Some units instead of having a set movement distance can instead move an amount decided by a dice roll every turn. For example Chaos Spawn and Boingrot Bounderz each have a 2D6 movement profile.
When you choose a unit to make a move you can at that time declare it will also run in addition to it's normal move.
This creates two possible scenarios for units with variable movement profiles:
1: Choose a unit of Chaos Spawn.
2: Declare it will run
3: Roll 3D6 to determine it's maximum movement distance.
4: Move the unit
or
1: Roll 2D6 to see the movement characteristic of each Chaos Spawn unit
2: Choose a unit of Chaos Spawn
3: Declare it will run
4: Roll 1D6 and add it to the predetermined movement value
5: Move the unit
So far we've been playing it as described in the first scenario however we're wondering if we've been doing it wrong?
Question
Warfiend
Some units instead of having a set movement distance can instead move an amount decided by a dice roll every turn. For example Chaos Spawn and Boingrot Bounderz each have a 2D6 movement profile.
When you choose a unit to make a move you can at that time declare it will also run in addition to it's normal move.
This creates two possible scenarios for units with variable movement profiles:
1: Choose a unit of Chaos Spawn.
2: Declare it will run
3: Roll 3D6 to determine it's maximum movement distance.
4: Move the unit
or
1: Roll 2D6 to see the movement characteristic of each Chaos Spawn unit
2: Choose a unit of Chaos Spawn
3: Declare it will run
4: Roll 1D6 and add it to the predetermined movement value
5: Move the unit
So far we've been playing it as described in the first scenario however we're wondering if we've been doing it wrong?
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