get more of them, they will be able to chip away at stuff.

Make sure the deathmaster is in the unit of night runners to make him an annoying road block after the unit dies if you want to still use him. 

Ditch most of the stuff that isn eshin so use the clan rats as night runners. And use them as a screen that the gutter runners can come behind. Giving you 1 or 2 turns of having all the gutterruners shooting and combat potenshal. I think keep the unit of 15 of them as a good sniping unit for nigash if all 15 of them can shoot and get in to combat and pop the deceivers one per game fight first it should be game over for him... 

Getting the wheight king early would stop a load of cp generation... :)

Edited by greg19190
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34 minutes ago, greg19190 said:

Just had a look at what you have, as you are limited on models use the night runners and storm vermin as gutter runners to get more of them, they will be able to chip away at stuff.

Make sure the deathmaster is in the unit of night runners to make him an annoying road block after the unit dies if you want to still use him. 

Ditch most of the stuff that isn eshin so use the clan rats as night runners. And use them as a screen that the gutter runners can come behind. Giving you 1 or 2 turns of having all the gutterruners shooting and combat potenshal. I think keep the unit of 15 of them as a good sniping unit for nigash if all 15 of them can shoot and get in to combat and pop the deceivers one per game fight first it should be game over for him... 

That's a good idea tbf, how would you distribute the reinforcement points? With the clan rats and storm vermin gone that would be 2 more points. 

So just so I'm reading right.

20 stormvermin = 4x5 gutters

60 clanrats become night runners 

 

Can the deathmaster hide in night runners? 

Edited by W1tchhunter
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