Gareth π Posted June 19 Share Posted June 19 No mention of Big Waaagh? Quote Link to comment Share on other sites More sharing options...
Chikout Posted June 19 Share Posted June 19 12 minutes ago, Ejecutor said: Lolz, no Spearhead and we go back to the speculative train. So Two indexes but One book? This is exactly what I've been saying for weeks. It's going to be one battletome with two or possibly three sets of rules in it.Β 2 Quote Link to comment Share on other sites More sharing options...
Snarff Posted June 19 Share Posted June 19 4 minutes ago, Flippy said: I have no intent to ever buy, paint or field a single KB model. KB and IJ have nothing in common if you consider the the general feeling and design of factions. Give me the Ironjawz tome!Β Same! I don't want to play sneaky sadistic Kruleboyz, I want to play stupid brute pig-riding Ironjawz. And if they are separate factions, why is there no Spearhead, boxset, or any other way to buy Ironjawz more cheaply? Every single faction has a Spearhead now, except for Ironjawz, making them a lot more difficult for new players to get into too. 3 Quote Link to comment Share on other sites More sharing options...
Augusto Posted June 19 Share Posted June 19 The Ij spearhead its on its way, we just need to wait some time Quote Link to comment Share on other sites More sharing options...
cyrus Posted June 19 Share Posted June 19 11 minutes ago, Flippy said: The traits are fine - simple & straightforward, fitting the faction. The lack of Spearhead is a real bummer. I can understand the absence of a dedicated box (for now), but the lack of rules is baffling. They could have provided us with the Spearhead army list and the rules - but instead decided to lock the Ironjawz out of the Spearhead game mode. Very poor choice. And then theΒ Orruk Warclans Faction Pack... please, just let it go already. I have no intent to ever buy, paint or field a single KB model. KB and IJ have nothing in common if you consider the the general feeling and design of factions. Give me the Ironjawz tome!Β No spearhead is really a dumb decision !!! Β Quote Link to comment Share on other sites More sharing options...
Ookami Posted June 19 Share Posted June 19 (edited) I guess this can count as a slight confirmation: Quote And while weβve heard rumbling and clattering with a distinctly Gorkish timbre to it, thereβs nothing on the horizon just yet. Keep an eye on Warhammer Community for further Warhammer Age of Sigmar and Spearhead updates. IMO it will be released with IJ battletome (or Warclans oneΒ - doesn't matter). And I have a feeling their battletome will be one of the first after SCE and Skaven. Edited June 19 by Ookami 1 Quote Link to comment Share on other sites More sharing options...
Rachmani Posted June 19 Share Posted June 19 They wonβt release the spearhead ahead of time. Iβd expect Warclans to be a rather early battletome.Β Done well ai couldnβt care less whether itβs one battletome or two. Although I donβt think they donβt combine well. Quote Link to comment Share on other sites More sharing options...
Matrindur Posted June 19 Share Posted June 19 Even if the Spearhead box itself still is a while off they could have still given us the Spearhead rules so existing Ironjawz players can at least play that format. But I guess that was already confirmed as not happening due to the "25 Spearheads" statement. I still hope we might get Ironjawz Spearhead rules via a White Dwarf or online pdf soon and won't have to wait for the Battletome 2 1 Quote Link to comment Share on other sites More sharing options...
Beliman Posted June 19 Share Posted June 19 A lot of high damage attacks. And then, a lot more. Quote Link to comment Share on other sites More sharing options...
Aphotic Posted June 19 Share Posted June 19 Welp, Ironjawz nuked into absolute oblivion. Β Smashing and Bashing gone. MD is one unit once per turn and 3" only. Β Entire army hits on 4's. Radukar will simply laugh at any attempt to kill him if his buff is up. Bonus damage for units is on a dice roll. Β Raise a pyre to their memory, lads and lasses. 1 Quote Link to comment Share on other sites More sharing options...
Flippy Posted June 19 Share Posted June 19 11 minutes ago, Augusto said: The Ij spearhead its on its way, we just need to wait some time But why? GW has been heavily promoting the Spearhead mode (and rightly so!) and, at the same, they have decided to exclude a single faction (even if only for a few months)? How is that even possible? 4 1 Quote Link to comment Share on other sites More sharing options...
Swamp Trogg Posted June 19 Share Posted June 19 Just a little wisdom when it comes to indexes :Β "When everyone is nerfed, no one is."Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Syndromus (or something like that, I don't know, I'm no historian)Β 3 Quote Link to comment Share on other sites More sharing options...
Beliman Posted June 19 Share Posted June 19 3 minutes ago, Aphotic said: Entire army hits on 4's. Better hit than wound. All armies have a generic command to improve hit, but not all armies have a bonus to wound. Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted June 19 Share Posted June 19 4 minutes ago, Flippy said: But why? GW has been heavily promoting the Spearhead mode (and rightly so!) and, at the same, they have decided to exclude a single faction (even if only for a few months)? How is that even possible? Maybe something new is in it.Β 1 Quote Link to comment Share on other sites More sharing options...
Aphotic Posted June 19 Share Posted June 19 Just now, Beliman said: Better hit than wound. All armies have a generic command to improve hit, but not all armies have a bonus to wound. A bonus to hit command is only one unit. Β The entire army has seen a 16.6% reduction in hits, which translates to an even higher reduction in overall output. Losing smashing and bashing leaves IJ units open to being completely annihilated, since they have no ward save to speak of. Β IJ is my first and last AOS army. As of now, they will remain on the shelf. The faction ability is a joke compared to others, and the buffs are fine.... if you can hit. A single -1 to hit effect is a serious strain on the output of the army, and bonus attacks only matter if they land. Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted June 19 Share Posted June 19 (edited) I don't mind the soup as both seem to be given fair attention but it's when a soup tome drops that's going to be not fun. Unless it's a heavy release only one or the other will get shiny new model attention.Β Edited June 19 by Vasshpit Quote Link to comment Share on other sites More sharing options...
Dragon-knight77 Posted June 19 Share Posted June 19 47 minutes ago, Clan's Cynic said: Ironjawz Faction Focus.Β Sylvaneth tomorrow. Β So there no way of collecting ironjawz that suck Guess we stuck with dominion scraps 1 Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted June 19 Share Posted June 19 @Dragon-knight77 Huh? Quote Link to comment Share on other sites More sharing options...
Lucentia Posted June 19 Share Posted June 19 A large segment of the warscrolls in the game are now hitting on 4s, it's a deliberate move that we've seen across the bulk of the faction focuses. I am a little surprised to see Smashing and Bashing vanish, though I suspect some form of it might show up as a warscroll ability or spell, or whatever. Quote Link to comment Share on other sites More sharing options...
Grunbag Posted June 19 Share Posted June 19 (edited) 13 minutes ago, Aphotic said: Welp, Ironjawz nuked into absolute oblivion. Β Smashing and Bashing gone. MD is one unit once per turn and 3" only. Β Entire army hits on 4's. Radukar will simply laugh at any attempt to kill him if his buff is up. Bonus damage for units is on a dice roll. Β Raise a pyre to their memory, lads and lasses. MD is at every turn not only your turn . Β i donβt think they are nuked. Gordrakk is better , save is better , momentum are better , unit now have additional rend against some unit in their warscroll no need waaagh for that. Itβs just different but not worstΒ Edited June 19 by Grunbag Quote Link to comment Share on other sites More sharing options...
Snarff Posted June 19 Share Posted June 19 9 minutes ago, Flippy said: But why? GW has been heavily promoting the Spearhead mode (and rightly so!) and, at the same, they have decided to exclude a single faction (even if only for a few months)? How is that even possible? Yeah it's a dumb decision. Calling Ironjawz a full faction, separate from Kruleboyz, yet still sticking it in the same index and not giving it support for the hot new mode made to help new players get into the game. Kruleboyz are already available relatively cheaply in multiple ways (dominion and the 3rd edition starter sets, Vanguard/Spearhead Orruk Warclans) while Ironjawz basically just got their start collecting discontinued in favour of a Kruleboyz one. Quote Link to comment Share on other sites More sharing options...
madmac Posted June 19 Share Posted June 19 6 minutes ago, Aphotic said: A bonus to hit command is only one unit. Β The entire army has seen a 16.6% reduction in hits, which translates to an even higher reduction in overall output. Losing smashing and bashing leaves IJ units open to being completely annihilated, since they have no ward save to speak of. Β IJ is my first and last AOS army. As of now, they will remain on the shelf. The faction ability is a joke compared to others, and the buffs are fine.... if you can hit. A single -1 to hit effect is a serious strain on the output of the army, and bonus attacks only matter if they land. I mean, at least you're not Mawtribes. Could always be much worse. Quote Link to comment Share on other sites More sharing options...
Beliman Posted June 19 Share Posted June 19 1 minute ago, Aphotic said: The entire army has seen a 16.6% reduction in hits, which translates to an even higher reduction in overall output. Losing smashing and bashing leaves IJ units open to being completely annihilated, since they have no ward save to speak of. That's only if you compare 4.0 to 3.0. -1 hit is an issue, but throwing more dice can solve a but this problem (and IJs seems to have a bucnh of them). Let's see the whole picture, maybe they are bad, but my suggestion is to wait a bit. 3 Quote Link to comment Share on other sites More sharing options...
Grunbag Posted June 19 Share Posted June 19 1 minute ago, Snarff said: Yeah it's a dumb decision. Calling Ironjawz a full faction, separate from Kruleboyz, yet still sticking it in the same index and not giving it support for the hot new mode made to help new players get into the game. Kruleboyz are already available relatively cheaply in multiple ways (dominion and the 3rd edition starter sets, Vanguard/Spearhead Orruk Warclans) while Ironjawz basically just got their start collecting discontinued in favour of a Kruleboyz one. They probably under estimated spearhead and didnβt think they would need to make a spearhead for ironjawz until spearhead become a success with test session . And now they have to make one so it will come later .Β Β maybe in they also took the decision late to split the orruk warclan thatβs why they have a index together .Β Quote Link to comment Share on other sites More sharing options...
Grunbag Posted June 19 Share Posted June 19 At least we have clear confirmation that they are 2 different factions now .Β 1 1 Quote Link to comment Share on other sites More sharing options...
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