chosen_of_khaine Posted October 27, 2019 Share Posted October 27, 2019 (edited) 4 minutes ago, Nasnad said: Is it correct that the relentless discipline points don't carry over between battle rounds? have been hearing differently from different reviews of the battletome Unfortunately, yes. "When you generate your relentless discipline points at the start of the battle round, any that you had left over from the previous battle round are lost." Straight from the book. 3 minutes ago, Heijoshin said: It affects both wounds and mortal wounds, as per the reading here: https://youtu.be/Whg32GhCqVE?t=1169 I do have a question about this very spell though: Does this stack with the 6+ after save the whole army gets? So roll for the 5+ and then after roll the 6+ afterwards? (Same question for all the combonations of wound negation there is with the general army trait. He misread it, it only affects mortal wounds. You can look at it yourself if you zoom in. And yes, all save-after-save rolls stack in the way you described. Edited October 27, 2019 by chosen_of_khaine 1 Link to comment Share on other sites More sharing options...
Heijoshin Posted October 27, 2019 Share Posted October 27, 2019 6 minutes ago, chosen_of_khaine said: He misread it, it only affects mortal wounds. You can look at it yourself if you zoom in. And yes, all save-after-save rolls stack in the way you described. You are right! I thought I could rely on someone reading from a book Thanks for the clarification on the stacking as well! 1 Link to comment Share on other sites More sharing options...
christophe Posted October 27, 2019 Share Posted October 27, 2019 No archer as a 3rd battline is such a missed opportunity... Link to comment Share on other sites More sharing options...
Overread Posted October 27, 2019 Share Posted October 27, 2019 8 minutes ago, christophe said: No archer as a 3rd battline is such a missed opportunity... Design wise I don't know if they need them. The troops themselves are tough enough without letting them be a screen for archers. As it stands archers could easily be a bit too powerful to add or could end up too weak to consider taking over close combat troops or the trebuchet. Visually though I really agree and would have loved to see some archers. Either foot or (and) on mounted back. I don't think we'd have a chance of seeing any though until 3.0 and a new Battletome to adjust the balance of the faction. Link to comment Share on other sites More sharing options...
Sandor Posted October 27, 2019 Share Posted October 27, 2019 Trying to build some lists with a bit of variety. What do you think of this: Legion: Petrifex Elite LEADERS Boneshaper (130) Liege-Kavalos (200) Soulmason (140) BATTLELINE 20 Mortek Guard (260) 20 Mortek Guard (260) 5 Kavalos Deathriders (180) BEHEMOTH Gothizzar Harvester (200) ARTILLERY Mortek Crawler (200) OTHER UNITS 3 Necropolis Stalkers (200) 3 Immortis Guard (200) ENDLESS SPELLS Bone-tithe Shrieker (30) 2000pts 1 Link to comment Share on other sites More sharing options...
Overread Posted October 27, 2019 Share Posted October 27, 2019 @Sandor don't forget weapons. Deathriders and Mortek both have spears and swords as options. Link to comment Share on other sites More sharing options...
Sandor Posted October 27, 2019 Share Posted October 27, 2019 Just now, Overread said: @Sandor don't forget weapons. Deathriders and Mortek both have spears and swords as options. Spears on mortek guard. Swords on deathriders. I also didn’t assign command trait and artefact. But i mean, that i need to know the army more to know what will be the best options. but i think there is farily much room for a lot of different models. Of course id you take katakros, you’ve already spent 1/4 your points, but this is not bad, and you could easily swap immortis to stalkers or an extra harvester. Link to comment Share on other sites More sharing options...
Nasnad Posted October 27, 2019 Share Posted October 27, 2019 2 minutes ago, Sandor said: I also didn’t assign command trait and artefact. But i mean, that i need to know the army more to know what will be the best options. Without a battalion you are kinda stuck with the artifact and command ability anyway Link to comment Share on other sites More sharing options...
Sandor Posted October 27, 2019 Share Posted October 27, 2019 8 minutes ago, Nasnad said: Without a battalion you are kinda stuck with the artifact and command ability anyway I know, but i could have assigned them. Link to comment Share on other sites More sharing options...
Sandor Posted October 27, 2019 Share Posted October 27, 2019 (edited) Here’s a go on another list with Katakros: Legion: Mortis Praetorians LEADERS Katakros (500) - General Boneshaper (130) Soulmason (140) Arch Kavalos Zandtos (220) BATTLELINE 20 Mortek Guard (260) - Spears 10 Mortek Guard (130) - Swords 10 Mortek Guard (130) - Swords OTHER UNITS 2 Morghast Harbingers (210) - Halberds 2 Morghast Harbingers (210) - Halberds ENDLESS SPELLS Bone-tithe Shrieker (30) Nightmare Predator (40) 2000pts Edited October 27, 2019 by Sandor 1 Link to comment Share on other sites More sharing options...
Nasnad Posted October 27, 2019 Share Posted October 27, 2019 All the things for preorder next week, and it looks like the guards are indeed in packs of 20: https://www.warhammer-community.com/2019/10/27/coming-soon-ossiarch-bonereapers-a-new-painting-handle-and-more/ 3 Link to comment Share on other sites More sharing options...
chosen_of_khaine Posted October 27, 2019 Share Posted October 27, 2019 It was confirmed on Facebook that they are in boxes of 20 too, awesome! 1 Link to comment Share on other sites More sharing options...
Kugane Posted October 27, 2019 Share Posted October 27, 2019 I will probably give my stalkers immortis heads for a maximum Samurai look :D. Stalkers look like such sweet models to build around. Link to comment Share on other sites More sharing options...
christophe Posted October 27, 2019 Share Posted October 27, 2019 Arff, really wanted to like the boneshaper, but I hate his feet position Link to comment Share on other sites More sharing options...
LordPrometheus Posted October 27, 2019 Share Posted October 27, 2019 Fun list idea: Petrifex Elite Nagash (880) 3 Immortis Guard (200) 20 Mortek Guard (260) 20 Mortek Guard (260) 20 Mortek Guard (260) Whatever Endless Spells you want Nagash saves on 2+, shifts his wounds to his guard, heals his guard, rezzes Morteks for free every turn, blasts enemy heroes with 8 spells a turn, heals himself if he somehow takes a wound, Mortek just take objectives and rez all day. Might be stupid, but sounds hilariously fun. Link to comment Share on other sites More sharing options...
Darkhan Posted October 27, 2019 Share Posted October 27, 2019 Anyone thought of the spellmirror / mortal touch combo? As spellmirror should not invade with the range modify, since it is not a plus or minus. Link to comment Share on other sites More sharing options...
Emissary Posted October 27, 2019 Share Posted October 27, 2019 (edited) Okay, I ran the damage numbers for Immortis Guard vs Stalkers. Here are the results: -1 rend comes from the Petrifex Elite command ability, +1 attack from Endless Duty, +1 to hit from either Katakros command ability or Bone Tithe Shrieker, +2 to hit from both Katakros and Shrieker These were run against a target with a 4+ save. Immortis Guard Immortis Guard 6.444444 Immortis Guard -1 Rend 7.666667 Immortis Guard +1 Attack 9.666667 Immortis Guard +1 to Hit 7.888889 Immortis Guard +2 to Hit 8.222222 Immortis Guard All (+1 to Hit) 14.16667 Immortis Guard All (+2 to Hit) 14.83333 Immortis Guard (Command Ability to pile in again) Immortis Guard 8.444444444 Immortis Guard -1 Rend 10 Immortis Guard +1 Attack 12.66666667 Immortis Guard +1 to Hit 10.22222222 Immortis Guard +2 to Hit 10.88888889 Immortis Guard All (+1 to Hit) 18.33333333 Immortis Guard All (+2 to Hit) 19.66666667 Necropolis Stalkers (Reroll Saves) Necropolis Stalkers 4.62963 Necropolis Stalkers -1 Rend 5.703704 Necropolis Stalkers +1 Attack 5.777778 Necropolis Stalkers +1 to Hit 5.925926 Necropolis Stalkers +2 to Hit 6.481481 Necropolis Stalkers All (+1 to Hit) 9.111111 Necropolis Stalkers All (+2 to Hit) 10 Necropolis Stalkers (+1 Damage and -1 Rend) Necropolis Stalkers 10.40740741 Necropolis Stalkers -1 Rend 11.88888889 Necropolis Stalkers +1 Attack 12.88888889 Necropolis Stalkers +1 to Hit 13.25925926 Necropolis Stalkers +2 to Hit 14.25925926 Necropolis Stalkers All (+1 to Hit) 18.66666667 Necropolis Stalkers All (+2 to Hit) 20 The main thing here is with the +1 attack Endless Duty ability it gives each stalker and extra attack with the halberd plus another 1-2 with the shield. Meanwhile each Stalker only gets one extra attack period. Also the shields can generate mortal wounds which do not stop the damage sequence. So increasing those attacks has a major effect. It is very command point intensive, though. Edited October 27, 2019 by Emissary Fixed a data point in Necropolis Stalkers 2 Link to comment Share on other sites More sharing options...
Tronhammer NZ Posted October 27, 2019 Share Posted October 27, 2019 The extra pile in on Immortis is only for the shield attacks aye? Link to comment Share on other sites More sharing options...
Emissary Posted October 27, 2019 Share Posted October 27, 2019 19 minutes ago, Tronhammer NZ said: The extra pile in on Immortis is only for the shield attacks aye? Correct. The extra attack calculated above does not include a second round of halberd attacks. If it did it would just be double the values in the initial set. 1 Link to comment Share on other sites More sharing options...
Victra Posted October 27, 2019 Share Posted October 27, 2019 I'm running some simulations and I see that the Dread Falchions are only better than the Spirit Blades when rerolling saves. 1 in every 3 can have this weapon, but it looks underwelming. Am I missing something? Could be better to go full Spirit? Link to comment Share on other sites More sharing options...
Indecisive Posted October 27, 2019 Share Posted October 27, 2019 Precision Aspect & Spirit Blades seems superior always. Link to comment Share on other sites More sharing options...
jabbadewonga Posted October 27, 2019 Share Posted October 27, 2019 Hi guys - long time lurker on this thread - thinking about picking up OBR as my first 2.0 army. As someone with little to no experience here, would a couple of blobs of Mortek guard surrounding Katakros/a buff wizard, with a harvister for re-gen and a couple of catapults not be a great 'come and get us army'? I guess you'd struggle with objective grabbing... 1 Link to comment Share on other sites More sharing options...
Sception Posted October 27, 2019 Share Posted October 27, 2019 7 minutes ago, jabbadewonga said: I guess you'd struggle with objective grabbing... P much this. AoS is an objective based game, struggling with objevtive grabbing basically means strughling, period. That said, you can use your inspiration points to move your blocks up at a respectable 7" a turn. Numbers will still be an issue. Link to comment Share on other sites More sharing options...
Skelebags Posted October 27, 2019 Share Posted October 27, 2019 2 minutes ago, Sception said: P much this. AoS is an objective based game, struggling with objevtive grabbing basically means strughling, period. That said, you can use your inspiration points to move your blocks up at a respectable 7" a turn. Numbers will still be an issue. This makes me think that at least one squad of deathriders might be a necessary thing. Link to comment Share on other sites More sharing options...
Scurvydog Posted October 27, 2019 Share Posted October 27, 2019 Just now, Skelebags said: This makes me think that at least one squad of deathriders might be a necessary thing. I like deathriders, but I think his list would work alright. There will be plenty of discipline points and with lots of mortek he can grab and hold points, as well as move many of them 7" + run if needed, that is often quite alright. I think the army can be done in quite a few ways at a decent level, someone will probably find a meta sooner or later, but right now I think both this idea of walls of shields and catapults is cool, while an army of kavalos and stalkers and morghasts is a less sturdy but faster and more aggressive approach. It will be fun to experiment with. Link to comment Share on other sites More sharing options...
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