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The Rumour Thread


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23 minutes ago, Sarouan said:

Oh I'm not talking about that, I'm saying I'm afraid we won't be able to build a Warcry band picking miniatures from different units of our AoS collection like before. We'll have to follow a specific Warcry box for that.

In my experience playing warcry with the specific warcry squads as opposed to the AoS faction packs has always been the better play experience, so I wouldn't be too disappointed by that change personally, but I recognise it's a frustrating move from a more general audience standpoint.

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9 minutes ago, Lucentia said:

In my experience playing warcry with the specific warcry squads as opposed to the AoS faction packs has always been the better play experience, so I wouldn't be too disappointed by that change personally, but I recognise it's a frustrating move from a more general audience standpoint.

So far Warcry has been going down the opposite path compared to AoS regarding allies and mixing of factions, which is extremely prevalent in Warcry. It would be surprising to me to see that change, since Warcry seems to be building its gameplay identity on deliberately using different mechanics than AoS in a lot of places (alternating activations and strenght/toughness being two major examples). And with Spearhead being a thing now, which really is just small scale AoS with fixed lists, I personally don't see a good reason for GW to want to push Warcry into the same space.

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7 minutes ago, Lucentia said:

In my experience playing warcry with the specific warcry squads as opposed to the AoS faction packs has always been the better play experience, so I wouldn't be too disappointed by that change personally, but I recognise it's a frustrating move from a more general audience standpoint.

Also most of the outcry I saw for Kill Team was for the for the team rotation and not so much for the compendium teams. 

The biggest complain about compendium teams was that some factions won't have any Kill Teams at all and that wouldn't be as big of a problem in Warcry as in 40k since we 1. simply don't have as many factions and 2. most factions already have a warband.
I think the only ones still missing one are Idoneth, Kharadron, Skaven, Gloomspite, Ironjawz of you split up Warclans and Slaanesh Hedonites if you don't count the first chaos only season. 
So only 6 Warbands which can easily be done in a single season.

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12 minutes ago, Lucentia said:

In my experience playing warcry with the specific warcry squads as opposed to the AoS faction packs has always been the better play experience, so I wouldn't be too disappointed by that change personally, but I recognise it's a frustrating move from a more general audience standpoint.

It's frustrating for players who used the compedium that way, yes. For new players coming with next edition, it will not have the same impact for sure : they'll simply follow the rules they'll learn to play with.

It's indeed easier to balance that way, but also gathering sale datas more easily for the game itself.

I will still keep playing, but I would still be sad if there would be less options than before to gather your band.

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4 minutes ago, Sarouan said:

It's indeed easier to balance that way, but also gathering sale datas more easily for the game itself.

Thats another good point, GW has started splitting their games up way more in the last few years with no overlapping kits, just look at TOW and AoS or HH and 40k. Wouldn't be surprising if Warcry is also affected by that.

Though you can still use the Warcry warbans in AoS and I'm pretty sure that will stay that way but they might still not want any "AoS models" in Warcry

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2 minutes ago, Matrindur said:

Thats another good point, GW has started splitting their games up way more in the last few years with no overlapping kits, just look at TOW and AoS or HH and 40k. Wouldn't be surprising if Warcry is also affected by that.

Though you can still use the Warcry warbans in AoS and I'm pretty sure that will stay that way but they might still not want any "AoS models" in Warcry

I think Warcry will go in the exact opposite direction and will be closer to Kill Team, where all their kits have direct usage in AoS as refreshed units. but probably you are right about the other way around. No AoS into Warcry.

Edited by Ejecutor
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14 minutes ago, Matrindur said:

Also most of the outcry I saw for Kill Team was for the for the team rotation and not so much for the compendium teams. 

The biggest complain about compendium teams was that some factions won't have any Kill Teams at all and that wouldn't be as big of a problem in Warcry as in 40k since we 1. simply don't have as many factions and 2. most factions already have a warband.
I think the only ones still missing one are Idoneth, Kharadron, Skaven, Gloomspite, Ironjawz of you split up Warclans and Slaanesh Hedonites if you don't count the first chaos only season. 
So only 6 Warbands which can easily be done in a single season.

Yeah the team rotation is honestly the bigger loss. It's basically telling Eldar Players they have to ditch their Corsairs for Striking Scorpions because that's the new hotness, for example. Right now most AoS armies only have a single Warcry band (or none) so that part won't hit as hard, but the rotation down the road won't be much fun.

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5 minutes ago, Matrindur said:

Thats another good point, GW has started splitting their games up way more in the last few years with no overlapping kits, just look at TOW and AoS or HH and 40k.

The big difference between TOW and Warcry in relation to AoS, however, is that ToW and HH both lie with the Specialist Games studio, while Warcry, AoS and 40k are all under Citadel. Generally, GW only seems to have a problem with letting models overlap between internally competing studios, but not for games within the same studio.

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1 minute ago, Neil Arthur Hotep said:

The big difference between TOW and Warcry in relation to AoS, however, is that ToW and HH both lie with the Specialist Games studio, while Warcry, AoS and 40k are all under Citadel. Generally, GW only seems to have a problem with letting models overlap between internally competing studios, but not for games within the same studio.

Well they also removed nearly all Underworlds Warbands from AoS and already did the split for Kill Team

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8 minutes ago, Ejecutor said:

But now they are coming back. It is a weird time to guess what will happen.

For UW, I think GW just didn't want to commit to keeping most of the warbands in stock by giving supported rules to models people literally can't buy except 2ndhand. They can still selectively bring warbands back by putting them in battletomes, but overall I don't expect anyone to trust any given band to have a long lifespan in AoS proper, which is pretty much what they wanted.

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5 minutes ago, madmac said:

For UW, I think GW just didn't want to commit to keeping most of the warbands in stock by giving supported rules to models people literally can't buy except 2ndhand. They can still selectively bring warbands back by putting them in battletomes, but overall I don't expect anyone to trust any given band to have a long lifespan in AoS proper, which is pretty much what they wanted.

That's my read on the Underworlds situation, as well. I believe the original plan for Underworlds was to have the game be heavily rotation based (kind of like MtG Standard), and when they decided to give UW warbands AoS warscrolls down the line that kind of clashed with this early decision and started to become problematic when UW warbands started to rotate out of production.

There is nothing stopping GW from treating select UW warbands as permanent additions to the AoS lineup going forward, though. They just need to go into it with that expectations and they are no different from any other kits.

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20 minutes ago, Ejecutor said:

But now they are coming back. It is a weird time to guess what will happen.

Lead times are an interesting thing. Its possible that when the indexes were created the idea was to remove the underworlds bands from production, but when the codex round came some people succesfully lobbied to make the underworlds bands part of the regular production range.

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1 minute ago, Nezzhil said:

Spiel Essen is the event, with the Golden Demon it is the perfect place to show the new generation of Underworlds.

It is the same day as the Warhammer Day, according to Elarin. We need to get confirmation on how they will do the preview that day.

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We also still don't have enough examples to actually make a verdict about the underworlds situation. For Skaven the Plaguepack coming back made perfect sense since they simply don't have another Plague Priest on foot in plastic but Skittershank's Clawpack or Spiteclaw's Swarm didn't come back since there already is a plastic Deathmaster and Clawlord.

Stormcast will be interesting as there already is another Knight Arcanum model so will need the codex to see how they use Domitans Stormcoven but they might have brought them back to fill out the magic part of the army they just cut off.

Any future Warbands coming back will be way more telling

Edited by Matrindur
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2 minutes ago, Matrindur said:

We also still don't have enough examples to actually make a verdict about the underworlds situation. For Skaven the Plaguepack coming back made perfect sense since they simply don't have another Plague Priest on foot in plastic but Skittershank's Clawpack or Spiteclaw's Swarm didn't come back since there already is a plastic Deathmaster and Clawlord.

Stormcast will be interesting as there already is another Knight Arcanum model so will need the codex to see how they use Domitans Stormcoven but they might have brought them back to fill out the magic part of the army they just cut off.

Any future Warbands coming back will be way more telling

Or even whether they decide to universally give new Underworlds warbands AoS warscrolls or not. I don't think that's a certainty at all right now. Both the Plague Pack and Storm Coven are suitably generic and fill a niche, but I don't think that is a guarantee for all upcoming warbands.

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10 minutes ago, Matrindur said:

We also still don't have enough examples to actually make a verdict about the underworlds situation. For Skaven the Plaguepack coming back made perfect sense since they simply don't have another Plague Priest on foot in plastic but Skittershank's Clawpack or Spiteclaw's Swarm didn't come back since there already is a plastic Deathmaster and Clawlord.

Stormcast will be interesting as there already is another Knight Arcanum model so will need the codex to see how they use Domitans Stormcoven but they might have brought them back to fill out the magic part of the army they just cut off.

Any future Warbands coming back will be way more telling

Except for the plague priest on foot that you get when you build a screaming bell.

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16 minutes ago, Ejecutor said:

It is the same day as the Warhammer Day, according to Elarin. We need to get confirmation on how they will do the preview that day.

This^ plus W day normally is unaffected by other events, could be hosted at spiel but most likely is online and has no meaning to spiel  

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10 minutes ago, Deakz28 said:

This^ plus W day normally is unaffected by other events, could be hosted at spiel but most likely is online and has no meaning to spiel  

Mi bet is Spiel will have a warcom article or two for coverage but all the news will come from a pre recorded W Day preview.

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12 minutes ago, Neil Arthur Hotep said:

Kind of not a great solution, though, having to buy a centerpiece kit to get access to a foot hero.

Yes, DoK players, you are allowed to complain now.

And Fyreslayers.

But nevertheless, the model exists, is in plastic, and is still being sold by GW.

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28 minutes ago, Matrindur said:

We also still don't have enough examples to actually make a verdict about the underworlds situation. For Skaven the Plaguepack coming back made perfect sense since they simply don't have another Plague Priest on foot in plastic but Skittershank's Clawpack or Spiteclaw's Swarm didn't come back since there already is a plastic Deathmaster and Clawlord.

Stormcast will be interesting as there already is another Knight Arcanum model so will need the codex to see how they use Domitans Stormcoven but they might have brought them back to fill out the magic part of the army they just cut off.

Any future Warbands coming back will be way more telling

Probably the next one are they with STD battletome 

From US webstore 

O4PX3Go.jpeg

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