Magnus The Blue Posted October 18, 2023 Share Posted October 18, 2023 Yeah, my preference would be make them battleline in Skullbugz since you never see them and sort of works with their monster theme. Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted October 18, 2023 Author Share Posted October 18, 2023 1 hour ago, Sabush said: Rules for the new Monsta-Killaz are up. https://www.warhammer-community.com/wp-content/uploads/2023/10/3AvUmpR7caClqXZF.pdf What do people think? In my opinion they sound pretty good against monsters, but that's about it Many attacks per model and 2 inch range which is good for venom I guess. If they were battleline I might've used them, but now I feel like I won't ever use them. Well the monsta-killaz name ended making they have niche rules as I feared (aka anti-monster). Maybe they could see some play if they were released at the start of the edition, but right now monsters are far from common to justify such specialized unit. Maybe GW create a army of renow for them in the next book, like the did for the fyreslayers and ogors warcry units... Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted October 18, 2023 Share Posted October 18, 2023 Its not really that much of a specialized unit. sure the abilities only affect monsters, but the base scroll has pretty good output for kruleboyz (handily beating gutrippaz). If these guys were battleline I'd probably always take them over 10 gutrippaz The durability difference starts getting way more noticeable once you reinforce the gutrippaz so 20 rippaz would be doing a different job. Even when not faced against monsters this unit doesn't feel dead like the killbow or murknob, but against monsters this unit can be a big deal. the 3+ fight last means your opponent needs to be very careful about charging in with monsters. 1 Quote Link to comment Share on other sites More sharing options...
Magnus The Blue Posted October 18, 2023 Share Posted October 18, 2023 8 minutes ago, Ganigumo said: Its not really that much of a specialized unit. sure the abilities only affect monsters, but the base scroll has pretty good output for kruleboyz (handily beating gutrippaz). If these guys were battleline I'd probably always take them over 10 gutrippaz The durability difference starts getting way more noticeable once you reinforce the gutrippaz so 20 rippaz would be doing a different job. Even when not faced against monsters this unit doesn't feel dead like the killbow or murknob, but against monsters this unit can be a big deal. the 3+ fight last means your opponent needs to be very careful about charging in with monsters. Agree with all of this. Their damage output is actually very impressive, averaging nearly 13 wounds a round against a 4+ save if they are in range of a Sloggoth and Raker. Point for point better than any other unit we have. Quote Link to comment Share on other sites More sharing options...
Beliman Posted October 18, 2023 Share Posted October 18, 2023 I like their warscroll. We still need our army of renown to make them battleline, but pretty sure that DB 4 or 5 (or maybe 4th edition) will have something like that. Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted October 18, 2023 Share Posted October 18, 2023 If hobgrots or BBz were unconditional battleline I'm not sure the lack of battleline would bother me as much, listbuilding is just very constrained for the army so a new option would've been nice. Quote Link to comment Share on other sites More sharing options...
Grunbag Posted October 18, 2023 Share Posted October 18, 2023 Just make them battleline if the breakaboss is the general , it’s already a good trade for most list that don’t include the breakaboss already . Monsta killaz are from the beast breakaz tribes and breakaboss are the boss of the beast breaka tribes so it makes sense 2 Quote Link to comment Share on other sites More sharing options...
Beliman Posted October 19, 2023 Share Posted October 19, 2023 (edited) On 10/18/2023 at 10:26 PM, Grunbag said: Just make them battleline if the breakaboss is the general , it’s already a good trade for most list that don’t include the breakaboss already . Monsta killaz are from the beast breakaz tribes and breakaboss are the boss of the beast breaka tribes so it makes sense Yes! That would be awesome! Btw, I want to see a unit of beastnobs, wearing as many trophies and fancy stuff that even Maneaters are going to be jealous. Edited October 20, 2023 by Beliman asdasdsada 1 Quote Link to comment Share on other sites More sharing options...
Grunbag Posted October 24, 2023 Share Posted October 24, 2023 (edited) @Vasshpit i think the helm part of the killaboss on great vulcha can be glued on zagnog in a similar way . Edited October 24, 2023 by Grunbag Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted October 24, 2023 Share Posted October 24, 2023 Out of likes. Where you lucky enough to grab one!!?? Quote Link to comment Share on other sites More sharing options...
Grunbag Posted October 24, 2023 Share Posted October 24, 2023 Just now, Vasshpit said: Out of likes. Where you lucky enough to grab one!!?? I don’t have one , you can see someone inbox it on YouTube . https://youtu.be/0N0-C6h3G5s?si=3emL9D8gDmmyboVJ Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted November 21, 2023 Share Posted November 21, 2023 (edited) It's late. It's been a long night for me and this is just some random thoughts pertaining to the most recent addition to my fav lil bog ninjas, Daggoks stab ladz. Overall the sculpts are fantastic and they were definitely dwarfed by other things revealed in this particular preview but I'll take any new Kruleboyz I can get. However there is one tiny detail that I cannot stop thinking about and it deals with Daggok himself. Now I really like him but one design point in particular perplexes me. It's his random metal spiked face plate thing. If we look across all of the Kruleboyz range so far there is nothing like this in their design as their designs have all been functional fantasy. Hope this makes sense. Now I've watched the vid to get as many different angles as possible and the only conclusion I've come to is this damn thing is bolted to his skull!! This is a design point way more reminiscent of ironjawz as the Kruleboyz have all been very functional fantasy and I think this is partly why they appeal to me so very much. It's a small thing but is this the first hints of Kruleboyz design starting to blend more into ironjawz? I do not dislike the model at all, quite the contrary actually, it's just something that is sticking out to me that I can't unsee. Or maybe it's just one nerds overlly attentive attention to detail getting the best of him... Edited November 21, 2023 by Vasshpit Quote Link to comment Share on other sites More sharing options...
Someravella Posted November 22, 2023 Share Posted November 22, 2023 Mork is more punk and Gork is more heavy metal. 2 Quote Link to comment Share on other sites More sharing options...
Lavieth Posted November 24, 2023 Share Posted November 24, 2023 I'm new to the army and have played a few games. My friends and I have all started new armies and are playing PtG as we grow our forces. I'll be building my Kruleboyz towards big yellers because I think they are fun and different from the Sylvaneth I also play. I love the hobgrot minis, but I'm really struggling with utilizing them well in games. They are quite fragile and their shooting attack is not great, neither is their close combat. I was trying to use them to hold objectives, but my opponents (Hedonites, Seraphon, and Idoneth) and remove them quite easily with range (blissbards, skinks, and reavers). I'm starting to feel destined to struggle with the Kruleboyz for the first few months as we grow. Here is my starting army: Killa boss Swampcalla 10 gutrippaz with stickas 6 boltboyz 10 hobgrots Beast skewer Game 1 was tough to evaluate because the terrain placement was so dense that my boltboyz had no targets for 2 turns. Game 2 was pretty similar because we played the same scenario (the ritual) but reversed attackers/defenders. The hobgrotz get decimated so easily and it feels like I'm essentially playing 80 points down. Any help would be great. Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted November 24, 2023 Author Share Posted November 24, 2023 10 hours ago, Lavieth said: I'm new to the army and have played a few games. My friends and I have all started new armies and are playing PtG as we grow our forces. I'll be building my Kruleboyz towards big yellers because I think they are fun and different from the Sylvaneth I also play. I love the hobgrot minis, but I'm really struggling with utilizing them well in games. They are quite fragile and their shooting attack is not great, neither is their close combat. I was trying to use them to hold objectives, but my opponents (Hedonites, Seraphon, and Idoneth) and remove them quite easily with range (blissbards, skinks, and reavers). I'm starting to feel destined to struggle with the Kruleboyz for the first few months as we grow. Here is my starting army: Killa boss Swampcalla 10 gutrippaz with stickas 6 boltboyz 10 hobgrots Beast skewer Game 1 was tough to evaluate because the terrain placement was so dense that my boltboyz had no targets for 2 turns. Game 2 was pretty similar because we played the same scenario (the ritual) but reversed attackers/defenders. The hobgrotz get decimated so easily and it feels like I'm essentially playing 80 points down. Any help would be great. You aren't wrong in your assessment that the hobgrotz do very little damage wise. Been a road blocker that will eventually die is their main function. It may fell like you wasting point when you opponent shoots at them, but try to see the other side. Your opponent as 5 shooting phases in the game and they are wasting one of them to kill your 80 points unit that is there to die. I understand that at smaller point games it may fell a little sad to loose them, but dying is basically their role. If you want to make them last a little longer, you could try going with grinning blades rather than big-yellers, as blades trait is tailor-made to go against shooting. If you don't want to change your subfaction, another possibility is trying to get covered in mud dirty trick on them. Not super reliable due to the dice roll to get the trick, but it should work if you get it. 1 Quote Link to comment Share on other sites More sharing options...
Lord_of_theRavenspire Posted January 9 Share Posted January 9 (edited) https://www.warhammer-community.com/2024/01/09/daggoks-stab-ladz-headhunt-across-the-mortal-realms-with-free-rules-for-warhammer-age-of-sigmar/ AOS rules for Daggok et all have dropped; sadly seem kinda mid. If they just generated cps that'd be good, but I can't think that they're valuable enough to be worth caring about the benefits of command abilities on them also kinda surprised that Daggok isn't a hero tbh EDIT: Just realised they're only 70 pts, so that could make them worthwhile EDIT 2: Wait heck that debuff is good, I just got distracted by the not-cp ability Edited January 9 by Lord_of_theRavenspire Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted January 9 Share Posted January 9 yeah I think they're pretty solid, sure they aren't fantastic recipients of stuff like AoA or AoD, but free redeploy or on the double is useful, and it kind of combos with the vulcha boss? Quote Link to comment Share on other sites More sharing options...
Smash Posted January 10 Share Posted January 10 They are quite cheap wounds, even cheaper than stabbas. Unfortunate that they are single and unique so only one screen. But else they might possibly be spammed in Big waaagh or something. Seems like decent allies in gitz. Kruleboyz provide a lot of good ally options. Marsh crawla, monsta-killaz (realy good) and now these guys. Quote Link to comment Share on other sites More sharing options...
Lavieth Posted January 20 Share Posted January 20 (edited) Is anyone here at LVO and interested in getting the Killaboss? I would really like one, but am never able to attend LVO. Please pm me and Let's talk about it. Edited January 20 by Lavieth Quote Link to comment Share on other sites More sharing options...
Gareth 🍄 Posted January 20 Share Posted January 20 Old World is getting a pot grot too: https://www.warhammer-community.com/2024/01/20/old-world-almanack-the-orc-and-goblin-tribes/ 1 Quote Link to comment Share on other sites More sharing options...
LiftForSwift Posted January 22 Share Posted January 22 Was Killaboss Zagnog available at LVO? Quote Link to comment Share on other sites More sharing options...
woolf Posted January 22 Share Posted January 22 On 1/20/2024 at 11:51 AM, Gareth 🍄 said: Old World is getting a pot grot too: https://www.warhammer-community.com/2024/01/20/old-world-almanack-the-orc-and-goblin-tribes/ Is it possible to buy this guys somewhere or not released yet? or part of box only? I really struggle with their new webpage, super hard to navigate imo... Quote Link to comment Share on other sites More sharing options...
Gareth 🍄 Posted January 22 Share Posted January 22 (edited) 1 hour ago, woolf said: Is it possible to buy this guys somewhere or not released yet? or part of box only? I really struggle with their new webpage, super hard to navigate imo... They're not part of a box set and aren't available to purchase yet, but I'll share a link here when they go up on pre-orders 👍🏻 Edited January 22 by Gareth 🍄 Quote Link to comment Share on other sites More sharing options...
woolf Posted January 22 Share Posted January 22 18 minutes ago, Gareth 🍄 said: They're not part of a box set and aren't available to purchase yet, but I'll share a link here when they go up on pre-orders 👍🏻 much appreciated! Quote Link to comment Share on other sites More sharing options...
Danaork Posted January 22 Share Posted January 22 For a Kruleboyz's second wave, What's your wishlist for that if it happen ? So, i want to see more swamp monsters, swamp Troggoths and wyverns. Quote Link to comment Share on other sites More sharing options...
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