Rhetoric Posted June 27, 2022 Share Posted June 27, 2022 New BT looks imminent friends! With a gorgeous new model as well. can’t wait! 1 Quote Link to comment Share on other sites More sharing options...
undeadheadz Posted June 30, 2022 Share Posted June 30, 2022 Am whole heartedly regretting trying to batch paint, 20 wind chargers at once Quote Link to comment Share on other sites More sharing options...
readercolin Posted June 30, 2022 Share Posted June 30, 2022 And here I thought that I was making a mistake going for a block of 30 sentinels at once. Or my last round, 20 wardens at once. You know, when I get to my dawnriders, I'm going to do bricks of 5 at a time... Quote Link to comment Share on other sites More sharing options...
OkayestDM Posted June 30, 2022 Share Posted June 30, 2022 1 hour ago, undeadheadz said: Am whole heartedly regretting trying to batch paint, 20 wind chargers at once Ooof. My sympathies. 31 minutes ago, readercolin said: You know, when I get to my dawnriders, I'm going to do bricks of 5 at a time... Good call. Quote Link to comment Share on other sites More sharing options...
Fellman Posted July 1, 2022 Share Posted July 1, 2022 some lumineth rumors my hope is a nerf to sntinel rang and no line of sigt is thath they may up the damge instedFrom Nezzhil in May and so far spott on bodes well for Lumineth changesSylvaneth BattletomeThe Wyldwoods will act like spell portalsGHB / BattlescrollDragon hero phase move goes awayThunder lizards scaly skin also goes awayLivllLiving City Strike then Melt Away must finish the movement outside 9" of any enemyLumineth BattletomeSentinels 24" reach, need LOS and lambent is changed though I dont know howWind Spirits no longer move in opponents phaseStonemage can let the Stoneguard do MWs on 5s and 6s Quote Link to comment Share on other sites More sharing options...
undeadheadz Posted July 5, 2022 Share Posted July 5, 2022 On 6/30/2022 at 9:40 PM, readercolin said: And here I thought that I was making a mistake going for a block of 30 sentinels at once. Or my last round, 20 wardens at once. You know, when I get to my dawnriders, I'm going to do bricks of 5 at a time... Got 5 more dawnriders left to paint after the roos are done... but then my fully mounted helon list will be complete 2 1 Quote Link to comment Share on other sites More sharing options...
Tarogrim Posted July 6, 2022 Share Posted July 6, 2022 I can't remember if you posted your list here but could you do us the favor? I would also love to do a cav only list but the painting scares me quite a bit! Quote Link to comment Share on other sites More sharing options...
undeadheadz Posted July 6, 2022 Share Posted July 6, 2022 8 minutes ago, Tarogrim said: I can't remember if you posted your list here but could you do us the favor? I would also love to do a cav only list but the painting scares me quite a bit! - Army Faction: Lumineth Realm-lords - Subfaction: Helon - Grand Strategy: No place for the weak (kill all opponents battleline) - Triumph: Inspired LEADERS Sevireth (345)** Hurakan Windmage (120)** - Spells: Guiding Flurries Scinari Cathallar (110)** - Artefacts of Power: Silver Wand - Spells: Total Eclipse Scinari Loreseeker (170)** - General Command trait - skyrace Grand Champion Artefact metalith dust - Spells: Lambent Light BATTLELINE 10x Hurakan Windchargers (310)* - Windspeaker Seneschal - Standard Bearer 10x Hurakan Windchargers (310)* - Windspeaker Seneschal - Standard Bearer 10x Hurakan Windchargers (310)* - Standard Bearer - Windspeaker Seneschal OTHER 5x Vanari Dawnriders (140)** - Steedmaster - Standard Bearer - Spells: Solar Flare 5x Vanari Dawnriders (140)** - Standard Bearer - Steedmaster - Spells: Speed of Hysh TERRAIN 1 x Shrine Luminor (0) CORE BATTALIONS *bounty hunter ** warlord - Magnificent May also swap the loreseeker for the Lord Regent or lyrior, but undecided at the moment TOTAL POINTS: 1955 1 Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted August 20, 2022 Share Posted August 20, 2022 3 Quote Link to comment Share on other sites More sharing options...
Jaskier Posted August 20, 2022 Share Posted August 20, 2022 The Sentinel change is pretty expected, opponents will now have counter-play to them with 6" less threat range and no ignoring line-of-sight, now they'll act more as area denial for those kinds of heroes because even just 20 Sentinels with the 5+ mortals will kill your average small hero pretty easily. I'm expecting a double-whammy nerf when the battletome comes around; the removal of re-rolls throughout the game is a signal Lambent Light will likely change to something else, maybe just a flat +1 to-hit against the target or something of that nature. The Shining Company change is a nice buff, Dawnriders going up 20 points likely reflects on them actually getting to use it for a change. Not restricting runs/charges/pile-ins is so good for them, Bladelords and Wardens (and cool for Sentinels but obviously not as relevant.) Bladelords still seem to be in a bit of a weird spot where they aren't bad but outside of protecting a hero they don't feel like they do too much. The Enlightener is good, it suffers from not being a Cathaller but it's quite cheap for a two cast wizard with a potential double-trigger of a lore spell (will have to see the updated spell lore to judge how strong this is, but at face value it's a good ability.) The auto-cast thing (which every Scinari hero will obviously get) is very intriguing, you don't get to do it multiple times anymore but you don't have to wait a turn to use it. 2 Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted August 23, 2022 Share Posted August 23, 2022 Solid change to shining company 2 Quote Link to comment Share on other sites More sharing options...
Fellman Posted September 14, 2022 Share Posted September 14, 2022 Finely som officiell rulesMaster the Aelements of War With the New Battletome: Lumineth Realm-lords - Warhammer Community (warhammer-community.com) Quote Link to comment Share on other sites More sharing options...
lare2 Posted September 14, 2022 Share Posted September 14, 2022 Looks solid. Glad to see those hammer dudes get some love'n. 1 Quote Link to comment Share on other sites More sharing options...
Talas Posted September 14, 2022 Share Posted September 14, 2022 As Nurgle is quite popular locally, I really love that Windchargers' rule! 1 Quote Link to comment Share on other sites More sharing options...
lare2 Posted September 14, 2022 Share Posted September 14, 2022 As predominantly a NH player, I do not - ha ha! Quote Link to comment Share on other sites More sharing options...
madmac Posted September 14, 2022 Share Posted September 14, 2022 Wha...What's going on there behind Teclis? Who's hiding behind that rock? Quote Link to comment Share on other sites More sharing options...
FantasySnippet Posted September 23, 2022 Share Posted September 23, 2022 New WarCom article today. Anyone notice the High-Elf looking eagle shadows in the air above the Dawnrider art? Quote Link to comment Share on other sites More sharing options...
Fellman Posted September 25, 2022 Share Posted September 25, 2022 With Disciples of Tzeentch Discussion revert back some changes from Arcane Cataclysm wath do we think vill change with Lumineth Quote Link to comment Share on other sites More sharing options...
Jaskier Posted September 25, 2022 Share Posted September 25, 2022 2 hours ago, Fellman said: With Disciples of Tzeentch Discussion revert back some changes from Arcane Cataclysm wath do we think vill change with Lumineth Honestly I can see most of the Lumineth changes in that box sticking, unlike the Tzeentch side which got gutted almost across the board (GW were smart to revert those changes in all honesty) the Lumineth changes at least feel sensible. 1 Quote Link to comment Share on other sites More sharing options...
Tango Trooper Posted October 8, 2022 Share Posted October 8, 2022 The new battletome is cool and much easier to navigate. Much of the npe has been removed and 30inch range has returned to the sentinels if they are alongside a ballista or another unit of sentinels. Bit disappointed that lore of the high peaks and the lore of the winds have been reduced to three spells each but I'm pleased with the position my lumineth army is in overall 2 Quote Link to comment Share on other sites More sharing options...
OkayestDM Posted October 9, 2022 Share Posted October 9, 2022 5 hours ago, Tango Trooper said: The new battletome is cool and much easier to navigate. Much of the npe has been removed and 30inch range has returned to the sentinels if they are alongside a ballista or another unit of sentinels. Bit disappointed that lore of the high peaks and the lore of the winds have been reduced to three spells each but I'm pleased with the position my lumineth army is in overall Agreed! I'm pleased that many of the units in the army seem much more viable now. We took some hits to a few of the favorites, but a lot of other units got some nice buffs as well. Much of the NPE fuel has been purged from the book (though I confess to being surprised that Total Eclipse wasn't touched.) I was looking forward to having an army that was more straightforward to play, though I was also worried that we would loose the toolbox of options available to us. Somehow, GW managed to streamline things and cut away a lot of the fat while still leaving us with the crunch that made the faction rewarding to play. Quote Link to comment Share on other sites More sharing options...
Tizianolol Posted October 9, 2022 Share Posted October 9, 2022 Guys on windcharger warscroll they say that opponent cant use ward saves agains wound or MW from that unit. Anyone know how can windcharger do MWs?:) Quote Link to comment Share on other sites More sharing options...
OkayestDM Posted October 9, 2022 Share Posted October 9, 2022 It's future-proofing in case someone finds an interaction with allies or spells that would allow the Windchargers to do mortal wounds. They don't actually do MWs, but if someone finds a way to give them that ability, the rule already covers it. 1 Quote Link to comment Share on other sites More sharing options...
readercolin Posted October 9, 2022 Share Posted October 9, 2022 38 minutes ago, Tizianolol said: Guys on windcharger warscroll they say that opponent cant use ward saves agains wound or MW from that unit. Anyone know how can windcharger do MWs?:) If you bring a squad of windchargers in Settlers Gain with a Lord-Relictor (or runelord) to cast curse on your target, you get mortals on 6's to hit in addition, and your opponent can't ward against that. Feel free to ask just how often that particular use case will come up... 2 Quote Link to comment Share on other sites More sharing options...
woolf Posted October 9, 2022 Share Posted October 9, 2022 7 hours ago, OkayestDM said: though I confess to being surprised that Total Eclipse wasn't touched I think it went up to cast value 9, so basically confined to Teclis or using the 1/battle contemplate Quote Link to comment Share on other sites More sharing options...
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