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Just now, Nezzhil said:

Omg, always the same... Third edition is third edition, you can not compare any faction at that moment, you use that edition for concepts... Dismounted models existed for Bretonnia, that's a fact. Even ToW Bretonnia infamy army claimed about the old Mortar as a returning old concept.

But these weren't Knights of the realm. As this concept didn't exist before 4th edition. The only thing that was kept after third edition was the name. Everything else changed. They introduced the Arthurian flavour/lady of the Lake and the Grail.

By all regards the dismounted Knights of the Realm introduced with TOW are a new unit. They didn't replace old metals dismounted KotRs as this didn't exist. Afaik since the introduction of KotR, there never was a dismounted variant until TOW.

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Just now, Tonhel said:

But these weren't Knights of the realm. As this concept didn't exist before 4th edition. The only thing that was kept after third edition was the name. Everything else changed. They introduced the Arthurian flavour/lady of the Lake and the Grail.

By all regards the dismounted Knights of the Realm introduced with TOW are a new unit. They didn't replace old metals dismounted KotRs as this didn't exist. Afaik since the introduction of KotR, there never was a dismounted variant until TOW.

Okay, you are contradicting GWs when they claim that they used old orcs to design Kruleboyz because they didn't exist at that time.

Dismounted Knights existed. That's a fact.

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Just now, Nezzhil said:

Okay, you are contradicting GWs when they claim that they used old orcs to design Kruleboyz because they didn't exist at that time.

Dismounted Knights existed. That's a fact.

I have no clue about Kruleboyz. GW contradicts themself constantly. 😃

For Bretonnian until third it was a copy of the Empire. It's unique identity was introduced after third. Afaik it was a big part of the lore that knights of the Realm and upwards looked down on fighting dismounted.

I.e if The Empire gets with their Arcane Journal a dismounted Reiksguard unit or a dismounted knight unit. This is not a new unit, as this indeed existed before and had metal mini's that were intended for it. The old dismounted Reiksguard mini's. So no new unit.

But with Bretonnia it is a new unit. The new plastics didn't replace anything.

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1 hour ago, Nezzhil said:

First impression of Destruction Factions:

- Ironjawz: The Stormcast or Slaves of Destruction. Big elite units and big support units that make them really strong. The problem is the low number of models, that make OC really hard.

- Kruleboyz: A fresh surprise, the casino army but each win is a big buff or debuff. It is really hard to play against them if your rival is a good player. They are the wardens of the Mystic Shield.

- Sons of Behemat: The same but polished. It is hard to mantain the OC if your Mega are wounded but you hit harder than before. Each Gargant have his role.

- Ogor Mawtribes: It is hard to explain, good warscrolls with others really bad. Not so spicy and you don't have a bunch of tools like Ironjawz. Maybe gluttons, plastic hunter, wizards and Beastclaw plastic models are the way to play. It is pretty clear that they don't want to sell some old models.

- Gloomspite Gitz: My main army. Say goodbye to the "mono list". Squigs are bullets. Moonclan are not strong, Spiderfang are support pieces. Troggoths require support for OC or tactics. I am so sorry for all the lads that only want to play a thematic army. If you try to play only one part is like returning to second edition book.

Yes, Gitz feels like it lost a lot of the flavor for me. I started with Squigs and then added more trolls until I was mainly trolls. Trolls feel like the part that are least changed, but I might be a problem.

Until the points are out and I have played a couple of games in I won't leave a final judgment, but it feels like Gitz lost a lot and didn't get much as compensation.

This is of course something that other factions also have suffered from, but with not completely objective eyes it feels Gitz might have gotten hit harder. 

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1 hour ago, Nezzhil said:

First impression of Destruction Factions:

- Ironjawz: The Stormcast or Slaves of Destruction. Big elite units and big support units that make them really strong. The problem is the low number of models, that make OC really hard.

- Kruleboyz: A fresh surprise, the casino army but each win is a big buff or debuff. It is really hard to play against them if your rival is a good player. They are the wardens of the Mystic Shield.

- Sons of Behemat: The same but polished. It is hard to mantain the OC if your Mega are wounded but you hit harder than before. Each Gargant have his role.

- Ogor Mawtribes: It is hard to explain, good warscrolls with others really bad. Not so spicy and you don't have a bunch of tools like Ironjawz. Maybe gluttons, plastic hunter, wizards and Beastclaw plastic models are the way to play. It is pretty clear that they don't want to sell some old models.

- Gloomspite Gitz: My main army. Say goodbye to the "mono list". Squigs are bullets. Moonclan are not strong, Spiderfang are support pieces. Troggoths require support for OC or tactics. I am so sorry for all the lads that only want to play a thematic army. If you try to play only one part is like returning to second edition book.

The bad moon gave me a double post..

Edited by Boingrot Bouncer
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6 minutes ago, Tonhel said:

I have no clue about Kruleboyz. GW contradicts themself constantly. 😃

For Bretonnian until third it was a copy of the Empire. It's unique identity was introduced after third. Afaik it was a big part of the lore that knights of the Realm and upwards looked down on fighting dismounted.

I.e if The Empire gets with their Arcane Journal a dismounted Reiksguard unit or a dismounted knight unit. This is not a new unit, as this indeed existed before and had metal mini's that were intended for it. The old dismounted Reiksguard mini's. So no new unit.

But with Bretonnia it is a new unit. The new plastics didn't replace anything.

Okay, end of the debate. You are the Loremaster of GW. It doesn't matter the interviews to designers or anything, you are the only one elected by yourself to establish what is everything. I will avoid to text you anything related to Old World anymore, it is impossible to talk with you and the only thing I obtain are warnings. Please, avoid to respond me anything related to Old World, you will not get any respond of me.

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26 minutes ago, Tonhel said:

I have no clue about Kruleboyz. GW contradicts themself constantly. 😃

For Bretonnian until third it was a copy of the Empire. It's unique identity was introduced after third. Afaik it was a big part of the lore that knights of the Realm and upwards looked down on fighting dismounted.

I.e if The Empire gets with their Arcane Journal a dismounted Reiksguard unit or a dismounted knight unit. This is not a new unit, as this indeed existed before and had metal mini's that were intended for it. The old dismounted Reiksguard mini's. So no new unit.

But with Bretonnia it is a new unit. The new plastics didn't replace anything.

Actually, looking for the metal Knights on Foot that I was pretending to point out I think I saw those Foot Reiksguard minis 😅

Edited by Ejecutor
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I think a similar example to this Brettonia discussion in AoS would be CoS (CoS again, sorry is the faction I know the most).

We had the Excelsior Warpriest. Then it disappeared. If we have another miniature released fitting that War Priest role it would be an early introduced concept, even if it disappeared over time or even if he loses its Gryph-hound.

What makes it a returning concept for me is that we had it in the past, without its lore implications. There can be changes, as everything evolves, but the concept was there earlier, so I wouldn't call it a new mini, but a reimagined/ resculped one.

Edited by Ejecutor
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11 hours ago, Dragon-knight77 said:

Apparently in 4chan they saying that  

Warp Grinder dead along with Censer bearer & Gutter runer

Warp Grinders Have Amazing Idle Animations - YouTube

but Doom-flayer are still around (so is acolytes) 

See Total War: Warhammer 2's new doom flayers in action | PC Gamer

>Corruptor prayers: 13" range, rest of battle any time target move they take D3 mw. Re-roll chants. Last prayer is 2D3 MW. Can continue to use these throughout the game and once per turn if a Pestilens priest rolls a 6 on a prayer you pop one off.
>Plague Monks have the same profile as Clanrats, but a 6+ save and do mortals when they die on a roll of 6.
>Deceiver has a min 4 redeploy for Eshin Infantry ability.
>Deathmaster had a run and charge/shoot for Eshin units within 12" including himself. He has hit rolls of 1-4 always miss him and then run + charge/shoot (which also applies to him). Crit auto wound on shooting, crit mortals on melee.
>Night Runners still have shooting and the redeploy.
>Bombardier no longer a wizard; weapon profile is 18", 2 att, 4+,3+,-1, D6 anti-infantry 1, can overcharge to make the missile d3+3 damage. +1 to hit shooting into 10 or more models.
>Arch-warlock down to wizard 1, no storm but skryre units wholly within 13" ignore the -1 to hit for using covering fire. 4+ save. Gauntlet is 6, 2+,4+,-2,1, shoot in combat.

I wish they went full Skryre with Skaventide and Skaven refresh in general.

I find this concept very original and cool 

 

maxresdefault.jpg

 

While I find  clanrats  really plain and "boring" in a a way 

pDusoyov06MlqvJW.jpg

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28 minutes ago, Jetlife said:

I definitely feel these next two weeks are going to die down hype. Everyone just awaiting the indexes and app. They should have dropped the app this week with core rules so people could mess around with it and then unlocked indexes next week. 

Everyone on vacation where I am at, thinking about it it not really the best time to release stuff in the USA

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47 minutes ago, Vasshpit said:

Snarlfang warscroll, please?

I still haven't found that one anywhere yet. 

Movement 12.

Rule: Redeploy. One time per turn in the enemy phase if they are not in battle they can move a D6 and cannot end the movement in battle.

**Think I am just translating what he says and I have no clue about playing the game**

Source (Spanish): 

 

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