MitGas Posted May 29 Share Posted May 29 As a big fan of Chaos Spawn, I love that they become much more important. I hope their warscroll will become a bit better though, high time get rid of their bad reputation (that's mostly down to their 40k rules tho!). I'm happy with what's shown in this preview, although it's just enough to wet my beak. Gaunt Summoner better at hitting in CC than a Curseling is kinda weird, although I'll take it. It feels like our heroes finally got a bit better in CC as is just for a glorious and most noble pawn of Tzeentch! Quote Link to comment Share on other sites More sharing options...
MitGas Posted May 29 Share Posted May 29 16 minutes ago, Nezzhil said: NO SUMMONING NO HORROR 50 WOUNDS UNIT They still split. You just can't return any but that's old news anyways. 1 Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted May 29 Share Posted May 29 I really like the work this new rules team is doing. I see a bright future for the game. 4 Quote Link to comment Share on other sites More sharing options...
PraetorDragoon Posted May 29 Share Posted May 29 On one hand, I will miss summoning because of the Guild of Summoners. On the other hand, I won't miss summoning because of the Guild of Summoners. 2 1 5 Quote Link to comment Share on other sites More sharing options...
Gord the Lord Posted May 29 Share Posted May 29 Sad that the Curseling seems to be the “Biggest Loser”warscroll from this faction focus. Getting +1 rend and damage on a +4+4 is not something I see myself doing. Really bummed he didn’t keep his steal a spell. 3 Quote Link to comment Share on other sites More sharing options...
Grungnisson Posted May 29 Share Posted May 29 (edited) 17 minutes ago, MitGas said: As a big fan of Chaos Spawn, I love that they become much more important. I hope their warscroll will become a bit better though, And I, for one, seriously hope it won't. Edited May 29 by Grungnisson 1 Quote Link to comment Share on other sites More sharing options...
Acrozatarim Posted May 29 Share Posted May 29 Funny as it is for Tzeentch's thing to be 'setting things on fire', I kinda wish Burning or similar had been done as a core special rule for this sort of ongoing damage effect, so that more other units and rules could interact with it. 1 Quote Link to comment Share on other sites More sharing options...
MitGas Posted May 29 Share Posted May 29 (edited) 10 minutes ago, Gord the Lord said: Sad that the Curseling seems to be the “Biggest Loser”warscroll from this faction focus. Getting +1 rend and damage on a +4+4 is not something I see myself doing. Really bummed he didn’t keep his steal a spell. Yeah, it kinda weird to give him Infusion Arcanum and then have him on a 4+/4+... feels like he's neither fish nor meat, especially after losing his signature spell. His ranged attack is pretty decent tho (edit: due to new wyrdflame shenanigans). And the model is simply beautiful (to me), so he'll stay in my army. Oh and we haven't seen Tzeentch's lore yet either. If the spells are good, the Curseling can be a quite decent I think. Edited May 29 by MitGas 1 Quote Link to comment Share on other sites More sharing options...
MitGas Posted May 29 Share Posted May 29 7 minutes ago, Grungnisson said: And I, for one, seriosly hope it won't. What can I say? I don't wanna play fair! 🥰 Quote Link to comment Share on other sites More sharing options...
MitGas Posted May 29 Share Posted May 29 5 minutes ago, Acrozatarim said: Funny as it is for Tzeentch's thing to be 'setting things on fire', I kinda wish Burning or similar had been done as a core special rule for this sort of ongoing damage effect, so that more other units and rules could interact with it. My Gitz friend will hate it as he loves to field troll-centric armies. ❤️🔥 Quote Link to comment Share on other sites More sharing options...
cyrus Posted May 29 Share Posted May 29 39 minutes ago, Clan's Cynic said: Disciples of Tzeentch Faction Focus. Ogor Mawtribes tomorrow. Speaking of Tzeentch , we know Blue scribes and Fluxmaster are gone for good and they potentially will have new minis with either DoT battletome or 40K daemons codex release. 1 Quote Link to comment Share on other sites More sharing options...
Ragest Posted May 29 Share Posted May 29 10 minutes ago, Gord the Lord said: Sad that the Curseling seems to be the “Biggest Loser”warscroll from this faction focus. Getting +1 rend and damage on a +4+4 is not something I see myself doing. Really bummed he didn’t keep his steal a spell. He keeps the 3+ save, that's pretty big. 1 Quote Link to comment Share on other sites More sharing options...
PJetski Posted May 29 Share Posted May 29 8 minutes ago, Ragest said: He keeps the 3+ save, that's pretty big. As a Stormcast player, I can tell you it really doesn't matter that much to have a 3+ save on an infantry wizard 2 Quote Link to comment Share on other sites More sharing options...
Beliman Posted May 29 Share Posted May 29 (edited) 23 minutes ago, MitGas said: Oh and we haven't seen Tzeentch's lore yet either. LoreS! First index with 2 lores seems good for Tzeentch Edited May 29 by Beliman 1 Quote Link to comment Share on other sites More sharing options...
Snarff Posted May 29 Share Posted May 29 3 hours ago, Cdance93 said: I dunno why people are obsessed with giving FS a cavalry unit, it doesn’t fit their lore and I don’t think they need it. not every army needs cavalry It fits their lore completely fine. I'd love a cavalry unit, I think it'd fit Lofnir extremely well and incorporates magmadroths much better in the range. 1 Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted May 29 Share Posted May 29 Tomorrow Ogors. Will they hide a hint of an upcoming refresh? 1 Quote Link to comment Share on other sites More sharing options...
MitGas Posted May 29 Share Posted May 29 5 minutes ago, Beliman said: LoteS! First index with 2 lores seems good for Tzeentch Oh, looks like I oversaw that! Hooray! Today‘s a good day! Quote Link to comment Share on other sites More sharing options...
MitGas Posted May 29 Share Posted May 29 3 minutes ago, Ejecutor said: Tomorrow Ogors. Will they hide a hint of an upcoming refresh? Would be really cool but I doubt it unfortunately. I guess they won‘t reveal cool new minis via these previews! Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted May 29 Share Posted May 29 1 minute ago, MitGas said: Would be really cool but I doubt it unfortunately. I guess they won‘t reveal cool new minis via these previews! But maybe a hint, like the "little mention" to duardins and aleves in the CoS one. Quote Link to comment Share on other sites More sharing options...
Lucentia Posted May 29 Share Posted May 29 38 minutes ago, Sception said: As for basic crypt ghouls... that's a weird situation. What would new crypt ghoul models even be, that would be at all visually distinct from the hand weapon version of crypt guard? I'm frankly confused that the crypt guard weren't released as a dual kit, with the hand weapon versions being the new basic crypt ghouls and the halberd versions being the new elite crypt guard. I mean, basic ghouls would have needed to be balanced around units of 10 instead of units of 20 if they did that, but that's what they were originally, it shouldn't have been too hard to do. My entirely baseless speculation is that at some point they'll just retire the ghoul kit entirely in favour if the crypt guard, outside of unit size they're both doing much the same thing visually and I don't think you really need 'ghouls with swords' and 'ghouls with claws' as two different warscrolls. Then they're kinda free to just update the monstrous infantry kit in some shape or other (potentially alongside a big guy hero model) and the range is basically up to modern standards, minus the dragon/terrorgheist. Quote Link to comment Share on other sites More sharing options...
Nezzhil Posted May 29 Share Posted May 29 And because Ogor doesn't have any Unique unit it is time to see Kragnos warscroll Quote Link to comment Share on other sites More sharing options...
Sception Posted May 29 Share Posted May 29 9 minutes ago, Ejecutor said: Tomorrow Ogors. Will they hide a hint of an upcoming refresh? I doubt it, but just seeing how their rules are re-imagined should be exciting in itself. Is 4 attacks, 4+/2+ rend 2 dam 2 really the basic ogor stat line now? Will they make thundertusks good/interesting? We've seen a fair bit of 3 dice charges in previews already, will thundertusks get something that large? Nighthaunts get to charge even if they're already in combat, might ogors do the same, dealing impact hits round after round? Quote Link to comment Share on other sites More sharing options...
Cdance93 Posted May 29 Share Posted May 29 14 minutes ago, Snarff said: It fits their lore completely fine. I'd love a cavalry unit, I think it'd fit Lofnir extremely well and incorporates magmadroths much better in the range. Are magmadroths not limited to royalty though? or high ranking members of the Zhagrim Quote Link to comment Share on other sites More sharing options...
Dragon-knight77 Posted May 29 Share Posted May 29 1 hour ago, Clan's Cynic said: Disciples of Tzeentch Faction Focus. Ogor Mawtribes tomorrow. Oh more tzaangors wouldn't be a tzeentch box without tzaangor But in all seriousness this pretty tame and good box. Love how they painted the flamers as fruit rollups 6 Quote Link to comment Share on other sites More sharing options...
Dragon-knight77 Posted May 29 Share Posted May 29 32 minutes ago, cyrus said: Speaking of Tzeentch , we know Blue scribes and Fluxmaster are gone for good and they potentially will have new minis with either DoT battletome or 40K daemons codex release. The 40k side rumor saying the demon codex will be giving 4 chaos boxes for each god with new champion so unless tzeentch is a very early tome the Scribes are fine if this rumor is back up 1 1 Quote Link to comment Share on other sites More sharing options...
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