Yuviel Lightbringer Posted June 18, 2020 Share Posted June 18, 2020 (edited) 1 minute ago, Falkman said: Yeah, the Wardens have a long sentence which says that for each Warden unit you take in your list, one Sentinel or Dawnrider unit can count as battleline. and am I correct in thinking the stoneguard are battleline in the same circumstances only in a ymetrica force? Edited June 18, 2020 by Yuviel Lightbringer Quote Link to comment Share on other sites More sharing options...
Nighthaunt Noob Posted June 18, 2020 Share Posted June 18, 2020 As cool as I think this army is, and as nicely as it covers all the basics, the list of warscrolls is pathetically short and having only 1 set of allies adds insult to injury. Definitely in need of wave 2.0 and/or Malerion's elves. 1 Quote Link to comment Share on other sites More sharing options...
Falkman Posted June 18, 2020 Share Posted June 18, 2020 Quote Link to comment Share on other sites More sharing options...
Falkman Posted June 18, 2020 Share Posted June 18, 2020 2 minutes ago, Yuviel Lightbringer said: and am I correct in thinking the stoneguard are battleline in the same circumstances only in a ymetrica force? Stoneguard are always battleline in Ymetrica yes, but only there. Quote Link to comment Share on other sites More sharing options...
Falkman Posted June 18, 2020 Share Posted June 18, 2020 Quote Link to comment Share on other sites More sharing options...
Aloth_Corfiser Posted June 18, 2020 Share Posted June 18, 2020 Seriously Thank you SOOOO much! 😁 1 Quote Link to comment Share on other sites More sharing options...
Falkman Posted June 18, 2020 Share Posted June 18, 2020 I’m just reposting the FB stuff. Mods gave him permission to post but seems like they had a change of heart because the post got taken down it seems. 1 Quote Link to comment Share on other sites More sharing options...
Yuviel Lightbringer Posted June 18, 2020 Share Posted June 18, 2020 Agreed, these look incredible, and for the moment, google translate shall be my friend. Quote Link to comment Share on other sites More sharing options...
Nightseer2012 Posted June 18, 2020 Share Posted June 18, 2020 No cavalry hero, no melee hero outside Eltharion, only Iodeneth as allies, no aelven inclusion, weird forced battleline choices... I hope the translations reveal some saving graces for the Lumieth. 1 Quote Link to comment Share on other sites More sharing options...
Acid_Nine Posted June 18, 2020 Share Posted June 18, 2020 1 minute ago, Falkman said: I’m just reposting the FB stuff. Mods gave him permission to post but seems like they had a change of heart because the post got taken down it seems. tell him to let it slip to War of sigmar or something? Quote Link to comment Share on other sites More sharing options...
Falkman Posted June 18, 2020 Share Posted June 18, 2020 Seems to be back up, FB being weird I guess 😅 1 Quote Link to comment Share on other sites More sharing options...
Falkman Posted June 18, 2020 Share Posted June 18, 2020 Quote Link to comment Share on other sites More sharing options...
Acid_Nine Posted June 18, 2020 Share Posted June 18, 2020 (edited) MAN are the lumineth going to be slow or what? Maybe I cannot see some extra rules but it looks like we need to run everywhere, and we are about as slow as a death army is. Also, kinda sad that the Stone Mage can only cast 1 spell a turn from what I can see... dunno, expected a bit more. Edited June 18, 2020 by Acid_Nine Quote Link to comment Share on other sites More sharing options...
Falkman Posted June 18, 2020 Share Posted June 18, 2020 Eltharion being a mage on top of all his melee rules is pretty wild for only 220 pts. Quote Link to comment Share on other sites More sharing options...
Jefferson Skarsnik Posted June 18, 2020 Share Posted June 18, 2020 I wonder if Tyrion will eventually turn up with something like The Embers of Imrik, a suit of dragon prince armour filled with white hot flame Quote Link to comment Share on other sites More sharing options...
Aloth_Corfiser Posted June 18, 2020 Share Posted June 18, 2020 Okay foks this is the best bit: The Sentinels' Hawk can target an enemy Unit within 30" of the High Sentinel and fire above Terrain! (They have to use their long Range Firing mode for this) Also the Sentinels have 2 Profiles: Point blank and Volley Fire in a high Arch. My dreams have come true - so much pew pew. I can understand the People who are disappointed though. Not even in my wildest dreams I anticipated that our only ally would be Deepkin. Quote Link to comment Share on other sites More sharing options...
GrimDork Posted June 18, 2020 Share Posted June 18, 2020 (edited) From the spell lores it does seem that the different Vanari units will be able to choose a spell, not just warscroll spell only. Top image, lore of Hysh? seems to say can be taken by Teclis, Light of Eltharion, Cathallars and Vanari wizards. Edited June 18, 2020 by GrimDork Quote Link to comment Share on other sites More sharing options...
Jackroks981 Posted June 18, 2020 Share Posted June 18, 2020 43 minutes ago, Nighthaunt Noob said: As cool as I think this army is, and as nicely as it covers all the basics, the list of warscrolls is pathetically short and having only 1 set of allies adds insult to injury. Definitely in need of wave 2.0 and/or Malerion's elves. Haha have you seen the Iron Jawz roster? Quote Link to comment Share on other sites More sharing options...
GrimDork Posted June 18, 2020 Share Posted June 18, 2020 (edited) Vanari units seem to count as a wizard if unit numbers 5 models or more. Edited June 18, 2020 by GrimDork Quote Link to comment Share on other sites More sharing options...
Falkman Posted June 18, 2020 Share Posted June 18, 2020 5 minutes ago, GrimDork said: From the spell lores it does seem that the different Vanari units will be able to choose a spell, not just warscroll spell only. Top image, lore of Hysh? seems to say can be taken by Teclis, Light of Eltharion, Cathallars and Vanari wizards. And there is nothing in the unit rules that stops them from casting other spells so this does Indeed seem to be the case! Looks like an army with few warscrolls but with a lot of flexibility to make up for this. Quote Link to comment Share on other sites More sharing options...
Gecktron Posted June 18, 2020 Share Posted June 18, 2020 6 minutes ago, Falkman said: And there is nothing in the unit rules that stops them from casting other spells so this does Indeed seem to be the case! Looks like an army with few warscrolls but with a lot of flexibility to make up for this. They all only know the one empowering spell. The Spell Lore is only avaible to Alarith Mages and Teclis. So no additional spells for the units. Quote Link to comment Share on other sites More sharing options...
GrimDork Posted June 18, 2020 Share Posted June 18, 2020 (edited) 4 minutes ago, Gecktron said: They all only know the one empowering spell. The Spell Lore is only avaible to Alarith Mages and Teclis. So no additional spells for the units. There are 2 spell lores pictured above. One of them is for Teclis and Alarith wizards. The other is for Teclis, Light of Eltharion, Cathallars AND vanari wizards. Units must be able to as there are no other "vanari" wizards. Edited June 18, 2020 by GrimDork 1 Quote Link to comment Share on other sites More sharing options...
chosen_of_khaine Posted June 18, 2020 Share Posted June 18, 2020 Some quick google translations of Teclis abilities: Can cast 1, 2, or up to 4 spells - If 1, it is automatically cast and cannot be unbound. If 2, they are cast automatically with a CV of 12, if up to 4 they are cast automatically with a CV of 10. Additionally, he can automatically dispell one endless spell per turn, and attempt to unbind any number of enemy spells, one of which is automatically unbound. Celennar's aura also adds 1 to all casting, dispelling, and unbinding rolls for Lumineth units within his Aura (starts at 16" and degrades) Celennar's Aura also allows units within it to ignore the effects of spells on a 4+, and when they do so, they can pick a unit within 18" of that unit and deal D3 mortal wounds to it. 6 Quote Link to comment Share on other sites More sharing options...
Salyx Posted June 18, 2020 Share Posted June 18, 2020 Seems like the Lumineth are great at magic and melee, but mediocre in shooting. However, their melee skills only Account for durability, you can easily get a 3+ save, which is re-rollable for Alarith Guards in the Bataillon. However, they are very Immobile, the Speed of Light surely is a must Pick. I guess their horror matchup would be Beasts of Chaos as they only have to Kill of the dawn riders and archers and can then totally dictate the game. 2 Quote Link to comment Share on other sites More sharing options...
Nighthaunt Noob Posted June 18, 2020 Share Posted June 18, 2020 35 minutes ago, Falkman said: Eltharion being a mage on top of all his melee rules is pretty wild for only 220 pts. I missed it did he post Eltharion's scroll so we can see spell, command ability, and shooting attack? Quote Link to comment Share on other sites More sharing options...
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