Aren73 Posted May 15, 2021 Share Posted May 15, 2021 7 hours ago, FeralMulan said: https://www.goonhammer.com/soulblight-gravelords-battetome-the-goonhammer-review/ Review Article is up for any that care ❤️ It certainly seems very positive to the point of going over the top. Kind of smacks me of some people who were doing cartwheels no matter what GW showed them and trying to make out like the Black Knight changes are good. To be clear, this review isn't that bad but still. The main issue with the book is its creativity, it does very few fun and lore-focused things. Yet that's mentioned as a passing note at the end and even put in a positive light like "I'm glad they didn't change much from LoN". This review feels less sincere and more like they had an agenda to push like "too many people are negative about the book, let's counteract that". Side note, it feels like people's mindset is now that 90% of a book is there to make the faction competitive and 10% is a veneer of flavour to make it fun. That's a bit miserable. 5 2 Link to comment Share on other sites More sharing options...
Erdemo86 Posted May 15, 2021 Share Posted May 15, 2021 (edited) Do bloodknights have 75mm or 90mm bases? Someone knows? Edited May 15, 2021 by Erdemo86 Link to comment Share on other sites More sharing options...
Raptor_Jesues Posted May 15, 2021 Share Posted May 15, 2021 (edited) would you reckon that Belladama's exploding 6 spell stacks with the vargheists ability? Because i was considering putting out the coven throne (so exponsive, yikes) for her and some more vargheists Edited May 15, 2021 by Raptor_Jesues Link to comment Share on other sites More sharing options...
Aren73 Posted May 15, 2021 Share Posted May 15, 2021 19 minutes ago, Raptor_Jesues said: would you reckon that Belladama's exploding 6 spell stacks with the vargheists ability? Because i was considering putting out the coven throne (se exponsive, yikes) for her and some more vargheists I don't think so. Both rules give them "2 hits instead of 1" when you roll a 6. That's technically not an extra hit per 6, it just transforms a normal hit to two hits, twice. It's a bit like giving a unit the rule "this model's save roll is a 4+" twice. It doesn't do anything to have it repeated. Link to comment Share on other sites More sharing options...
FeralMulan Posted May 15, 2021 Share Posted May 15, 2021 7 hours ago, Doko said: Per example heonites of slanesh,the entire review is a huge cry and rants But... the Hedonites book WAS bad. Like, everyone agrees on that. Is that a controversial opinion? Link to comment Share on other sites More sharing options...
JackStreicher Posted May 15, 2021 Share Posted May 15, 2021 (edited) 13 minutes ago, Aren73 said: I don't think so. Both rules give them "2 hits instead of 1" when you roll a 6. That's technically not an extra hit per 6, it just transforms a normal hit to two hits, twice. It's a bit like giving a unit the rule "this model's save roll is a 4+" twice. It doesn't do anything to have it repeated. I’d argue that one 6 explodes Into 2 additional hits. It‘s two separate rules that apply to a hit roll after one another. The save roll twice is a bad example since that‘s no special rule. Edited May 15, 2021 by JackStreicher Link to comment Share on other sites More sharing options...
Sprues&Brews Posted May 15, 2021 Share Posted May 15, 2021 Our Soulblight Gravelords review is now live over on the site! https://spruesandbrews.com/2021/05/14/soulblight-gravelords-battletome-review-warhammer-age-of-sigmar/ 2 Link to comment Share on other sites More sharing options...
Ghoooouls Posted May 15, 2021 Share Posted May 15, 2021 16 minutes ago, JackStreicher said: I’d argue that one 6 explodes Into 2 additional hits. It‘s two separate rules that apply to a hit roll after one another. The save roll twice is a bad example since that‘s no special rule. Yea this is how I see it, there's been similar rules for other armies and they've split into 2 additional hits not just 1. The hit roll of a 6 generates an extra attack from the vargheist ability, but it also triggers grandma wolfs ability. Link to comment Share on other sites More sharing options...
Erdemo86 Posted May 15, 2021 Share Posted May 15, 2021 1 hour ago, Erdemo86 said: Do bloodknights have 75mm or 90mm bases? Someone knows? ? Link to comment Share on other sites More sharing options...
JackStreicher Posted May 15, 2021 Share Posted May 15, 2021 4 minutes ago, Erdemo86 said: ? 1 Link to comment Share on other sites More sharing options...
Erdemo86 Posted May 15, 2021 Share Posted May 15, 2021 Just now, JackStreicher said: Preorder online? I can’t preorder. There not on the Webstore... Link to comment Share on other sites More sharing options...
Raptor_Jesues Posted May 15, 2021 Share Posted May 15, 2021 1 minute ago, Erdemo86 said: Preorder online? I can’t preorder. There not on the Webstore... READ THE THING 2 Link to comment Share on other sites More sharing options...
JackStreicher Posted May 15, 2021 Share Posted May 15, 2021 (edited) @Erdemo86 In the GW page you van choose your Country, if you choose AUS or NZ you can see preorders ahead of time due to time difference. Just as @Raptor_Jesuessaid: look at the picture at the bottom, I even highlighted it for you Edited May 15, 2021 by JackStreicher Link to comment Share on other sites More sharing options...
Raptor_Jesues Posted May 15, 2021 Share Posted May 15, 2021 (edited) anyway if the vargeirsts get the double explosion very cool indeed, otherwhise it is still fine, i am more interested on seing it work on my kastelai bloodknights i think this is my list now KASTELAI DYNASTY vengorian lord (warlord: Rousing Commander, artifact: fragment of the keep) 280pts Vengorian lord 280pts Belladama Volga 200pts 5x Bloodknights 195pts 5x Bloodknights 195pts 5x Bloodknights 195pts 5x Bloodknights 195pts 10x Direwolves 135pts 6x Vargheists 310pts tot 1985pts ps. vengorian lord confirmed with 80mm base Edited May 15, 2021 by Raptor_Jesues Link to comment Share on other sites More sharing options...
Liquidsteel Posted May 15, 2021 Share Posted May 15, 2021 2 hours ago, Ghoooouls said: So a blood knight with rousing commander activated can actually never return to 3 wounds then? You effectively give them 4 wounds for a turn and then one of them is stuck at 2 wounds for the whole battle? I use rousing commander, he takes 3 wounds, then heals 2 up to full health at 3 wounds... but he's taken 3 damage total so he actually still has 1 damage allocated to him and effectively on 2 wounds, because 2 more wounds allocated equals his wounds characteristic and he's slain? Or am I thinking about it wrong and even though he caps at 3 wounds, he can still remove 3 wounds allocated if he rolled a 3? I'd like to hope this is with a change to damage allocation in 3.0 but I highly doubt it, I think it's just a blatent overlook or is intended. I think you would heal first at least, as you choose which order to do your 'start' and 'end' of phase stuff, correct? You're really overthinking it. Rousing Commander only effects your max Wounds Characteristic/HitPoints and not your wounds/damage allocated. Example: He has 3 HP MAX and is on 0/3. He goes up to 4 HP MAX and is on 0/4. He takes 3 damage and is on 3/4. He heals 1 damage and is on 2/4. He loses the buff and is on 2/3. He dies if he hits 3/3 or 4/4 at any point. Link to comment Share on other sites More sharing options...
Ghoooouls Posted May 15, 2021 Share Posted May 15, 2021 1 minute ago, Liquidsteel said: You're really overthinking it. Rousing Commander only effects your max Wounds Characteristic/HitPoints and not your wounds/damage allocated. Example: He has 3 HP MAX and is on 0/3. He goes up to 4 HP MAX and is on 0/4. He takes 3 damage and is on 3/4. He heals 1 damage and is on 2/4. He loses the buff and is on 2/3. He dies if he hits 3/3 or 4/4 at any point. Well so long as the unit kills something he would heal d3 at least, I was thinking about it in the wrong way in that he can't heal past 3/3 but actually as you say is tokens on the model so let's say he has the buff up for 4 wounds, takes 3 but he kills a model... at the end of the phase he heals d3 let's say i roll a 3, that takes those 3 damage counters off him entirely before his characteristic returns to 3 wounds, correct? I was super tired and wasn't understanding right lol. 1 Link to comment Share on other sites More sharing options...
Boar Posted May 15, 2021 Share Posted May 15, 2021 So VLoZD in Vyrkos can score objectives as 14 models from trait, and get additional D3 attacks on lance on charge from artifact. Nice! Link to comment Share on other sites More sharing options...
CarkFish Posted May 15, 2021 Share Posted May 15, 2021 (edited) So I've just been looking at the new skeleton warscroll ... Am I missing something ? ... Because this looks like garbage to me https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Eng_Deathrattle_Skeletons.pdf 1" range spears .... And only Res models killed in THAT phase? ..... Hmmm ... Thoughts? Edit ... FFS even bloody goblins get 2" range spears ... ****** this army! ... I'm going home! 🤣😜 Edited May 15, 2021 by CarkFish 1 1 Link to comment Share on other sites More sharing options...
Darkhan Posted May 15, 2021 Share Posted May 15, 2021 Man who reads book. https://m.youtube.com/watch?v=uHRUCFrXtYc&feature=youtu.be 1 Link to comment Share on other sites More sharing options...
Malakithe Posted May 15, 2021 Share Posted May 15, 2021 9 minutes ago, CarkFish said: So I've just been looking at the new skeleton warscroll ... Am I missing something ? ... Because this looks like garbage to me https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Eng_Deathrattle_Skeletons.pdf 1" range spears .... And only Res models killed in THAT phase? ..... Hmmm ... Thoughts? Edit ... FFS even bloody goblins get 2" range spears ... ****** this army! ... I'm going home! 🤣😜 Not missing anything. Very bland hovering near garbage level 1 2 Link to comment Share on other sites More sharing options...
Aren73 Posted May 15, 2021 Share Posted May 15, 2021 (edited) The Stolen Vitality trait does not heal. Our healing abilities like Invigorating Aura "heal wounds allocated". Stolen Vitality doesn't do that. The Wounds Characteristic of a unit is entirely different from wounds allocated to a unit. Wounds allocated is like a counter, next to the model. You can only allocate as many wounds as the wounds characteristic but wounds allocated doesn't change the wounds characteristic and changing the wounds characteristic doesn't change the allocated wounds. A Blood Knight that has 2 wounds allocated at a wounds char. of 3, still has 2 wounds allocated at a wounds char of 4. A Blood Knight that has 3 wounds allocated at a wounds char. of 4, still has 3 wounds allocated at a wounds char of 3. Yes, Blood Knights can die when they lose Stolen Vitality. Edited May 15, 2021 by Aren73 Link to comment Share on other sites More sharing options...
Raptor_Jesues Posted May 15, 2021 Share Posted May 15, 2021 1 minute ago, Aren73 said: The Stole Vitality trait does not heal. Our healing abilities like Invigorating Aura "heal wounds allocated". Stolen Vitality doesn't do that. The Wounds Characteristic of a unit is entirely different from "wounds allocated" to a unit. Wounds allocated is like a counter, next to the model. You can only allocate as many wounds as the wounds characteristic but wounds allocated doesn't change the wounds characteristic and changing the wounds characteristic doesn't change the allocated wounds. A Blood Knight that has 2 wounds allocated at a wounds char. of 3, still has 2 wounds allocated at a wounds char of 4. A Blood Knight that has 3 wounds allocated at a wounds char. of 4, still has 3 wounds allocated at a wounds char of 3. Yes, Blood Knights can die when they lose Stolen Vitality. well they would have died anyway, like this there is a chance they can still fight and smash some face 1 Link to comment Share on other sites More sharing options...
Aren73 Posted May 15, 2021 Share Posted May 15, 2021 @Raptor_Jesues - Oh absolutely! This is just to explain a rules interaction. Link to comment Share on other sites More sharing options...
Gotz Posted May 15, 2021 Share Posted May 15, 2021 41 minutes ago, CarkFish said: So I've just been looking at the new skeleton warscroll ... Am I missing something ? ... Because this looks like garbage to me https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Eng_Deathrattle_Skeletons.pdf 1" range spears .... And only Res models killed in THAT phase? ..... Hmmm ... Thoughts? Edit ... FFS even bloody goblins get 2" range spears ... ****** this army! ... I'm going home! 🤣😜 lets hope that they streamline some stuff (like it seems with merging weapon stats) in 3.0 and spears auto attack on 2 ranks or something like that Link to comment Share on other sites More sharing options...
Adamcbutton Posted May 15, 2021 Share Posted May 15, 2021 How does Belladamma’s spell that adds exploding 6s interact with zombies? Would they deal 2 mortal wounds on a 6, or one and an extra hit that must roll to wound? Link to comment Share on other sites More sharing options...
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