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14 minutes ago, Tonhel said:

Yet a single ogre will kill more Empire state troops than a single Chaos Warrior. And as shown with the example of the steelhelms vs State troops. With 100% succes rolls only 2 steelhelms are needed to kill an ogor compared to 3 state troopers in TOW.

If a Curseling only has 4+/4+ (a WTF moment IMO, especially if they give him THE spell to boost his CC output), I'm not sure CW will be 3+/3+... I think that's for Chosen. Which feels off. 

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7 minutes ago, ScionOfOssia said:

When fully buffed and with unreal levels of luck (39 shots), that Warpblaster is hitting on 3s, wounding on 2s, with MWs on 6s. If my math is correct (Which it probably isn’t), that’s about 22 damage. This comes with the caveat of needing 6 D6 to all roll 6s.

The more likely outcome (3.5*6+3) is probably around 14 damage before saves, with 2.6666 being MWs. 
 

It’s less insane than I expected, and without the multiple buffs and an overcharge, it’s good but it doesn’t seem oppressive (Particularly because rolling poorly will see it escort itself off the board very quickly and Obscuring Terrain/Prismatic Pallisade can block its LOS pretty well, and it’s probably pretty costly to boot). 

Where are you getting the mortal wounds on sixes? Speaking of which, where is the + to wound coming from. I vaguely remember it from a leak. Is the mw on 6s from something else as well, because the scroll doesn't have that intrinsically.

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Posted (edited)
23 minutes ago, Satyrical Sophist said:

Where are you getting the mortal wounds on sixes? Speaking of which, where is the + to wound coming from. I vaguely remember it from a leak. Is the mw on 6s from something else as well, because the scroll doesn't have that intrinsically.

Ups, forgot it was Auto-Wound. I just parsed them out and my brain automatically converted them to Mortals. 
 

Edit: And the +1 to Wound came from Urbaz. I don’t know where he got it from, so it might not actually exist. 

Edited by ScionOfOssia
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16 minutes ago, ScionOfOssia said:

Ups, forgot it was Auto-Wound. I just parsed them out and my brain automatically converted them to Mortals. 
 

Edit: And the +1 to Wound came from Urbaz. I don’t know where he got it from, so it might not actually exist. 

Warpcog Convocation Battle Formation from that Skaven vs Lumineth preview game they did. 

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1 hour ago, MitGas said:

If a Curseling only has 4+/4+ (a WTF moment IMO, especially if they give him THE spell to boost his CC output), I'm not sure CW will be 3+/3+... I think that's for Chosen. Which feels off. 

If a Steelhelm is 4+/4+ with a 4+ save and 1 health. Than a CW surely will 3+/3+ with a 3+ save and 2 health.

For the Curseling I think it would have been better if it was a 4+/3+. The 4+ to hit because the warrior ability of Thomin is gone and he is now complely controlled by Vilitich. So a 4+ to hit is fine, but a 3+ wound would have been better, as he became stronger than before the merging.

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Sorry for skipping ahead 20 pages, too much to catch up on ^^'

I've seen mention of regiments of Renown still being a thing - do we know if they'd still be set lists, and if all factions will have them available? Could Spearheads work as Regiments of Renown in larger games?

I'd love to be able to field some chaos duardin alongside my Hedonites when they drop, but not certain I feel like committing to a full army for example

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10 minutes ago, Tonhel said:

If a Steelhelm is 4+/4+ with a 4+ save and 1 health. Than a CW surely will 3+/3+ with a 3+ save and 2 health.

For the Curseling I think it would have been better if it was a 4+/3+. The 4+ to hit because the warrior ability of Thomin is gone and he is now complely controlled by Vilitich. So a 4+ to hit is fine, but a 3+ wound would have been better, as he became stronger than before the merging.

100% agree. I love how GW is building 4th, but 100% that there are going to be some weird things here and there, and Curseling seems to be one of them.

Just fix this little things a few weeks after release and everything will be fine

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Just now, Beliman said:

100% agree. I love how GW is building 4th, but 100% that there are going to be some weird things here and there, and Curseling seems to be one of them.

Just fix this little things a few weeks after release and everything will be fine

Yes! I really like the Cursling warscroll, it would have been perfect with a 3+ wound imo. As it would reflect the background even better.

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13 minutes ago, Tonhel said:

For the Curseling I think it would have been better if it was a 4+/3+. The 4+ to hit because the warrior ability of Thomin is gone and he is now complely controlled by Vilitich. So a 4+ to hit is fine, but a 3+ wound would have been better, as he became stronger than before the merging.

Just to note that’s not Vilitch. Curselings in AoS(since 2016 when they got specific lore in fact) are just generic heroes that can be men or women(thus the more androgynous shape) that risen to Tzeentch cult leaders and are blessed with a daemon tumor that enhances their magic and can tell them when anyone is lying.

So it’s a completely blank slate for GW to shape.

 

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2 hours ago, Tonhel said:

In example in AoS a basic steelhelm has attacks while the Empire State troops have only 1 attack. The CoS Steelhelm hits and wounds the Ogor on a 4+, while an Empire soldier with hand weapon hits the Ogre on a 4+ and wounds on a 5+. This combined with only 1 attack means that in comparison with AoS, Ogres are basically more terryfing against a human soldier in TOW than in AoS. It just doesn't look like that because of the lower number of attacks and other stats.

Not sure that's a fair example as the new COS units are supposed to be hardier than the og State Troops (who may not even have shoes??).

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Posted (edited)
2 hours ago, EntMan said:

Am I reading this right, it looks to me that "more more warpstone bullets" automatically happens if the model is near a Skryre hero and it's no longer a choice of if you want to take the risk?

All abilities are elective unless they are Passive or it's otherwise stated that using it is mandatory. You can just elect to not use the 'More More Warpstone Bullets' ability the same way you can elect not to use a 'Charge' ability for a unit in charge range.

Cf. the 'Bad Moon's Orbit' ability from the Gloomspite faction focus that includes specific wording that makes the ability mandatory.

Edited by Mortal Wound
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Posted (edited)
2 hours ago, Mutton said:

I love how once again other armies are just straight stealing rules from Ogres. The eternal punching bag.

Well AoS2 took Sylvaneth teleportation specialties & AoS3 robbed Ossiarchs of their Disciplines to become Commands so it seems a “honored” tradition now and Ogors drew the secret Santa straw.😅

2 hours ago, EntMan said:

Am I reading this right, it looks to me that "more more warpstone bullets" automatically happens if the model is near a Skryre hero and it's no longer a choice of if you want to take the risk?

Fits the vibe that skryre designed it that way so it goes out with a bang to both, eviscerate rival clans AND can’t be turned against themselves afterwards. 😂

Edited by Baron Klatz
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Posted (edited)
15 minutes ago, Baron Klatz said:

Just to note that’s not Vilitch. Curselings in AoS(since 2016 when they got specific lore in fact) are just generic heroes that can be men or women(thus the more androgynous shape) that risen to Tzeentch cult leaders and are blessed with a daemon tumor that enhances their magic and can tell them when anyone is lying.

So it’s a completely blank slate for GW to shape.

 

Thanks didn't know that. I always thought it was the same one from Warhammer. Still a 4+/3+ would have made the warscroll (without knowing the points) perfect.

 

12 minutes ago, CommissarRotke said:

Not sure that's a fair example as the new COS units are supposed to be hardier than the og State Troops (who may not even have shoes??).

True, but in the end they are still basic human troops and state troops, certainly from the more wealthy provinces (equipment wise) are imo of the same level as the Steelhelms.

Edited by Tonhel
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7 minutes ago, Mortal Wound said:

All abilities are optional unless they are Passive or it's otherwise stated that using it is mandatory. You can just elect to not use the 'More More Warpstone Bullets' ability

More-More Warpstone Bullets is only optional if you’re a massive bloody coward. 

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7 minutes ago, CommissarRotke said:

Not sure that's a fair example as the new COS units are supposed to be hardier than the og State Troops (who may not even have shoes??).

Plus they do have full access to duardin-forged equipment(instead of only Empire knights & greatswords getting the privilege) and magic Ironwood shields thanks to Hammerhal Ghyra exports that are lighter than metal but strong as steel(before were reserved only for close Sylvaneth friends like the Rootking duardin or Ghyran knight orders that built their monasteries to Alarielle out of ironwood)

But yeah, they canonically should be a bit stronger & equiped anyway since when Empire State troops march out they usually fight Brayherds & orcs with Maybe a black Orc regiment in it. 
 

Freeguild march out like in Dawncrusades books and immediately get slammed by Greater daemon hosts & Ironjawz hordes which make the old black orc regiment look like a tutorial level on easy mode.

(not factoring in Realm-borne traits like hearty Ghurians who train flesh-eating horses  or Aqshyians who make magic fire rocks part of their diet)

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Posted (edited)
3 hours ago, Neil Arthur Hotep said:

I don't want to antagonize your or anyone else on TGA with this. Everyone here is still really chill in the grand scheme of things. 

The people who post on r/warhammetfantasy on Reddit, though, have really damaged my desire to get into TOW, for example. Like, a new player will post a thread over there asking something like "Do Mortis Engine auras stack? That seems like a fun thing to build around if they do." and be met with "If you tried that kind of ****** my table, I'd throw you out, you WAAC sweatlord. Go back to 40k."

I believe I even saw @JackStreichercatch some hate over there on occasion for really innocuous comments, and you know that he's pretty far from a meta-chasing tournament grinder.

Indeed. I can't remember why but I asked a trivial question HOW DARE I!? Or was it a question of how to make a unit work? XD
The TOW Reddit is a toxic place. The game itself however: Really relaxing and really fun (we're having a good lough most of the time xD) ! :)

Edited by JackStreicher
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Posted (edited)
58 minutes ago, Baron Klatz said:

Plus they do have full access to duardin-forged equipment(instead of only Empire knights & greatswords getting the privilege) and magic Ironwood shields thanks to Hammerhal Ghyra exports that are lighter than metal but strong as steel(before were reserved only for close Sylvaneth friends like the Rootking duardin or Ghyran knight orders that built their monasteries to Alarielle out of ironwood)

But yeah, they canonically should be a bit stronger & equiped anyway since when Empire State troops march out they usually fight Brayherds & orcs with Maybe a black Orc regiment in it. 
 

Freeguild march out like in Dawncrusades books and immediately get slammed by Greater daemon hosts & Ironjawz hordes which make the old black orc regiment look like a tutorial level on easy mode.

(not factoring in Realm-borne traits like hearty Ghurians who train flesh-eating horses  or Aqshyians who make magic fire rocks part of their diet)

Souds great! And while I love the aesthetics of the new CoS mini's. It seems my Steelhelm mini's missed the shipment with that equipment, as their equipment looks rather basic. 😉

You can really sell the AoS background :-), but if everything has such equipment and does stuff like that, nothing feels special anymore. I certainly don't see my Steelhelms in the way you described them.

In TOW I am working on my knightly order units. So also cool stuff and lots of heroic backgrounds ;) 

(Archlector / grandmaster of Ulric, knight of the order of the knights panther, Blazing Sun, Grandmaster of the order of the Blazing Sun, knight of Morr, knight of the White wolf and a reiksguard knight.) (Last Sword Miniatures)

image.png.fb752abe3b4742dfae0e486016ca75ed.png

And these are the start of my first units of halberdiers (Reptilian Overlords mini)

image.png.eca4b6b9e3b84bf96c4b32b0fdb78d18.png

Edited by Tonhel
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46 minutes ago, CommissarRotke said:

Not sure that's a fair example as the new COS units are supposed to be hardier than the og State Troops (who may not even have shoes??).

Shoes give +2 armour.

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Posted (edited)
1 hour ago, Tonhel said:

If a Steelhelm is 4+/4+ with a 4+ save and 1 health. Than a CW surely will 3+/3+ with a 3+ save and 2 health.

For the Curseling I think it would have been better if it was a 4+/3+. The 4+ to hit because the warrior ability of Thomin is gone and he is now complely controlled by Vilitich. So a 4+ to hit is fine, but a 3+ wound would have been better, as he became stronger than before the merging.

Well, the Curseling isn‘t a special character anymore, so it‘s not Vilitch and Thomin but rather supposedly (since they only wound on 4+) „mighty“ sorcerers/acolytes and/or adepts of ze dork arts that have a tretchlet (those Vilitch-esque daemon tumors) fused to them as a result of them dabbling into all kinds of secrets and magic. 
 

Anyways, I think that warrants a cc profile of a normal chaos warrior as these guys are supposed to be mighty and brutal enforcers and they should at least have equal skill with a weapon, even if they started their path as a bookworm (although adept could mean anything in Warhammer).

Edited by MitGas
Grammar
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31 minutes ago, Tonhel said:

Thanks didn't know that. I always thought it was the same one from Warhammer.

Haha, no worries. You’re far from the only one  who didn’t bother with the lore articles that came with it. 😅(nor the Tzeentch vs Lumineth box that had the Curseling get killed because he got surprised that the Aelf leader on the box was only just one Iliatha clone of a thousand that ran a kingdom and surrounded him when he thought he won)

It was funny because they had to use his model for the 2017 art too and you’d read:

”The Curselings are masters of infiltration that can slip amongst the crowds as high cult leaders. These men and women are blessed by Tzeentch to push his schemes at the heart of the fledgling free cities.”

And then just see this absolute monster after that idea it could be a woman high cultist slipping in unnoticed. 😂

Tzeentch_Arcanites_vs_Freeguild_01.png

So it felt a long time coming that we finally got the updated sculpt that matched the AoS lore they envisioned(which since even the Gnarlwoods started as a 2016 lore point in the Ghur/Ironjawz story focuses feels like we’re getting to those early ideas finally)

7 minutes ago, Tonhel said:

You can really sell the AoS background :-), but if everything has such equipment and does stuff like that, nothing feels special anymore. I certainly don't see my Steelhelms in the way you described them.

Well that’s fine. Realms are massive enough you can easily find your local Freeguild scrapping by with bear essentials to hold the line with as much as they can be from the Lendu Ghur city of Brentol(2022 WD flashpoint) which found an ancient forge that let them equip their crusaders with super armor of fused monster bones, rock & steel but light enough for a human to wear if you want troops straight out of Monster Hunter for example.

I was just justifying why they can be stronger humans in-lore since the demands for them are greater and the power level scales are much higher on the Gods vs Monster mythic battlefields of AoS.

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14 minutes ago, Tonhel said:

Souds great! And while I love the aesthetics of the new CoS mini's. It seems my Steelhelm mini's missed the shipment with that equipment, as their equipment looks rather basic. 😉

You can really sell the AoS background :-), but if everything has such equipment and does stuff like that, nothing feels special anymore. I certainly don't see my Steelhelms in the way you described them.

In TOW I am working on my knightly order units. So also cool stuff and lots of heroic backgrounds ;) 

(Archlector / grandmaster of Ulric, knight of the order of the knights panther, Blazing Sun, Grandmaster of the order of the Blazing Sun, knight of Morr, knight of the White wolf and a reiksguard knight.)

image.png.fb752abe3b4742dfae0e486016ca75ed.png

And these are the start of my first units of halberdiers

image.png.eca4b6b9e3b84bf96c4b32b0fdb78d18.png

The sculptor definitely got the GW Empire look right!

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34 minutes ago, Baron Klatz said:

Plus they do have full access to duardin-forged equipment(instead of only Empire knights & greatswords getting the privilege) and magic Ironwood shields thanks to Hammerhal Ghyra exports that are lighter than metal but strong as steel(before were reserved only for close Sylvaneth friends like the Rootking duardin or Ghyran knight orders that built their monasteries to Alarielle out of ironwood)

I get the point, but to me, that shoudn't be enough to have better profiles. I mean, SCE are 3+/3+, they hit with inhuman precision (wink-wink elfs) and with the strength of a monstruous Nightshrieker.

I don't have any problem if some Human Heroes hit with 3+, or even 3+ wound if they have a big axe  (I prefer a point of Rend or Dmg for that stuff, but that's just me), but Steelhelmers are far away from all this elite profiles.

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6 minutes ago, Baron Klatz said:

The Curselings are masters of infiltration that can slip amongst the crowds as high cult leaders. These men and women are blessed by Tzeentch to push his schemes at the heart of the fledgling free cities.”

The new Curseling definitely can‘t infiltrate anything either very well to be fair if we discount magic (which would be the first model‘s choice. The current one is built like a Chaos Warrior and has two heads next to each other - what‘s his disguise? A bodybuilder with a giant hump? He can be stealthy if the guards are blind! 👍
 

 

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