mrteige Posted July 6, 2021 Share Posted July 6, 2021 (edited) 3 hours ago, Qrow said: Honestly, swampcalla buffing boltboyz is underrated. Once units have met in the middle of the field, boltboyz basically wreck anything I tried to play a 1000 pts game and brought 6 boltboyz and a shaman. They are SO good together. The MW output came as a massive shock to my opponent Edited July 6, 2021 by mrteige Quote Link to comment Share on other sites More sharing options...
Tiberius501 Posted July 6, 2021 Share Posted July 6, 2021 42 minutes ago, mrteige said: I tried to play a 1000 pts game and brought 6 boltboyz and a shaman. They are SO good together. The MW output came as a massive shock to my opponent Yeah I just used 3 and a shaman, and I did 8 mortal wounds to a charging unit with Unleash Hell. I got lucky with the rolls but it was pretty filthy haha. 4 Quote Link to comment Share on other sites More sharing options...
Maogrim Posted July 6, 2021 Share Posted July 6, 2021 (edited) What do you Boyz reckon how important it'll be to have a second Swampcaller Shaman? I hate using the exact same Hero twice, and he doesn't seem to be easily convertable. Edited July 6, 2021 by Maogrim Quote Link to comment Share on other sites More sharing options...
NauticalSoup Posted July 6, 2021 Share Posted July 6, 2021 Right now it's looking pretty mandatory since you want the spellcasting capability AND the warscroll abilities which are mutually exclusive (design mistake imo). Probably use the my ironjawz weirdboy as swampcalla #2, some other grot as the pot grot maybe just the killaboss' depending on what kind of general the lists end up with. Quote Link to comment Share on other sites More sharing options...
zombiepiratexxx Posted July 6, 2021 Share Posted July 6, 2021 If we follow the pattern of what happened with the Nighthaunt after 2.0 our second Swampcaller model will probably be a limited edition given away in a manner that the only resort will be eBay scalpers. Quote Link to comment Share on other sites More sharing options...
Ekrund Oath Splitters Posted July 6, 2021 Share Posted July 6, 2021 1 hour ago, Tiberius501 said: Yeah I just used 3 and a shaman, and I did 8 mortal wounds to a charging unit with Unleash Hell. I got lucky with the rolls but it was pretty filthy haha. Max you can get from 3 doing unleash hell is 6MWs. Hasty shot can only be used if you moved, you can't choose to do it standing still. Quote Link to comment Share on other sites More sharing options...
Ekrund Oath Splitters Posted July 6, 2021 Share Posted July 6, 2021 17 minutes ago, Maogrim said: What do you Boyz reckon how important it'll be to have a second Swampcaller Shaman? I hate using the exact same Hero twice, and he doesn't seem to be easily convertable. I think it depends on what the Sludgeraker will do. If it's +1 MW on a unmodified 6 to hit, id probs still take the Calla, if its unmodified 5s do a MW, then I wouldn't take a second. Quote Link to comment Share on other sites More sharing options...
Tiberius501 Posted July 6, 2021 Share Posted July 6, 2021 4 minutes ago, Ekrund Oath Splitters said: Max you can get from 3 doing unleash hell is 6MWs. Hasty shot can only be used if you moved, you can't choose to do it standing still. Don’t you still count as having moved if you’d moved in your turn before? If not then that’s good haha, I felt bad rolling so many. Quote Link to comment Share on other sites More sharing options...
Maogrim Posted July 6, 2021 Share Posted July 6, 2021 Maybe Gobsprakk will be an amped-up Swampcalla and can do similar things?! He's supposed to be a Shaman after all. Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted July 6, 2021 Share Posted July 6, 2021 (edited) Since we are discussing the warscrolls, how much to you think the warscrolls we have now will change? At the bare minimum the Boltboyz need to include the unit commander entry and the Gutrippaz need to include the banner and musician. I doubt they will loose anything they have right now, but I wonder if our heroes can gain a command ability or something like that (looking at the Killaboss). 1 hour ago, Maogrim said: What do you Boyz reckon how important it'll be to have a second Swampcaller Shaman? I hate using the exact same Hero twice, and he doesn't seem to be easily convertable. I wouldn't be surprised if the heroes normal kits end being slightly different from the ones in Dominion. The Killaboss on the Battlelome cover is using a blade, which isn't a option on the model we have. Other than that, we will probably get a underwolrds warband in the following season and it is possible we get a shaman sculpt in it. Edited July 6, 2021 by Arzalyn 1 Quote Link to comment Share on other sites More sharing options...
Beliman Posted July 6, 2021 Share Posted July 6, 2021 16 minutes ago, Ekrund Oath Splitters said: Max you can get from 3 doing unleash hell is 6MWs. Hasty shot can only be used if you moved, you can't choose to do it standing still. Is this right? From what I read, you can use Hasty Shoot if an enemy unit charge your boltboyz. It ends the charge less than 3" and then you can't use the aimed profile. Quote Link to comment Share on other sites More sharing options...
Tiberius501 Posted July 6, 2021 Share Posted July 6, 2021 (edited) 49 minutes ago, Beliman said: Is this right? From what I read, you can use Hasty Shoot if an enemy unit charge your boltboyz. It ends the charge less than 3" and then you can't use the aimed profile. I did use it against a unit that charged another unit, ending within 9” of the Boltbotz. But I had moved them in my turn, so I thought that they still counted as having moved. But I think I may have been wrong and should’ve counted as standing still. EDIT: Yep I was wrong. Going off the wording of their Aimed/Hasty Shot rule, I should’ve had to use Aimed Shot. It would’ve been valid though if they were charged and the enemy got within 3”, you’re right. Edited July 6, 2021 by Tiberius501 1 Quote Link to comment Share on other sites More sharing options...
Kantchill Posted July 6, 2021 Share Posted July 6, 2021 10 hours ago, Tiberius501 said: @Kantchill, the brown-red skin works surprisingly well, looks beast! Thanks! I’m such a LotR nerd, but nobody plays MESBG at my club. When I saw the new faction I just HAD to paint them like Uruk-Hai. I did change the colour of the shields/details to blue though, otherwise the red/brown was just to much. 1 Quote Link to comment Share on other sites More sharing options...
Ekrund Oath Splitters Posted July 6, 2021 Share Posted July 6, 2021 42 minutes ago, Tiberius501 said: I did use it against a unit that charged another unit, ending within 9” of the Boltbotz. But I had moved them in my turn, so I thought that they still counted as having moved. But I think I may have been wrong and should’ve counted as standing still. EDIT: Yep I was wrong. Going off the wording of their Aimed/Hasty Shot rule, I should’ve had to use Aimed Shot. It would’ve been valid though if they were charged and the enemy got within 3”, you’re right. I use a unit of 6 buffed by the Calla and I did unleash hell on a charging unit and dumped like 8MWs into them before resolving the rest of the damage, then the knives afterwards did a further 4 in melee. Manskewers are amazing when supported, you just have to ensure they go after targets they can excel at, support heroes. 2 Quote Link to comment Share on other sites More sharing options...
Ekrund Oath Splitters Posted July 6, 2021 Share Posted July 6, 2021 1 hour ago, Beliman said: Is this right? From what I read, you can use Hasty Shoot if an enemy unit charge your boltboyz. It ends the charge less than 3" and then you can't use the aimed profile. Yep it's right haha, you have to move and it's in your turn, so unless someone charges in your turn (like say Ironjawz) then your forced into Aimed shots, which ain't bad, you just aren't vomiting 12 shots from 6 fishing for 5s for 2MWs a pop. Quote Link to comment Share on other sites More sharing options...
Beliman Posted July 6, 2021 Share Posted July 6, 2021 2 hours ago, Ekrund Oath Splitters said: Yep it's right haha, you have to move and it's in your turn, so unless someone charges in your turn (like say Ironjawz) then your forced into Aimed shots, which ain't bad, you just aren't vomiting 12 shots from 6 fishing for 5s for 2MWs a pop. If an enemy unit charges successfully your Boltboyz, they will be in melee range (one model at 0.5" range at least). You can't use your Aimed Shot if they are within 3" of your boltboyz. Quote Link to comment Share on other sites More sharing options...
NorthernNurgling Posted July 6, 2021 Share Posted July 6, 2021 Climbing aboard the Kruleboyz hype-train! going for a God of War theme - what fantastic models! 8 6 Quote Link to comment Share on other sites More sharing options...
Ekrund Oath Splitters Posted July 6, 2021 Share Posted July 6, 2021 22 minutes ago, Beliman said: If an enemy unit charges successfully your Boltboyz, they will be in melee range (one model at 0.5" range at least). You can't use your Aimed Shot if they are within 3" of your boltboyz. Thats not what we are on about, you can't even use Unleash Hell if your Boltboyz are charged. We are on about using Hasty Shot, which cannot be used with Unleash Hell. Quote Link to comment Share on other sites More sharing options...
Beliman Posted July 6, 2021 Share Posted July 6, 2021 (edited) 15 minutes ago, Ekrund Oath Splitters said: Thats not what we are on about, you can't even use Unleash Hell if your Boltboyz are charged. We are on about using Hasty Shot, which cannot be used with Unleash Hell. I think that I'm missing something and I don't know what it is: So, If I want to use my Aimed Shot, my boyz must met both conditionals: Don't move in the same turn that want to shot. Don't have any enemy within 3" If an enemy unit charge my boltboyz, they are going to finish at least 0.5" from my unit. After they finish the charge, I can use Unleash Hell if I don't have any other unit (appart from the one that charged) within 3" of my Boyz. So, they are within 3" of an enemy, my second conditional is not met and I can't use Aimed Shot, that's why I must use Hasty Shot. Is that right? What I'am missing? Edited July 6, 2021 by Beliman Quote Link to comment Share on other sites More sharing options...
Ekrund Oath Splitters Posted July 6, 2021 Share Posted July 6, 2021 13 minutes ago, Beliman said: I think that I'm missing something and I don't know what it is: So, If I want to use my Aimed Shot, my boyz must met both conditionals: Don't move in the same turn that want to shot. Don't have any enemy within 3" If an enemy unit charge my boltboyz, they are going to finish at least 0.5" from my unit. After they finish the charge, I can use Unleash Hell if I don't have any other unit (appart from the one that charged) within 3" of my Boyz. So, they are within 3" of an enemy, my second conditional is not met and I can't use Aimed Shot, that's why I must use Hasty Shot. Is that right? What I'am missing? Sorry I thought you meant when you use the Boltboyz to Unleash Hell for a unit that is getting charged within 9" of it. Your Boltboyz shouldn't really ever being getting charged, they should always be behind a screen. Having them in combat once (had 3 games this weekend), they fold to anything, they only have a 6+ save and whoever is charging them are trading upwards. I run mine behind a screen of Gutrippas always, zoning out deepstrike and movement. The only time I charged my Boltboyz was to use their Knives to MW away the last few wounds from a crucial unit late game. Quote Link to comment Share on other sites More sharing options...
Nos Posted July 7, 2021 Share Posted July 7, 2021 (edited) 7 Swans a Swimming 6 Geese a Laying FIVE KRULEBOYZ Edited July 8, 2021 by Nos 8 1 Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted July 7, 2021 Share Posted July 7, 2021 2 hours ago, Nos said: 7 Swans a Swimming 6 Geese a Laying FIVE KRULEBOYZ 5 Kruleboyz a... Kruleing.. 🤔😄 Looks great!! Awesome baseing. Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted July 7, 2021 Share Posted July 7, 2021 (edited) A couple of unique takes that I found on Instagram. not my work. https://www.instagram.com/p/CQ7El53H1JC/?utm_medium=copy_link https://www.instagram.com/p/CQ96uuuJ9pO/?utm_medium=copy_link Edited July 7, 2021 by Vasshpit 3 Quote Link to comment Share on other sites More sharing options...
Acrozatarim Posted July 8, 2021 Share Posted July 8, 2021 Picked up a second Swampcalla Shaman; it's the only thing I figure is worth doubling up on from the Dominion Kruleboy units with what we know thus far. 1 Quote Link to comment Share on other sites More sharing options...
mrteige Posted July 8, 2021 Share Posted July 8, 2021 44 minutes ago, Acrozatarim said: Picked up a second Swampcalla Shaman; it's the only thing I figure is worth doubling up on from the Dominion Kruleboy units with what we know thus far. i would say that Boltboys and gutrippaz are worth doubling up on. I know they will get new kits but i still think you can use 20 and 6 because i suspect that i will need more of them anyway. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.