RyantheFett Posted August 18, 2023 Share Posted August 18, 2023 18 minutes ago, Tonhel said: I would love to see toughness and strength added to the warscroll stats. I don't know if this is easy to balance with how AoS works, but it would atleast give some extra immersion to the game. And more attention to character customization options. Now they feel a bit bland. I would love to see toughness and strength added to the game since it would add a bit more strategy. Would have to make more diverse list with anti infantry, anti elite, or anti monster options. Feels like the current system a little on the boring side. Of course that feels like a major change to the whole system and maybe too much? 2 1 Quote Link to comment Share on other sites More sharing options...
Tervindar Posted August 18, 2023 Share Posted August 18, 2023 I personally would enjoy Strength and Toughness being added. You could make a real distinction between monsters, infantry, heroes with those. 3.0 essentially dissolved my local AoS group, we didn’t enjoy the heroic actions, monstrous rampages, battle traits, etc. At the time it felt bolted on, I would prefer if they went and redesigned war scrolls to be better instead of having separate actions located in various books. 6 2 1 Quote Link to comment Share on other sites More sharing options...
Asbestress Posted August 18, 2023 Share Posted August 18, 2023 Just now, Tervindar said: I personally would enjoy Strength and Toughness being added. You could make a real distinction between monsters, infantry, heroes with those. 3.0 essentially dissolved my local AoS group, we didn’t enjoy the heroic actions, monstrous rampages, battle traits, etc. At the time it felt bolted on, I would prefer if they went and redesigned war scrolls to be better instead of having separate actions located in various books. Strength and Toughness is the ONE thing I'd prefer the rules without. I'd much rather stay with the simple hit, wound, save, ward system than adding in a "if S bigger than T, if S smaller than T, if S equals T" step that changes from model to model and weapon to weapon. 13 Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted August 18, 2023 Share Posted August 18, 2023 4 minutes ago, Tervindar said: I personally would enjoy Strength and Toughness being added. You could make a real distinction between monsters, infantry, heroes with those. 3.0 essentially dissolved my local AoS group, we didn’t enjoy the heroic actions, monstrous rampages, battle traits, etc. At the time it felt bolted on, I would prefer if they went and redesigned war scrolls to be better instead of having separate actions located in various books. I would love that. but considering old world. i’m not certain how much of this could become true, knowing gw Quote Link to comment Share on other sites More sharing options...
Grunbag Posted August 18, 2023 Share Posted August 18, 2023 (edited) 4 hours ago, Vasshpit said: Not saying you're wrong but this hasn't been confirmed as far as I'm aware. And nice, Ironjawz berzerkaz!! I can see that @Whitefang reacted to the ard boyz on sides of the maw grunta so pretty confirmed to me !! also it seems that morgok krusha is a mix of the 3 type of brutes (from right to the left on the pictur) : - orruk brutes - brutes that ride gore grunta - weirdbrute am I correct ? Edited August 18, 2023 by Grunbag Quote Link to comment Share on other sites More sharing options...
willange Posted August 18, 2023 Share Posted August 18, 2023 I just hope they don't simplify 4.0 like they did with 40k 10th ed. I liked many of the 10th ed changes, but at the end of the day it went to far and I just can't get into it. I would hate for AoS to lose that much depth. Quote Link to comment Share on other sites More sharing options...
sandlemad Posted August 18, 2023 Share Posted August 18, 2023 I'd be very cautious about looking at a single mini from a WHU release from 3 years ago and going to "ah, that must be what the weirdbrutes reference from another rumour is". It could line up, I think it'd be aesthetically cool, but it's far from confirmed. 7 Quote Link to comment Share on other sites More sharing options...
Grunbag Posted August 18, 2023 Share Posted August 18, 2023 Just now, sandlemad said: I'd be very cautious about looking at a single mini from a WHU release from 3 years ago and going to "ah, that must be what the weirdbrutes reference from another rumour is". It could line up, I think it'd be aesthetically cool, but it's far from confirmed. It’s just that Whitefang hint that picture while we were talking about weirdbrute here . So it sounds it could be weirdbrute 1 Quote Link to comment Share on other sites More sharing options...
Grunbag Posted August 18, 2023 Share Posted August 18, 2023 (edited) 21 minutes ago, sandlemad said: I'd be very cautious about looking at a single mini from a WHU release from 3 years ago and going to "ah, that must be what the weirdbrutes reference from another rumour is". It could line up, I think it'd be aesthetically cool, but it's far from confirmed. Also rippa snarlfang from WHU were also released 3 years ago and we got snarlfang riders version for AoS this year . So it’s not impossible Edited August 18, 2023 by Grunbag 2 Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted August 18, 2023 Share Posted August 18, 2023 19 minutes ago, Tervindar said: I personally would enjoy Strength and Toughness being added. You could make a real distinction between monsters, infantry, heroes with those. 59 minutes ago, RyantheFett said: I would love to see toughness and strength added to the game since it would add a bit more strategy. Would have to make more diverse list with anti infantry, anti elite, or anti monster options. Feels like the current system a little on the boring side. Of course that feels like a major change to the whole system and maybe too much? Just strength and toughness don't actually do this, you also need to block damage spillover. Its just always better to have more strength, and a list built to take all comers just needs to take what is most efficient against everything. Unless that s3 hammer is balanced around wounding on 5's you're better off just taking the higher strength option. In contrast Lack of damage spillover does the job of making those elite heavy attacks super inefficient against infantry, lowering damage by as much as 80% in some cases, which forces you to take those low strength options. Without strength and toughness but with damage spillover 1 damage attacks are just the best, since they're never effected by damage spillover. So if you make those damage 1 attacks low strength they become bad against elite stuff. So you need both things to make it work. I'm not sure it would be a good fit for AoS though, as it seems like it would be less rock-paper-scissors and more "fighting fire with fire". Monsters would be bad against infantry, because multi damage attacks would be terrible against them, infantry would be terrible against monsters because of low strength. So you'd need to bring monsters just to fight other monsters, and infantry to fight infantry. 1 Quote Link to comment Share on other sites More sharing options...
RyantheFett Posted August 18, 2023 Share Posted August 18, 2023 39 minutes ago, willange said: I just hope they don't simplify 4.0 like they did with 40k 10th ed. I liked many of the 10th ed changes, but at the end of the day it went to far and I just can't get into it. I would hate for AoS to lose that much depth. I always got the impression that AoS was meant to be the more casual/quicker game out of the two. It's just that Sigmar just happens to be the more complex game right now since it is at the end of its 3rd edition. I expect when 4th hits next year Sigmar will be super streamlined even more so then 40k is right now. We may see that in a lot of Cities rules that look very close to 40ks. 1 Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted August 18, 2023 Share Posted August 18, 2023 (edited) 1 hour ago, Grunbag said: I can see that @Whitefang reacted to the ard boyz on sides of the maw grunta so pretty confirmed to me !! I know an I told ya so when I see one. You've been holding onto that a min, huh? 😄 Well excuse myself and several others for assuming a model that looks exactly like another model but with a mask is (not) an entirely new unit reboot. 🤣 Waaagh, my forum friend. Waaagh! Edit: clarification Edited August 18, 2023 by Vasshpit 1 1 Quote Link to comment Share on other sites More sharing options...
Grunbag Posted August 18, 2023 Share Posted August 18, 2023 1 minute ago, Vasshpit said: I know an I told ya so when I see one. You've holding onto that a min, huh? 😄 Well excuse myself and several others for assuming a model that looks exactly like another model but with a mask is an entirely new unit reboot. 🤣 Waaagh, my forum friend. Waaagh! We will see . They looks like the AoS ironjawz armor sculpt that all ironjawz have (except shaman), but with a mask and gloves that brutes doesn’t have . Quote Link to comment Share on other sites More sharing options...
YoghurtKobold Posted August 18, 2023 Share Posted August 18, 2023 I just hope that all these new IJ models means that Kruleboyz will soon get their second wave. 4 2 Quote Link to comment Share on other sites More sharing options...
CDM Posted August 18, 2023 Share Posted August 18, 2023 (edited) I honestly always thought without strength and toughness AoS could of had a D10 system for hits and saves. Would of given more variability for weapons and armour and would of got rid of the need of extra rules bolted on to make the difference Edited August 18, 2023 by CDM 1 Quote Link to comment Share on other sites More sharing options...
KingBrodd Posted August 18, 2023 Share Posted August 18, 2023 +++MOD HAT ON+++ Hate to be a Debbie Dawnbringer but lets move 4.0 Edition rules to a seperate thread please. 4 7 Quote Link to comment Share on other sites More sharing options...
Black_Templar_Lad Posted August 18, 2023 Share Posted August 18, 2023 Debbie Dawnbringer is now an official AoS term. Mighty Brodd has decreed it. 1 6 Quote Link to comment Share on other sites More sharing options...
Tonhel Posted August 18, 2023 Share Posted August 18, 2023 (edited) Imo, they have to do something with AoS 4th edition. It became way to complex if you don't play a lot and I don't have the feeling there is lot of gain in immersion for all the complexity they added. Non named heroes still feel very bland and forgetable. With a redesigned warscroll, with more attributes (thus more like Warhammer of old), we can drop heroic actions, monsterous rampage, counting command points, phase command abilities, the different special rules to give bare bone stats a bit more flavour that have different names per battletome or to make it more confusing with a small change. Just use universal special rules like hatred, frenzy and etc., . Same with battle tactics. What's the point? I am exaggerating, but we as a very casual group forget a lot of our own armies, let alone that we know what the opponents army has as abilities. Imo, the base design of the warscroll is the problem. Edit: Didn't saw the mod warning. Edited August 18, 2023 by Tonhel 2 1 Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted August 18, 2023 Share Posted August 18, 2023 1 hour ago, willange said: I just hope they don't simplify 4.0 like they did with 40k 10th ed. I liked many of the 10th ed changes, but at the end of the day it went to far and I just can't get into it. I would hate for AoS to lose that much depth. Imo this is what is going to happen. With the rules already printing, and just 1 year difference between 10th and 4th, it would follow the same pattern, which has been done imo to attract younger players, as they tend to prefer simplified stuff. 1 Quote Link to comment Share on other sites More sharing options...
EntMan Posted August 18, 2023 Share Posted August 18, 2023 1 hour ago, KingBrodd said: +++MOD HAT ON+++ Hate to be a Debbie Dawnbringer but lets move 4.0 Edition rules to a seperate thread please. Well that didn't work 😥 1 Quote Link to comment Share on other sites More sharing options...
Elarin Posted August 18, 2023 Share Posted August 18, 2023 27 minutes ago, EntMan said: Well that didn't work 😥 Maybe, I can help get back to rumours - Vanguard: Orruk Warclans is coming as well 😁 9 5 Quote Link to comment Share on other sites More sharing options...
Gitzdee Posted August 18, 2023 Share Posted August 18, 2023 Just now, Elarin said: Maybe, I can help get back to rumours - Vanguard: Orruk Warclans is coming as well 😁 Cant wait to see whats included! 1 Quote Link to comment Share on other sites More sharing options...
YoghurtKobold Posted August 18, 2023 Share Posted August 18, 2023 4 minutes ago, Elarin said: Maybe, I can help get back to rumours - Vanguard: Orruk Warclans is coming as well 😁 It will be interesting to see whether there will be models from only one warclan or combination. But most likely just one to make it playable. 1 Quote Link to comment Share on other sites More sharing options...
Nezermoar Posted August 18, 2023 Share Posted August 18, 2023 Just now, Elarin said: Maybe, I can help get back to rumours - Vanguard: Orruk Warclans is coming as well 😁 whats about new units mentioned recently? Quote Link to comment Share on other sites More sharing options...
Snorri Nelriksson Posted August 18, 2023 Share Posted August 18, 2023 What if the weirdboy brutes are brutes with some siege equipmemt and the weird term is more similar to the oddboy 40k castes?(general term for mek,weirdboyz,doks and so on). Grasping at straws i know but... Quote Link to comment Share on other sites More sharing options...
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