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2 hours ago, Sarouan said:

Otherwise, give an example of a wargame that isn't a boardgame. That will be context.

Warhammer fantasy, AoS first edition, 40K 7th edition, Warhammer  AoS today (arguable, but a board game is defined as needing premarked boards, AoS boards and 40K boards are not marked), Horus Heresy, Warhammer epic (the 15mm scale TT).

There's a reason those are simply called Tabletop Games and not Board games.
On the example of WHF (the same goes for AoS & 40K btw)

  • Scale and Miniatures:

    • Warhammer Fantasy: Involves detailed miniature models representing armies, characters, and terrain. Players often spend significant time assembling and painting these miniatures.
    • Board Games: Typically use pre-made pieces, which are often less detailed and do not require assembly or painting.
  • Gameplay Area:

    • Warhammer Fantasy: Played on large, open tabletops with custom-built or modular terrain pieces. The size and layout of the battlefield can be highly variable.
    • Board Games: Played on a predefined board with fixed spaces, which determines the movement and interaction of game pieces.
  • Rules and Complexity:

    • Warhammer Fantasy: Features complex rules that govern movement, combat, and other interactions. The rules can be extensive and are often detailed in multiple rulebooks and supplements.
    • Board Games: Generally have simpler, more streamlined rules designed to be understood quickly, even if the game itself is strategic.
  • Measurement and Movement:

    • Warhammer Fantasy: Movement and range are measured in inches or centimeters using rulers or measuring tapes. This allows for a high degree of flexibility and realism.
    • Board Games: Movement is typically restricted to a grid or specific paths on the game board.
  • Customization and Strategy:

    • Warhammer Fantasy: Players create custom armies from a wide selection of units, each with unique abilities and statistics. Strategy involves not only battlefield tactics but also army composition and pre-game planning.
    • Board Games: Usually offer a limited number of strategies and predefined setups, though some games allow for strategic depth within these confines.
  • Community and Competitive Play:

    • Warhammer Fantasy: Has a strong community aspect with organized events, tournaments, and hobby clubs. Competitive play often involves a meta-game, where players adapt to popular strategies and counter-strategies.
    • Board Games: While there are board game communities and tournaments, they are generally less focused on long-term strategic planning and customization outside of the game sessions themselves.
Edited by JackStreicher
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18 minutes ago, Nezzhil said:
  Reveal hidden contents

image.png.6be2863a30e3aa4f490964d3f353fe45.png

Rat Leak

Hey yhat complete SG Warhound potato cam

So with im assuming this the new Behemoth 

So what left are New wolf rats, Verminlord, Globadiers, weapon team, leaked Engineer with Warpvolt obliterator, master molder (which could be combined unit with wolf rats), Arch-Warlock & Stormvermin 

Untitleddesign(5).png.56e0b63921b14fcdeee73acb363cfbf3.png

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1 minute ago, Dragon-knight77 said:

Hey yhat complete SG Warhound potato cam

So with im assuming this the new Behemoth 

So what left are New wolf rats, Verminlord, Globadiers, weapon team, leaked Engineer with Warpvolt obliterator, master molder (which could be combined unit with wolf rats), Arch-Warlock & Stormvermin 

Untitleddesign(5).png.56e0b63921b14fcdeee73acb363cfbf3.png

Another reason for the SCE to win. At the point the campaign ends we will have seen all the Skavens but none a single Stormcast 😅

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15 minutes ago, Dragon-knight77 said:

Hey yhat complete SG Warhound potato cam

So with im assuming this the new Behemoth 

So what left are New wolf rats, Verminlord, Globadiers, weapon team, leaked Engineer with Warpvolt obliterator, master molder (which could be combined unit with wolf rats), Arch-Warlock & Stormvermin 

Untitleddesign(5).png.56e0b63921b14fcdeee73acb363cfbf3.png

I thought the missing list would be:

Stormvermin, Weaponteams, Globadiers, Verminlord and Wolfrats.

Edited by Ejecutor
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17 hours ago, Mutton said:

The first time each enemy unit uses a command. So each enemy unit in range has to pay the extra cost. 18" is a massive range. A 36" bubble. It's about 80% of the board vertically and over half of the board horizontally. The Twins will just sit in the middle of the board, behind a bunch of spears or some other tank and project for the whole game. It's easy to get +1 cast in the army, so it won't be that difficult to cast. And the fixed amount of CP gain in 4th means this extra cost is even more debilitating.

This is a BAD ability to have in the game. It's only going to create massive feel-bads and turn Lumineth into the anti-fun army yet again. Total Eclipse could have been reworked to be anything. There's NO REASON it should exist in this way.

No it is "the first time an enemy unit uses a command within 18" of this unit". THat is fairly explicitly a 1 time increase in command point use, provided the user is within the radius.

 

edit, was at work late last night so probably late to the party answering this 😂

Edited by Goatforce
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