Sobakaa Posted July 19, 2019 Share Posted July 19, 2019 How does Tyrants of Blood interact with Locus of Diversion? Khorne's battalion says: Quote After a model from this battalion has fought in the combat phase fort he first time, you can pick another model from the same battalion that has not yet fought in that combat phase and is within 3" of any enemy units. That model fights immediately, before the opposing player picks a unit to fight in that combat phase So if an opponent has 3 bloodthirsters and a single one of them wasn't locused to fight last, Khorne player can pick that one bloodthirster and the rest will still fight right after because of the battalion, right? Link to comment Share on other sites More sharing options...
whispersofblood Posted July 19, 2019 Share Posted July 19, 2019 1 hour ago, Sobakaa said: How does Tyrants of Blood interact with Locus of Diversion? Khorne's battalion says: So if an opponent has 3 bloodthirsters and a single one of them wasn't locused to fight last, Khorne player can pick that one bloodthirster and the rest will still fight right after because of the battalion, right? Pretty much. Link to comment Share on other sites More sharing options...
Trayanee Posted July 20, 2019 Share Posted July 20, 2019 Shouldnt the effects cancel each other on the two locused thirsters? Link to comment Share on other sites More sharing options...
whispersofblood Posted July 20, 2019 Share Posted July 20, 2019 4 hours ago, Trayanee said: Shouldnt the effects cancel each other on the two locused thirsters? That would be if they gained activate at the start of phase. Tyrants of Blood is more similar to the Slaanesh Daemon Princes ability. Link to comment Share on other sites More sharing options...
Daneel Posted July 20, 2019 Share Posted July 20, 2019 Hi there, a quick question : Can a great bray shaman in a depraved drove battalion, in a HoS army, pick a spell from the Twisted wild domains, in the Beast of Chaos battletome? Nobody mentioned it, so it's a little unclear. Thanks! Link to comment Share on other sites More sharing options...
Carnith Posted July 20, 2019 Share Posted July 20, 2019 27 minutes ago, Daneel said: Hi there, a quick question : Can a great bray shaman in a depraved drove battalion, in a HoS army, pick a spell from the Twisted wild domains, in the Beast of Chaos battletome? Nobody mentioned it, so it's a little unclear. Thanks! no Link to comment Share on other sites More sharing options...
whispersofblood Posted July 20, 2019 Share Posted July 20, 2019 4 hours ago, Daneel said: Hi there, a quick question : Can a great bray shaman in a depraved drove battalion, in a HoS army, pick a spell from the Twisted wild domains, in the Beast of Chaos battletome? Nobody mentioned it, so it's a little unclear. Thanks! He can't get a spell from any Battletome. He doesn't have the keywords for Slaanesh spells, and he isn't in a Beast of Chaos army to use the Wild. He does give you someone to cast the BoC endless spells though. Link to comment Share on other sites More sharing options...
SigvaldtheMagnificent Posted July 22, 2019 Share Posted July 22, 2019 Just curious if anyone has had any luck with Plague Claw catapults? They are Nurgle so we can ally them. I had an issue with a shooty horde army, took 2 of them and it made a mess with their +2, 3+, 2D6 damage. Link to comment Share on other sites More sharing options...
Xasto Posted July 24, 2019 Share Posted July 24, 2019 What do you guys think about this list? It is ofc heavily inspired from a recent list I've seen somewhere, with little tweaks. Is Kairos worth its cost? Also I was thinking about maybe trying to fit the purple sun to help vs the fyreslayers matchup, what do you guys think? Cheers! Depraved Drove.PDF Link to comment Share on other sites More sharing options...
spenson Posted July 24, 2019 Share Posted July 24, 2019 (edited) I love kairos basically everywhere so I may not be objective. I'd take 3x10 ungors instead of the portals + seekers. Or maybe an enrapturess + 10 ungors. Edited July 24, 2019 by spenson Link to comment Share on other sites More sharing options...
Xyxel Posted July 25, 2019 Share Posted July 25, 2019 What is your gaming experience on maxing up to 6 heroes in 2000 points army? When they lose wounds DP is gained, so its a potential discount to price of those heroes. Link to comment Share on other sites More sharing options...
whispersofblood Posted July 25, 2019 Share Posted July 25, 2019 3 hours ago, Xyxel said: What is your gaming experience on maxing up to 6 heroes in 2000 points army? When they lose wounds DP is gained, so its a potential discount to price of those heroes. It's not that straight forward unfortunately. I think HoS and Depravity in particular are a different sort of animal to play with and against then any of the other top tier factions. So yes on simple observation you aren't incorrect, but a lot of the strengths and weaknesses come from in the table play. Key to playing against HoS is knowing which heroes to kill and when to kill them. Players who don't understand this are going to get rolled, because they are giving up their place in the interaction as the opposition to Depravity. Many players see KoS and think it's big and killy they need to bring it down last turn. But, in reality it doesn't do that much outside of combat, and when you kill it I will just bring on a new one possibly closer than the one you just killed. Opponents to HoS need to start seeing each hero like a deep strike beacon. Looking at the board and figuring out where the HoS player can spend those points to bring new units on. It isn't any different in that regard then playing SCE, or Ghoul Patrol. The difference is that you have to maintain that concentration until the game is won similar to a unit like heartrenders. Stopping them, either by zoning or killing the model that puts those units in prime territory to play a role in the game. I think two KoS lists will stick around because realistically we lack a mobile, affordable, punchy unit. But, there are definitely reasons to not go that route as a HoS player Pretenders notwithstanding. Ironically I don't think most HoS armies include the tools to defeat HoS armies which is an interesting mirror match to say the least. Link to comment Share on other sites More sharing options...
SwampHeart Posted July 25, 2019 Share Posted July 25, 2019 6 hours ago, Xyxel said: What is your gaming experience on maxing up to 6 heroes in 2000 points army? When they lose wounds DP is gained, so its a potential discount to price of those heroes. I'm usually running 5 (My usual setup has begun to revolve around a Keeper, Great Bray Shaman, 2 Epitomes, and then a revolving 5th slot). I usually find I'd rather have the points for units over the 6th character. Link to comment Share on other sites More sharing options...
spenson Posted July 25, 2019 Share Posted July 25, 2019 13 minutes ago, SwampHeart said: I'm usually running 5 (My usual setup has begun to revolve around a Keeper, Great Bray Shaman, 2 Epitomes, and then a revolving 5th slot). I usually find I'd rather have the points for units over the 6th character. How well do 2 epitomes perform? I have to admit I've never tried that. Link to comment Share on other sites More sharing options...
SwampHeart Posted July 25, 2019 Share Posted July 25, 2019 9 minutes ago, spenson said: How well do 2 epitomes perform? I have to admit I've never tried that. Best decision I've ever made? It is 400 points but they're so effective. And it means I can equip one with a weapon to take advantage of its 9 attack profile, making one a tailor made seeker missile and the other I can use to support other units as needed. Additionally you're getting 4 re-rollable casting attempts as well as 4 re-rollable unbind attempts. Really after running 2 I just can't see not running 2 in any list I write. Link to comment Share on other sites More sharing options...
Enoby Posted July 26, 2019 Share Posted July 26, 2019 Finished my army, for now it's a narrative list, so it's not optimised, but it's fun to play regardless. 1 1 Link to comment Share on other sites More sharing options...
Jamezorz Posted July 26, 2019 Share Posted July 26, 2019 Let’s help contribute to get Slaanesh added to this site. Site link https://daviseford.com/aos-reminders/ Directions on how to contribute https://github.com/daviseford/aos-reminders Link to comment Share on other sites More sharing options...
Xasto Posted July 26, 2019 Share Posted July 26, 2019 What's the generally considered best loadout for a Keeper of Secrets? I've heard people mentionning the sinistrous hand and the aegis but I tend to lean on the sinistrous hand. Link to comment Share on other sites More sharing options...
Carnith Posted July 26, 2019 Share Posted July 26, 2019 hand wins out cause of the ability to heal d6 wounds from mercing a small hero and getting back in the game. a 6+ fnp feels bleh. If it was a 5+, it would be worth talking about 1 Link to comment Share on other sites More sharing options...
Are Verlo Posted July 26, 2019 Share Posted July 26, 2019 This is just my personal preference, but I´m a bit disappointed that the Slaanesh tome is so hero-centered. Massed infantry and cav supported by heroes and warmachines (chariots in this case) was my ideal vision of how an army should look. I might be mistaken, but I will handicap myself if I play with minimum leaders/heroes and spend the points on units? Just by theorycrafting it seems to be better to invest heavily in characters, togenerate DP Link to comment Share on other sites More sharing options...
Enoby Posted July 26, 2019 Share Posted July 26, 2019 Just now, Are Verlo said: This is just my personal preference, but I´m a bit disappointed that the Slaanesh tome is so hero-centered. Massed infantry and cav supported by heroes and warmachines (chariots in this case) was my ideal vision of how an army should look. I might be mistaken, but I will handicap myself if I play with minimum leaders/heroes and spend the points on units? Just by theorycrafting it seems to be better to invest heavily in characters, togenerate DP Slaanesh is a really nice army in that any build can work; a KoS on its own, especially in pretenders if you only want one or two heroes. I don't think, from what I'm aware, there's a bad unit in our tome. Some are better than others, but there's nothing I recall that is actually bad. So go ahead and make a troop heavy Slaanesh list - it could work well, especially in Pretenders Link to comment Share on other sites More sharing options...
Are Verlo Posted July 26, 2019 Share Posted July 26, 2019 But it seems so much more efficiant to just field 2 keepers and then summon daemonettes. Then again, not all armies will feed us DPs at that rate... I´ll give it a try (and the *New* fiends look to so good) Link to comment Share on other sites More sharing options...
Magnus The Blue Posted July 29, 2019 Share Posted July 29, 2019 (edited) Got my first pure Hedonites 2k game tomorrow. Up until now I've had a mixed list with Beasts, using Pretenders for a God mode Keeper (Silverslash, Strongest Alone and Hunter of Godbeasts) which has been doing well but I want to got for something more subtle this time. Here is the list I'm thinking about, Invaders host: Keeper of Secrets (Sinistrous hand, Progeny of Damnation) Keeper of Secrets (Sinistrous hand, Song of Secrets) Blade-bringer of Exalted Chariot (Hysterical Frenzy, Rod of Misrule) Infernal Enrapturess (Aetherquarts Broach, General: Glory Hog) Seeker Calvalcade Battalion 5 Helstriders with Spear-claws (Icon) 5 Helstriders with Spear-claws (Icon) 5 Helstriders with Spear-claws (Icon) 10 Seekers (Icon + Banner) 10 Seekers (Icon + Banner) 2k on the nose. Should be command point rich, so have only included 1 general to avoid getting them locked down. Seekers will act as an Alpha Strike and/or clear chaff. Helstrider will focus on objectives while the Keepers and Chariot will hunt down multi-wound units to get some depravity up quickly. It's low model so might struggle wit board control if I don't get summoning quickly, but with Enratress, Invaders bonus depratity and two keepers hitting turn 2 at the latest that shouldn't be an issue. Any thought on tweaks/improvements? Edited July 29, 2019 by Magnus The Blue Link to comment Share on other sites More sharing options...
jaivol Posted July 29, 2019 Share Posted July 29, 2019 Hi everyone! Its my first post on this forum. I have game (2000points) against Seraphon this week so i join to ask everyone what is the weakness points for Seraphon to beat him. I read a lot about them, and they got a lot of spell power.... Thx! Link to comment Share on other sites More sharing options...
Rentar Posted July 29, 2019 Share Posted July 29, 2019 58 minutes ago, jaivol said: Hi everyone! Its my first post on this forum. I have game (2000points) against Seraphon this week so i join to ask everyone what is the weakness points for Seraphon to beat him. I read a lot about them, and they got a lot of spell power.... Thx! Seraphon are quite flexible in how they play, even if they're limited in terms of competitive options. I haven't seen them on the tabletop since GHB2019, so I can't really say specifically, but I'm guessing the primary 3 lists will still be: Skink Saurus focused Shadowstrike Engine of the Gods summoners The issue with playing against Seraphon is that while they're fantastic spellcasters, it's rare to see them really cast spells in turn 2-3 unless they're desperate or penned in. Two main ways of dealing with them: Just run a list with anti-horde capability, but you also want a fast, MSU army with a few small blobs of units you can scatter around to prevent them from teleporting and summoning. Go hard, go fast with lots of MW (Exalted Chariots are great for this) and give your Keeper of Secrets the Thermalrider Cloak from Aqshy in order to let it get into their backlines and smash the Slann (and any Engines of the Gods). Having an Infernal Enrapturess or two (summoned in, in all likelihood) helps a lot with keeping the casting to a minimum, too. 1 Link to comment Share on other sites More sharing options...
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