Chikout Posted May 23 Share Posted May 23 9 minutes ago, Lucentia said: Have they given enough info yet for us to know if there's a difference between Control Score and a Control characteristic? The squigs are locked to Control Score 1, whilst goblins get +3 Control Score under the moon, do we know if CS is the total of a units control characteristics? (In which case it's a minor benefit to goblins but a huge obstacle for squigs.) Or is it the other way round, where you're modifying the individual Control characteristic per model and then totalling them? (Where the squigs would function kinda as normal, but the goblins would be extremely high scoring in the moonlight.) Either way is interesting, I was just curious if we knew for sure one way or the other. It's the total so don't bother contesting objectives with squig herd. That's not what they're for. Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted May 23 Share Posted May 23 21 minutes ago, Augusto said: Remember not to look the 4.0 rules with 3.0 glasses Or with any glasses right now. We don't even know the rules! Quote Link to comment Share on other sites More sharing options...
Grunbag Posted May 23 Share Posted May 23 Non warmachine gloomspite gitz unit . Interesting . Does it mean some warmachine unit are on the way ? Gitmob chariot ? 1 Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted May 23 Share Posted May 23 1 minute ago, Grunbag said: Non warmachine gloomspite gitz unit . Interesting . Does it mean some warmachine unit are on the way ? Gitmob chariot ? I mean why not. the tow community would be incredible happy if that happened Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted May 23 Share Posted May 23 13 minutes ago, Sception said: I'm actually kind of annoyed/confused by that part. Like, an island chunk of skaven city bursting into shyish would be fine and good, but a new underworld? that's specifically not supposed to happen. Maybe they're going to retcon how underworlds work again in 4e, but in the past new underworlds formed in the wild magic of the realm's perimeter and drifted inward to join the established innerlands as faith in that underworld consolidated and calcified. In the aftermath of the necroquake and the formation of the shyish nadiir the swirling magic at the perimeter of the realm is gone. It no longer exists. It was all either absorbed into the black hole of the Nagashizzar Shyish or exploded out into the realms at large in the necroquake - the energy of which was settled and siphoned away by Teclis. New underworlds aren't supposed to form in current day AoS, because the stuff they used to be formed from simply isn't there anymore. Unless maybe the skaven underworld was already there, and has simply exploded in size/power/population since the vermindoom? I don't know. Going to hold off on passing judgement, but I won't be happy if they go back on the lasting impact of prior events. They can mobilize Blight City, why not an underworld? What's the difference between a chunk of land and an underworld? Isn't it basically the same? With Chaos powers the GHR can turn that chunk of land they raised into their underworld. Quote Link to comment Share on other sites More sharing options...
Gothmaug Posted May 23 Share Posted May 23 On 5/21/2024 at 11:32 AM, Neil Arthur Hotep said: Yeah, but Stormcast should have at leadt rend 1. I don't want to play through another edition where the literal golden super men and women are among the most pillow fisted armies around I disagree. base troops should have a rend of zero. Maybe an argument can be made for the golden boys, but if you start their base troops at Zero then that means all their elites need like a 2, and thats not really fixing the rend creep problem. Toss in the fact that rend+X vs Y seems pretty common, and they're not selling me on the overall rend reduction. Everything this week we've seen so far this week for stormcast, skaven, and Gloomspite gits, all have at least a rend of 1. It could be model selection bias, we'll see I guess. 1 Quote Link to comment Share on other sites More sharing options...
Freemeta Posted May 23 Share Posted May 23 Quote Tomorrow we’ll be getting ghoulish as we cast an eye on the ethereal Nighthaunt, the legions of tortured souls forced into the service of Nagash, the Supreme Lord of the Undead. Quote Link to comment Share on other sites More sharing options...
LordSolarMach Posted May 23 Share Posted May 23 20 minutes ago, Pizzaprez said: I think Slaanesh can/should get any pronouns and it be appropriate. It makes a lot of sense that different cultures and individuals would have a unique perception of the "most impossibly alluring chaos god." I've liked the take that Slaanesh really is more of a mirror than something with a set/solid form him/her/it/themselves In Realm of Chaos: Slaves to Darkness (1988), the writers use "he", while stating that Slaanesh is male on the left, female on the right. But yeah, Slaanesh has tended to be portrayed as fluid - both The Dark Prince, and She Who Thirsts. 3 Quote Link to comment Share on other sites More sharing options...
Zappgrot Posted May 23 Share Posted May 23 5 minutes ago, Grunbag said: Non warmachine gloomspite gitz unit . Interesting . Does it mean some warmachine unit are on the way ? Gitmob chariot ? Oh yes i would love to get wolf chariots back those where some of my moste beloved models. But sadly i think this is just templating. Quote Link to comment Share on other sites More sharing options...
Big Kim Woof-Woof Posted May 23 Share Posted May 23 1 minute ago, LordSolarMach said: In Realm of Chaos: Slaves to Darkness (1988), the writers use "he", while stating that Slaanesh is male on the left, female on the right. But yeah, Slaanesh has tended to be portrayed as fluid - both The Dark Prince, and She Who Thirsts. Basically He'll answer to any pronoun. Just like me. 1 1 Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted May 23 Share Posted May 23 8 minutes ago, Freemeta said: It would be nice another updated pic tomorrow. Also, busy AoS days. Double post yesterday. Double post tomorrow... 3 1 Quote Link to comment Share on other sites More sharing options...
Pizzaprez Posted May 23 Share Posted May 23 3 minutes ago, LordSolarMach said: In Realm of Chaos: Slaves to Darkness (1988), the writers use "he", while stating that Slaanesh is male on the left, female on the right. But yeah, Slaanesh has tended to be portrayed as fluid - both The Dark Prince, and She Who Thirsts. One of my favorite descriptions of Slaanesh was from the tale of the Silver Knight from the 6th ed Daemons codex; where Slaanesh "visited him in the form of a young man" and that "in the form of" always stuck with me. Reminded me of older IRL myths where gods would appear as things to talk to people, and that direct interaction with mortals really rang true as something Slaanesh would do instead of the other 3. Khorne and Nurgle might invite you over, but Tzeentch would use visions or messengers while I could absolutely see Slaanesh speaking directly to people. Didn't that happen to Glutos? I forget. Here's the story: Quote 23 minutes ago, Sception said: I'm actually kind of annoyed/confused by that part. Like, an island chunk of skaven city bursting into shyish would be fine and good, but a new underworld? that's specifically not supposed to happen. Maybe they're going to retcon how underworlds work again in 4e, but in the past new underworlds formed in the wild magic of the realm's perimeter and drifted inward to join the established innerlands as faith in that underworld consolidated and calcified. In the aftermath of the necroquake and the formation of the shyish nadiir the swirling magic at the perimeter of the realm is gone. It no longer exists. It was all either absorbed into the black hole of the Nagashizzar Shyish or exploded out into the realms at large in the necroquake - the energy of which was settled and siphoned away by Teclis. New underworlds aren't supposed to form in current day AoS, because the stuff they used to be formed from simply isn't there anymore. Unless maybe the skaven underworld was already there, and has simply exploded in size/power/population since the vermindoom? I don't know. Going to hold off on passing judgement, but I won't be happy if they go back on the lasting impact of prior events. I think I had a different view of the Necroquake? I don't recall "new underworlds won't form anymore" as much as I recall "the things at the edge are no longer drifting inland towards stability; they're all drifting into the black hole" though if I missed that somewhere please correct me! Iirc (and I might be mistaken havent reread that book in a minute) the Necroquake was not the intended result of Nagash's scheme: he was aiming to consolidate all that magic at the center of Shyish in a way he could exert control over it, but Skaven spies tossed a wrench (corpse) into things and the spell backfired bc of chaos taint I figured it was more that new stuff forms at the edge still but there is only a period of relative stability before the continent itself dies? If new religions are at the less-stable edge, and the "more established" stuff is at the center (in a black hole) the "safest" place to be is in a continent of a dead or forgotten religion which, cosmically, is probably dying a bit slower than one weighed down by active belief. If almost all the Death magic got into the pyramid and Teclic cleaned up the scraps from the other realms, it could still be the case that Shyish still has enough wild magic to keep things going But Shyish has always been sort of hard for me to wrap my head around: the (cool) Neferata book I read only confused me more and emphasized that it's a "magic realm" moreso than some of the others seem to be; with hidden leylines and passages between underworlds 1 1 Quote Link to comment Share on other sites More sharing options...
Grunbag Posted May 23 Share Posted May 23 21 minutes ago, Zappgrot said: Oh yes i would love to get wolf chariots back those where some of my moste beloved models. But sadly i think this is just templating. Why specify warmachine Gloomspite gitz unit is there isn’t any ? Quote Link to comment Share on other sites More sharing options...
Mazrick Posted May 23 Share Posted May 23 2 minutes ago, Grunbag said: Why specify warmachine Gloomspite gitz unit is there isn’t any ? Futureproofing? 4 Quote Link to comment Share on other sites More sharing options...
Sception Posted May 23 Share Posted May 23 41 minutes ago, ScionOfOssia said: Evergnaw has existed for a while since 2nd Edition I think. It definitely predates the Necroquake. If it predates the Necroquake then that satisfies me. I had missed previous references to it, and the lore article on warcom made it sound like a brand new underworld, which as far as I understand just shouldn't be possible anymore. Quote Link to comment Share on other sites More sharing options...
Beliman Posted May 23 Share Posted May 23 41 minutes ago, Grunbag said: Non warmachine gloomspite gitz unit . Interesting . Does it mean some warmachine unit are on the way ? Gitmob chariot ? First Grotbag Skuttlers unit hint?!? I'm all for a Grotbag Skuttlers vs KOs aerial fight! 1 Quote Link to comment Share on other sites More sharing options...
sandlemad Posted May 23 Share Posted May 23 I would say that barging into Shyish with a whole new ramshackle underworld would be the skaven’s most dastardly scheme for enraging Nagash yet, and as such would be wholly in character, metaphysics be damned-damned! Quote Link to comment Share on other sites More sharing options...
ScionOfOssia Posted May 23 Share Posted May 23 Evergnaw is apparently from the 3rd Edition tome, so it’s a preexisting, if a bit obscure, piece of lore. Had to double check. Quote Link to comment Share on other sites More sharing options...
KingBrodd Posted May 23 Share Posted May 23 Those updated maps are absolutely beautiful, and with Chaos Duardin confirmations equalling 100% confirmed as well!? Mate I cannot wait to tear into the 4.0 book and pour ober the pages!! Quote Link to comment Share on other sites More sharing options...
Big Kim Woof-Woof Posted May 23 Share Posted May 23 (edited) 1 hour ago, Pizzaprez said: I could absolutely see Slaanesh speaking directly to people. Didn't that happen to Glutos? I forget. No, it was a Slaaneshi daemon called Loth'shar that appeared to Glutos. And is still talking to Glutos, come to that. Edited May 23 by Big Kim Woof-Woof Quote Link to comment Share on other sites More sharing options...
OkayestDM Posted May 23 Share Posted May 23 2 hours ago, PJetski said: I have concerns that removing run & charge will make the army too slow. Slow melee armies have never been very good in AOS... especially the ones without reserves. They do mention that the army has movement shenanigans at the end of the article, specifically calling out Spiderfang units. Whether they're the only ones who get it or it's more army wide is a bit unclear. Quote Link to comment Share on other sites More sharing options...
Mutton Posted May 23 Share Posted May 23 I'm so happy about 5 Health Trolls with 2 Control. It's exactly what I wanted. 4 Quote Link to comment Share on other sites More sharing options...
Dragon-knight77 Posted May 23 Share Posted May 23 4 hours ago, Clan's Cynic said: Lore article on the Hour of Ruin, and just how widespread the Skaven are now. Apologize for being late to the party Really wish they gave us a better quality map it really hard and blurry when zooming in but whatever THIS LOOK SO GOOD!!!! The fact that Skaven basically said "nah I'll make my own Parch with Warpstone & Broodmothers" is such a way to make an impact on the setting far exceeding any other edition starter also the Key for all realm maps is interesting with the additions and omissions like we got Chorf forge-city Fyreslayer magmaholds Lost Khazalid duardin holds (huffing that copium) Lumineth city Kharadon skyports Khainite city (again weird because they're usually temples rather cities) Cities of sigmar Fortress city & strongholds (oh no not Embergard........anyways) Also notice the Helcrown is just a site of legend, but there a battle there that i can't read Seraphon temple city Ossiarch necropolis Idoneth Whirlway (should be enclaves but whatever) Everchosen stronghold (which there should be more compare to S2D tome) Skaven Warren-city With some having great bell around which i assume are like mega skaven town with the bell summoning skavenblight to the realm we don't have any Ork Waaagh!, Sylvaneth grooves, gargant Stomps, Nighthaunt processions, Soulblight necropolis, Gloomspite under-empires, Ogre mawpath/kingdoms 3 hours ago, Nezzhil said: HASHUT FORGE-CITY!!! AHHHHHHHHHHHHH remember when Chaos Dwarf just had A city and just outpost around it? not anymore Dawii fans might actually eating it good this edition 7 Quote Link to comment Share on other sites More sharing options...
Gaz Taylor Posted May 23 Share Posted May 23 23 minutes ago, Mutton said: I'm so happy about 5 Health Trolls with 2 Control. It's exactly what I wanted. As we’ve only seen the spearhead warscroll, I wonder if troggoths get the +3 control as well. Depends if they have the moonclan keyword on the main game scroll😀 1 Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted May 23 Share Posted May 23 They almost avoid referring to fellwater troggs in the article. I wonder if that means anything like perhaps they're going to krules or maybe I'm just reading too much into it. 1 Quote Link to comment Share on other sites More sharing options...
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