Riff_Raff_Rascal Posted December 5, 2019 Share Posted December 5, 2019 On a whim, I've decided to go back to an old idea before my army had a book. I would like to cherry pick the best summoning mechanics that don't come from allegiance abilities. However, the game has improved and warscrolls updated so now I'm unaware of some diamonds in the rough, or worse the new rules writing team at GW have foiled my plans. I need your help chaos community. I need unit suggestions to potentially throw into a choas soup list that can spam extra bodies. I only have these two units so far as the base of the list: Kairos Fateweaver and Screaming Bell. Quote Link to comment Share on other sites More sharing options...
Praecautus Posted December 5, 2019 Share Posted December 5, 2019 Gaunt summoner can pull a unit of lesser daemons from a realm gate each turn. Other than that I don’t know of any that are not tied to allegiance abilities. Quote Link to comment Share on other sites More sharing options...
Drib Posted December 5, 2019 Share Posted December 5, 2019 I have Skreech Verminking, Magister, Ogroid Thaumaturge and Mutalith Vortex Beast to ad to that list. If you have some spare points, The Cursling to steal e.g. the Branchwraith's spell to summon Dryads. Quote Link to comment Share on other sites More sharing options...
Riff_Raff_Rascal Posted December 5, 2019 Author Share Posted December 5, 2019 12 hours ago, Drib said: Skreech Verminking Thats what I plan to summon with the Screaming Bell using the Fateweaver's die-setting ability. Quote Link to comment Share on other sites More sharing options...
Praecautus Posted December 8, 2019 Share Posted December 8, 2019 Karanak for his flesh hounds, handy unbind and mortal wounds when dispelling an endless spell. He won’t take a leader slot either Quote Link to comment Share on other sites More sharing options...
Grimrock Posted December 8, 2019 Share Posted December 8, 2019 On 12/4/2019 at 11:44 PM, Praecautus said: Gaunt summoner can pull a unit of lesser daemons from a realm gate each turn. Other than that I don’t know of any that are not tied to allegiance abilities. Looks like the summoner on disk doesn't need the realmgate anymore, but it's also only once per game. Quote Link to comment Share on other sites More sharing options...
Praecautus Posted December 8, 2019 Share Posted December 8, 2019 5 minutes ago, Grimrock said: Looks like the summoner on disk doesn't need the realmgate anymore, but it's also only once per game. Yeah he got updated, plus his points went up. The non disc version still has the older rules ie each round from a gate Quote Link to comment Share on other sites More sharing options...
Hannibal Posted December 9, 2019 Share Posted December 9, 2019 On 12/8/2019 at 7:02 PM, Grimrock said: Looks like the summoner on disk doesn't need the realmgate anymore, but it's also only once per game. He is faster, better protected and after summoning his dudes he has earned back his points. What´s not to love? Quote Link to comment Share on other sites More sharing options...
jackmcmahon Posted December 9, 2019 Share Posted December 9, 2019 Std might be a way to go. 5 gaunt summoners in ravagers gets you 5x10 choice of demons and 5x10 marauders (or other choices) summoned for 1300. Mutalith is slaves to darkness. Karanak as ally Another tzeentch hero as 6th leader ally. (Magister or ogroid) If not, another skaven option is hellpits (chance to revive after dying kind of counts?) There's that named khorne hero that also repeatedly comes back to life for cheap. Quote Link to comment Share on other sites More sharing options...
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