Baron Klatz Posted February 14 Share Posted February 14 40 minutes ago, RocketPropelledGrenade said: I personally don't hold Gitz as having flawed battletome design though, just flawed points values. And even then they suffered like 5 years of being the “play to goof around, not to win” army so Gloomspite getting bonkers buffs was accepted as deserved good karma suffering for so long. 42 minutes ago, RocketPropelledGrenade said: (which could be fixed by making the divide between Coaelesced and Starborn closer to OWC style with separate winrate tracking and balancing the units as if they were separate warscrolls per version). I’d like this especially if it heavier pushes them into their own distinct factions instead of recolors. That way down the line we can get more advanced Starborne units with a better ethereal star-daemon flavor and unlocked in the star-vessels above- While Coalesced continue to separate as the primal off-shoot to the space Dino’s catching bigger Dinos in the Realms and attuning closer with the Realmscapes for models to show Aqshy variants spewing flames and swimming through lava. 4 1 3 Quote Link to comment Share on other sites More sharing options...
DinoJon Posted February 14 Share Posted February 14 2 minutes ago, Baron Klatz said: I’d like this especially if it heavier pushes them into their own distinct factions instead of recolors. That way down the line we can get more advanced Starborne units with a better ethereal star-daemon flavor and unlocked in the star-vessels above- While Coalesced continue to separate as the primal off-shoot to the space Dino’s catching bigger Dinos in the Realms and attuning closer with the Realmscapes for models to show Aqshy variants spewing flames and swimming through lava. I long for this as well. I think the AoS writers have put themselves in a bad spot by not separating out the 2 main factions of Coalesced and Starborne. I wish we could get separate point values for each and some better parity in rules. RIP my coalesced loves. 4 Quote Link to comment Share on other sites More sharing options...
ScionOfOssia Posted February 14 Share Posted February 14 The Bonereapers came out too strong, but they definitely live up to their fantasy. It just so happens that they also have a subfaction perfectly suited for the current GHB, and, minor alterations aside (Like dropping Vokmortian 10 points, dropping Kainan’s Reapers between 10-20 points, raising points on the Archai by 10 and swapping the prices for Zandtos and his generic counterpart) I’d say they’re in an alright spot at the moment. I’d personally give “Worst Tome” to the Kharadron. Quote Link to comment Share on other sites More sharing options...
Pizzaprez Posted February 14 Share Posted February 14 15 minutes ago, DinoJon said: I long for this as well. I think the AoS writers have put themselves in a bad spot by not separating out the 2 main factions of Coalesced and Starborne. I wish we could get separate point values for each and some better parity in rules. RIP my coalesced loves. It'd be extremely cool if, on a long enough timeline, TOW brings Lizardmen into the game and they use the opportunity to dovetail the two concepts: TOW gets Jurassic Park stuff and AoS gets Space Dinosaurs 1 1 Quote Link to comment Share on other sites More sharing options...
Baron Klatz Posted February 14 Share Posted February 14 7 minutes ago, ScionOfOssia said: I’d personally give “Worst Tome” to the Kharadron. Funny to hear a negative on Kharadron when they’re flying high right now. Like I agree I wish their tome had more lore stuffed into it(though what is there is great and happy I bought the limited edition) but I think they’re a solid force especially how them being a ranged army was fixed to make them more eager to freight train their way into battle on their airships. Looking forward to the next one and hoping the gholemkind race shows up for them like this tome teases.🤞 🤖 Quote Link to comment Share on other sites More sharing options...
MitGas Posted February 14 Share Posted February 14 27 minutes ago, Baron Klatz said: That‘s just dinobots with fewer steps. AT-AT Grimlock has the secret power of being fined for copyright infringement!🥴 3 Quote Link to comment Share on other sites More sharing options...
Twisted Firaun Posted February 14 Share Posted February 14 2 minutes ago, MitGas said: That‘s just dinobots with fewer steps. AT-AT Grimlock has the secret power of being fined for copyright infringement!🥴 Agreed @MitGas, let’s also not forget that nearly every named lizardmen mount in TOW is also pushing the limits of being caught as well. Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted February 14 Share Posted February 14 38 minutes ago, Baron Klatz said: And even then they suffered like 5 years of being the “play to goof around, not to win” army so Gloomspite getting bonkers buffs was accepted as deserved good karma suffering for so long. I’d like this especially if it heavier pushes them into their own distinct factions instead of recolors. That way down the line we can get more advanced Starborne units with a better ethereal star-daemon flavor and unlocked in the star-vessels above- While Coalesced continue to separate as the primal off-shoot to the space Dino’s catching bigger Dinos in the Realms and attuning closer with the Realmscapes for models to show Aqshy variants spewing flames and swimming through lava. Where did you get those pics from? Are they AI generated? Quote Link to comment Share on other sites More sharing options...
Baron Klatz Posted February 14 Share Posted February 14 5 minutes ago, MitGas said: That‘s just dinobots with fewer steps. AT-AT Grimlock has the secret power of being fined for copyright infringement!🥴 Don’t worry, if the star-vessel art & Warcry terrain that has an old one as a broken ship’s figure head are anything to go by those walkers would be Froggobot At-Ats and highly protectable. 🐸 2 1 Quote Link to comment Share on other sites More sharing options...
MitGas Posted February 14 Share Posted February 14 1 minute ago, Baron Klatz said: Don’t worry, if the star-vessel art & Warcry terrain that has an old one as a broken ship’s figure head are anything to go by those walkers would be Froggobot At-Ats and highly protectable. 🐸 Froggobot, I love it! 🥰😁 1 Quote Link to comment Share on other sites More sharing options...
Baron Klatz Posted February 14 Share Posted February 14 (edited) 2 minutes ago, Ejecutor said: Where did you get those pics from? Are they AI generated? God No! I’ll hack my fingers off before I touch that stuff. 🤢 It’s from the artist Wolfdawg Art who makes a lot of warhammer and crossover arts. (hashtag support real artists and creators) Edited February 14 by Baron Klatz 9 1 2 2 Quote Link to comment Share on other sites More sharing options...
Jagged Red Lines Posted February 14 Share Posted February 14 35 minutes ago, Baron Klatz said: I think they’re a solid force especially how them being a ranged army was fixed to make them more eager to freight train their way into battle on their airships. I've run melee KO just once and it is such a rush! One of the most exciting melee armies in the game. They're like alpha strike ironjawz except they hit a lot harder. The biggest problem with the book imo is their easy battle tactics, which are hugely uninteractive. 1 1 Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted February 14 Share Posted February 14 Btw, someone mentioned data re Lady of the Ruin in a whitedwarf. Should we open the Thread about Dawnbringers book 5 with spoilers already and start it wit that? 3 Quote Link to comment Share on other sites More sharing options...
Marcvs Posted February 14 Share Posted February 14 2 hours ago, Goatforce said: I think this edition the tomes started fairly good It is of course entirely a matter of preference but the blandness of the SCE battletome (my only faction) is one of the reasons why I didn't enjoy v3 very much. I see the talk about indexes and think "well I have played with an index already for 3 years" (or, as I call it, a stack of warscrolls): a single (real) allegiance ability and subfactions so shallow they only really matter for which battleline option/named character they open up. End of the sad rant. 1 1 Quote Link to comment Share on other sites More sharing options...
Beliman Posted February 14 Share Posted February 14 1 hour ago, ScionOfOssia said: I’d personally give “Worst Tome” to the Kharadron Why? From my pov, KOs main issue was the edition itself instead of their mechanics. Quote Link to comment Share on other sites More sharing options...
Sahrial Posted February 14 Share Posted February 14 I’ve been saying this for a hot minute but my general take on 4e roll out: index it. we have been playing a system adding and changing rules to make up for issues all the way back from 1-2e. save stacking was too much, so mortal wounds became the new hotness. Mortal wounds were the new norm, so wards started getting rolled out and became and official mechanic in 3e, along with rules that addressed how save stacking would have a soft cap. Except wards are still everywhere, a core part of some armies, mortal wounds never got rolled back, and we’re seeing more new stuff getting “ignore wards” abilities as an attempt to balance that out. Similarly, large model count armies were losing to [insert your favored phrase for battleshock], so bravery tweaks happened and we got a command ability to not worry about it for one unit. That made battleshock negligible for a massive about of games I’ve played. I rarely have to remove any models. And here in 3.0 back end… I’m seeing a more Terror/“unit can receive inspiring presence” abilities. the 3.0 times were all around great, but suffered from power creep as the timeline dragged on, and that they were still updating rules and FAQs as stuff released, and also supporting 2.0 books. A few tomes missed the mark altogether, which I personally attribute to miscommunication between the writing teams, editors, and whatever passes for playtesters. I could rattle off a half dozen, off the top of my head, where battle tactics and warscroll rules clearly look like they’re referencing a mechanic that your army should be using, or be good at, which isn’t supported in the final draft of the army rules, even if those rules are otherwise perfectly acceptable (sylvaneth is a big example in my opinion there). for all those reasons I think a consolidation of the system is extremely warranted, wiping the slate clean and not relying on an older edition’s rules while waiting, and instead have indexes for every army and, ideally, even if I don’t expect it, an aggressive release schedule of fresh books, followed by tweaking and balancing with a narrative release series. but I’m just a guy on the internet painting minis and rolling dice. 13 Quote Link to comment Share on other sites More sharing options...
ScionOfOssia Posted February 14 Share Posted February 14 48 minutes ago, Beliman said: Why? From my pov, KOs main issue was the edition itself instead of their mechanics. Generally I find them tedious to face. You can either close the distance and try killing their ships (Probably eating an Unleash Hell in the process), or they Fly High and now are halfway across the board, where they will probably charge in with Strike First on everyone who disembarks. My opinion of them is also definitely colored by our local player being generally unpleasant to play against though. 1 Quote Link to comment Share on other sites More sharing options...
ERHanmer Posted February 15 Share Posted February 15 3 hours ago, Baron Klatz said: Funny to hear a negative on Kharadron when they’re flying high right now. Like I agree I wish their tome had more lore stuffed into it(though what is there is great and happy I bought the limited edition) but I think they’re a solid force especially how them being a ranged army was fixed to make them more eager to freight train their way into battle on their airships. Looking forward to the next one and hoping the gholemkind race shows up for them like this tome teases.🤞 🤖 KO have been so good this edition. They are a cool, unique and fun faction. BUT They can feel a little oppressive because AoS suffers from design flaws with shooting. This is NOT the fault of the army or players. The number one complaint I hear, is that shooting is more punishing than in even most 40K matchups. Maybe 4.0 will correct this a bit? 1 1 Quote Link to comment Share on other sites More sharing options...
Gitzdee Posted February 15 Share Posted February 15 What if GW is going to remove tomes completely and we are getting something new. AoS is the system where they try out new ideas for 40k. I dont think its likely, but it could happen. Quote Link to comment Share on other sites More sharing options...
Baron Klatz Posted February 15 Share Posted February 15 32 minutes ago, Gitzdee said: What if GW is going to remove tomes completely and we are getting something new. AoS is the system where they try out new ideas for 40k. I dont think it’s likely, but it could happen. Tomes & Codexes make way too much money to scrap from a mainline product so extremely unlikely. Like if anything gets to that level from specialist they’ll just add a codex system to that as well to make more money. (plus they need something as an unlock key for the App 😄) Which as a lorenut and supporter of physical media over digital I’m happy about as I love me Battletomes to an obsessive degree. 😁📖 2 2 Quote Link to comment Share on other sites More sharing options...
Kronos Posted February 15 Share Posted February 15 (edited) Yall can Joke about Froggobots but I knocked up some concepts a little while back for My Old School Slann inspired army. Got all the bits ready to go, just need the motivation 😂🐸 Edited February 15 by Kronos 4 1 Quote Link to comment Share on other sites More sharing options...
lele Posted February 15 Share Posted February 15 (edited) Any news about the next Dawnbringer VI preview? Edited February 15 by lele Quote Link to comment Share on other sites More sharing options...
Gitzdee Posted February 15 Share Posted February 15 3 hours ago, Baron Klatz said: Tomes & Codexes make way too much money to scrap from a mainline product so extremely unlikely. Like if anything gets to that level from specialist they’ll just add a codex system to that as well to make more money. (plus they need something as an unlock key for the App 😄) Which as a lorenut and supporter of physical media over digital I’m happy about as I love me Battletomes to an obsessive degree. 😁📖 If they want me to buy 4th edition tomes again they really need to step up their game. Not add 1 new page of lore and be done with it with all recycled art. The tomes are becoming way to expensive compared to the models imho and it has to be worth the cost. 11 Quote Link to comment Share on other sites More sharing options...
Baron Klatz Posted February 15 Share Posted February 15 (edited) 1 hour ago, Gitzdee said: If they want me to buy 4th edition tomes again they really need to step up their game. Not add 1 new page of lore and be done with it with all recycled art. The tomes are becoming way to expensive compared to the models imho and it has to be worth the cost. That’s fair and true. Though to be honest the battletomes at Seraphon and onwards were absolute bangers(I’m buying a second AoS3 CoS tome just because of how good this one was) and that definitely includes the latest Flesh-Eater Court tome which if you jumped from the 2019 to the current one feel like a completed refreshed book lore and art. If the AoS4 tomes are anything like CoS & FEC then we are golden! 👌😎 Edited February 15 by Baron Klatz 2 Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted February 15 Share Posted February 15 3 hours ago, lele said: Any news about the next Dawnbringer VI preview? Adepticon is the closest one known. Quote Link to comment Share on other sites More sharing options...
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