sandlemad Posted July 10 Share Posted July 10 6 minutes ago, Snarff said: Beasts of Chaos battletome seems to leave them open for return. They're diminished but not defeated, and Ghorraghan Khai escaped with a piece of Morghur. 'The realms had not yet glimpsed the last of Morghur - or his worshippers.' Definitely. There’s stuff at the start about how the beastmen were effectively shattered at the end of the era of the beast and have become a more minor power in the forests, “licking their wounds and waiting for their prey to expose their throat” but that’s rather more generic and as expected. The Morghur mentions feel like they have more promise. Actually, one other interesting note: apparently the chaos gods rushed in to sweep up as many beastmen as possible to be Slaangors, Tzaangors and Pestigors (interesting mention). Could be nothing but it’s quite heavy on the beastmen being basically used as pawns and a distraction in the lead up to the hour of ruin. 2 Quote Link to comment Share on other sites More sharing options...
Dragon-knight77 Posted July 10 Share Posted July 10 11 minutes ago, Snarff said: Beasts of Chaos battletome seems to leave them open for return. They're diminished but not defeated, and Ghorraghan Khai escaped with a piece of Morghur. 'The realms had not yet glimpsed the last of Morghur - or his worshippers.' A little too Phoenicium in my taste but hey they still around not completely whipe Wonder how well supported Beastmen going to be in TOW since that was the trade off Quote Link to comment Share on other sites More sharing options...
pnkdth Posted July 10 Share Posted July 10 Can someone confirm if that stuff copy/pasted from the existing BoC tome? Seeing as they probably are preparing it for legends (since no one else got lore bits tied to their index). Quote Link to comment Share on other sites More sharing options...
Dragon-knight77 Posted July 10 Share Posted July 10 3 minutes ago, sandlemad said: Actually, one other interesting note: apparently the chaos gods rushed in to sweep up as many beastmen as possible to be Slaangors, Tzaangors and Pestigors (interesting mention). Could be nothing but it’s quite heavy on the beastmen being basically used as pawns and a distraction in the lead up to the hour of ruin. So yeah it possible they taking the Total war direction of showing off mono-god beastmen (Pestigors, khorngors ect) and possibly even god marked ones like khorne minotaurs Quote Link to comment Share on other sites More sharing options...
sandlemad Posted July 10 Share Posted July 10 2 minutes ago, pnkdth said: Can someone confirm if that stuff copy/pasted from the existing BoC tome? Seeing as they probably are preparing it for legends (since no one else got lore bits tied to their index). The background for the individual units looks to be close to that in the existing battletome but there’s a page at the start and then some details about Morghur which make explicit reference to Kragnos being captured and the Hour of Ruin, so they’re firmly new. It’s the same kind of approach as with the Sacrosanct. 1 1 Quote Link to comment Share on other sites More sharing options...
GenericEdgyName Posted July 10 Share Posted July 10 I just read through the rules for Disciples of Tzeentch as they're one of my 3 armies and honestly, Tzaangor seem kinda viable so that's the new Beasts of Chaos faction, everyone! Rejoice for the horde of 30 birdy boys seems playable 2 Quote Link to comment Share on other sites More sharing options...
cyrus Posted July 10 Share Posted July 10 29 minutes ago, Dragon-knight77 said: A little too Phoenicium in my taste but hey they still around not completely whipe Wonder how well supported Beastmen going to be in TOW since that was the trade off Beastmen really belong to the forests of the old world and they are the ancestral enemy of wood elves : so I am sure they will do fine in ToW . I hope that Pestigors and Khornegors will be realeased in AoS sooner than later . Quote Link to comment Share on other sites More sharing options...
TrawlingCleaner Posted July 10 Share Posted July 10 I watched Rob's stream on the Slaves to Darkness but not all the info went in but holy moley, my weirdo himbos have had a massive glowup. All the 'Roids and the Marshal are massively improved! And Oaths stayed for the Darkoath units too! Quote Link to comment Share on other sites More sharing options...
Kronos Posted July 10 Share Posted July 10 1 minute ago, cyrus said: Beastmen really belong to the forests of the old world and they are the ancestral enemy of wood elves : so I am sure they will do fine in ToW . I hope that Pestigors and Khornegors will be realeased in AoS sooner than later . Beastmen absolutely belong in the Old World. I do think they were a welcome addition to the Realms much in way that Lizardmen, Night Goblins, Orcs, ogres, Vampires, Other Undead, Most of the Empire and The rest of Chaos iNcluding those pesky Rats. I’d have liked to have seen the range not only refreshed, but expanded with Gavespawn. *Looks over the horizon fondly with tears in his eyes of what could have been*. 2 Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted July 10 Share Posted July 10 36 minutes ago, pnkdth said: Can someone confirm if that stuff copy/pasted from the existing BoC tome? Seeing as they probably are preparing it for legends (since no one else got lore bits tied to their index). The only ones with lore in their BTs are the retired factions (Sacrosanct, BoC and BS). 1 Quote Link to comment Share on other sites More sharing options...
mawhis117 Posted July 10 Share Posted July 10 The Fate of the Beasts of Chaos - from today's Battletome. Clutching at straws a bit, but it sounds like the Gavespawn might make it back eventually 6 1 4 Quote Link to comment Share on other sites More sharing options...
Clan's Cynic Posted July 10 Share Posted July 10 I guess one possible avenue is of approach is seeing brand new Beastmen-esq units as part of Slaves To Darkness, in a similar vein to things like the Warcry beasties and Ogroids. That is assuming they don't pull the curtain back on a full, AoS-exclusive Beasts range in a few years. 8 Quote Link to comment Share on other sites More sharing options...
Matrindur Posted July 10 Share Posted July 10 (edited) 6 minutes ago, Clan's Cynic said: I guess one possible avenue is of approach is seeing brand new Beastmen-esq units as part of Slaves To Darkness, in a similar vein to things like the Warcry beasties and Ogroids. That is assuming they don't pull the curtain back on a full, AoS-exclusive Beasts range in a few years. I could very much see a redesigned AoS version of Beasts. As long as the old version was around they couldn't drastically redesign them. For example they can't really go "Alright Beasts are all some variation of flying monster now" as that would go against what they are as a faction currently. But now that it would officially be a new faction they can do whatever they want while still giving us BoC in a sense. So if they want to bring BoC back as a Bird of Chaos they could do that and just say they adapted in the wilderness. Of course I would still prefer just getting both but oh well. Edited July 10 by Matrindur 3 Quote Link to comment Share on other sites More sharing options...
mawhis117 Posted July 10 Share Posted July 10 7 minutes ago, Clan's Cynic said: I guess one possible avenue is of approach is seeing brand new Beastmen-esq units as part of Slaves To Darkness, in a similar vein to things like the Warcry beasties and Ogroids. That is assuming they don't pull the curtain back on a full, AoS-exclusive Beasts range in a few years. Ghorraghan Khai escaping with the last small piece of the Witherdwell makes me think that a dedicated Gavespawn faction is a definite possibility down the line - especially since the free "Burning of Ohm-Mat" PDF for horus heresy contains descriptions of eight Aetheric Dominions (Chaos Gods), one of which, "Formless Distortion", sounds a lot like Morghur: Quote Even as Daemons manifest as obscene parodies of mortal forms, the true essence of Chaos is endlessly shifting and unknowable, twisting, changing and perverting everything it touches. Some Daemons who crossed the veil into realspace embodied this ceaseless distortion to its fullest extent, shaping themselves into roiling agglomerations of immaterial flesh and bone, for whom death was simply one component of the eternal metamorphosis they would inflict upon the material world. https://www.warhammer-community.com/wp-content/uploads/2023/03/JXRAKYvl3BrGbGjD.pdf - from Page 12 Quote Link to comment Share on other sites More sharing options...
TrawlingCleaner Posted July 10 Share Posted July 10 (edited) 9 minutes ago, Matrindur said: I could very much see a redesigned AoS version of Beasts. As long as the old version was around they couldn't drastically redesign them. For example they can't really go "Alright Beasts are all some variation of flying monster now" as that would go against what they are as a faction currently. But now that it would officially be a new faction they can do whatever they want while still giving us BoC in a sense. So if they want to bring BoC back as a Bird of Chaos they could do that and just say they adapted in the wilderness. Of course I would still prefer just getting both but oh well. This is my guess too and that TOW sped up the departure, although I wish GW would just be open about it like they were with Sisters and TOW and just say "they're coming, just not for a while" 🤷♂️ Edited July 10 by TrawlingCleaner 1 Quote Link to comment Share on other sites More sharing options...
Thalassic Monstrosity Posted July 10 Share Posted July 10 38 minutes ago, GenericEdgyName said: I just read through the rules for Disciples of Tzeentch as they're one of my 3 armies and honestly, Tzaangor seem kinda viable so that's the new Beasts of Chaos faction, everyone! Rejoice for the horde of 30 birdy boys seems playable Honestly, I'm glad. I have a bunch of Tzaangor - that I still can't find in my pile! - that I've been hoping would be good for ages now. Ironic that the Tzeentch kit you can't get away from is lurking somewhere unseen amongst my collection. Quote Link to comment Share on other sites More sharing options...
Garrac Posted July 10 Share Posted July 10 WHY DO THE MONKEYS HAVE GOOD RULES???? DAMN YOU, JAMES WORKSHOP!!!!! 6 Quote Link to comment Share on other sites More sharing options...
PraetorDragoon Posted July 10 Share Posted July 10 14 minutes ago, Garrac said: WHY DO THE MONKEYS HAVE GOOD RULES???? DAMN YOU, JAMES WORKSHOP!!!!! Because James loves you. Quote Link to comment Share on other sites More sharing options...
Acrozatarim Posted July 10 Share Posted July 10 Pretty happy with Skaven overall, especially given all the extra stuff we expect them to get in the next wave. Pestilens feels the pain of losing the plague priest and of plague monks feeling oddly undercooked, while Eshin definitely feels the loss of Gutter Runners (and I'd love to see them and Death Runners all added in a future Eshin wave) but Night Runners seem actually pretty good? Quote Link to comment Share on other sites More sharing options...
Periophtalmus Posted July 10 Share Posted July 10 1 hour ago, Dragon-knight77 said: A little too Phoenicium in my taste but hey they still around not completely whipe Wonder how well supported Beastmen going to be in TOW since that was the trade off Yeah, this is litterally the same plot as Phoenicium : they lost but one guy escaped with a piece of their god so they can somehow return one day if GW wants. 1 Quote Link to comment Share on other sites More sharing options...
Snarff Posted July 10 Share Posted July 10 2 minutes ago, Periophtalmus said: Yeah, this is litterally the same plot as Phoenicium : they lost but one guy escaped with a piece of their god so they can somehow return one day if GW wants. Disagree. Phoenicium is setting up for the Lumineth Zenith temple (by having Lumineth take the Ur-Phoenix's flame), and the entire city was wiped out. BoC are still a threat in remote corners of the realms, and their main named character survived with a piece of Morghur explicitly. 9 Quote Link to comment Share on other sites More sharing options...
MitGas Posted July 10 Share Posted July 10 Internal balance seems weird at times. I just looked at Slaves and Tzeentch but there are some units that feel like pretty bad picks. Gaunt Summoner on foot... who's gonna take that one? What a waste of a warscroll spell. Tzaangors are ok, at least better than Acolytes and Pinks, but looking at Slaves, I'm not sure if Chaos Warriors don't simply outperform them as troops so what's there really to rave about? The spell lores for Tzeentch are extremely lackluster which is the icing on the middlefinger-cake. I'm certainly not any happier than I was before. The ONLY good things are the stronger Gaunt on Disc and that my beloved Enlightened weren't fully destroyed. Slaves are definitely the much, much, MUCH better army. 1 Quote Link to comment Share on other sites More sharing options...
Hollow Posted July 10 Share Posted July 10 12 minutes ago, MitGas said: I'm certainly not any happier than I was before. I thought AoS was "Dead" to you? Why are you continuing to read content for a system that is Dead to you? Quote Link to comment Share on other sites More sharing options...
MitGas Posted July 10 Share Posted July 10 Just now, Hollow said: I thought AoS was "Dead" to you? Why are you continuing to read content for a system that is Dead to you? 4th ed I said. Why do you clown annoy me? Begone! 1 Quote Link to comment Share on other sites More sharing options...
Thalassic Monstrosity Posted July 10 Share Posted July 10 1 hour ago, Garrac said: WHY DO THE MONKEYS HAVE GOOD RULES???? DAMN YOU, JAMES WORKSHOP!!!!! I took the most Eshin-y Clanrats and sculpted some ragged capes on them, using this as a guide: https://youtu.be/UMyspgwK_R0?si=PvDmNqQ9h-xd-L0L Quote Link to comment Share on other sites More sharing options...
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