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Pizzaprez

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Everything posted by Pizzaprez

  1. Hoping the new winged Hag lady for Daughters leads to something cool: I liked their narrative a lot in Broken Realms and I've been curious to see how the Khainite faction fracturing a bit could play out! I'm rereading through the End Times and Malekith/Malerion is still cool: his faction has been described in such vague terms that they could really do literally anything with him/them "Shadow Moon-Demon Aelves" is really cool on paper, and I've got no idea how they could look. Outside of the one piece of art from awhile ago for Malerion, is there anything for them at all? Malerion himself is barely present in the narrative so far
  2. Gosh I hadn't even realized about Shar'tor: guess they really don't want to turn on the Warhammer Forge presses for Chaos Duardin. I've always liked him! Unfortunately the Infernal Guard are the chonkiest dwarfs: I remember when they launched people had some unfavorable opinions about the size of their arms/hands. If you posed them wrong, they could easily look super weird. The closest GW dwarfs with similar shape/posture/scale were the Warhammer Forge dwarf command models iirc: everything else is going to read as a bit smaller. The Infernal Guard looked crazy next to the scale mail dwarfs of the time: they're huge! I think the "Infernal Guard" profile in TOW is trying to straddle the older metal Chaos Dwarf Warriors who had a smaller stature and scale mail along with the heavily-plated Forgeworld Infernal Guard: since the rules are really only intended for the first edition of the game in a "get-you-by" sense, I'd personally count any "obviously chaos-worshipping dwarf" model with the right armaments as an "Infernal Guard" You could also focus on Hobgoblins or Black Orcs for now: the Chaos Dwarfs are likely going to get Age of Sigmar plastics! As it stands now, you'd also need to find proxies for the whole train, centaurs, k'daii, and the tauruses
  3. My vote would go to kitbashing Ironbreakers and Chaos Marauders The marauder kit has twice as many shields than you'd need to convert up the box of 10 ironbreakers, and you would get all sorts of helmet-horns, banners, and weapons as well! THe marauder kit has not aged the most gracefully at a glance, but tbh everything outside of the extremely buff torsos and arms holds up today! Just swap the shield, the weapon if you'd like, and (if you're inclined) use the horns and some greenstuff to play with their helms a bit: placing the horns over the eye holes would do a lot, as would smoothing out the eyeholes entirely and using a hobby drill to make some creepy perfectly-circular eye holes: I've seen that technique used to great effect over the years. Changing up the ancestor helm would a lot of heavy lifting to make the figure immediately read as "chaos dwarf" instead of "dwarf with a chaos star shield" I feel like Longbeards would take substantially more work to look "Chaotic" instead of "fancy Order dwarf" when I compare the steps needed to something like Ironbreakers
  4. If you start a Chaos army using the Horns of Hashut as your main aesthetic touchstone, you'll be able to easily justify putting Chorfs on the same side of the table as 'em once they release! That's the route I decided to go
  5. That's why that description stood out to me; I couldn't figure out why it felt different bc I felt like it was the same description I recalled... Cool to see them pulling back the lens a little to incorporate the whole of Chaos Dwarfs: as much as I loved the idea of Legion of Azgorh, I'm hoping we circle back to some sort of tall headgear eventually. I don't have my copy of Tamurkhan in front of me, but I wonder if the description of bull centaurs being something "more pleasing" to Hashut isn't also straight out of that book: I felt like the detail of how Sorcerers needed to stitch them back together after being wounded was copy and pasted but some of the other stuff felt newish? Maybe I just need to give Tamurkhan another read!
  6. Ah! Thank you for pointing that out! It's been about a year since I'd read Tamurkhan last and didn't recall that bit! Semi disappointed that it isn't a new hint at anything, but at the same time it's interesting that (despite still using the Tamurkhan list) they moved the description of Infernal Guard away from being "the Infernal Guard featured in Tamurkhan" and towards something a bit more "generic chaos dwarf"
  7. Chaos Dwarfs are back! The army is the newest "Legion of Azgorh" iteration minus any of the Azgorh-specific narrative stuff. Always makes me happy on the occasions they're remembered, even if this is lining them up to get axed again in a few years since theyre entering another game as "get you by" rules The narrative stuff is interesting, there's a couple new physical descriptions of stuff like Infernal Guard and I dig that the faction still maintains the imagery of wizards being loaded down with vials and potions to throw: I love that wizard niche and I dig that the chaos dwarfs lean on it so hard
  8. From the new Old World Chaos Dwarf PDF, we might have just got a couple hints of things to come! (emphasis mine) The new infernal guard description does not match the old Forgeworld models and also don't directly describe any unit the Chaos Dwarfs have ever recieved: "Chaos Dwarfs are an unnerving sight in battle. They are brutish, grotesque figures plated in black or burnished armour of heavy plate and jagged scales, crowned with tall helms mounted with flame-tongue spiked coronas or sharpened horns. Their livery is bright and bloody, and their distorted faces, if they are seen at all, are bestial and filled with malice. Their presence is intended to inspire fear in their foes, and they have lost none of the toughness or skill-at-arms of their western Dwarf kin" For a minute, i thought the Bull Centaur Renders were on a previously-unseen base size but when I did some light research 50x75 looks to be the size of the Tamurkhan BC's
  9. Jumped in to see what Chaos Dwarfs were shaping up to look like! Unsurprisingly, this list is straight out of Tamurkhan: profiles to match all the Forgeworld models along with rules for all the (discontinued, even when tamurkhan was released) older metal hobgoblins. However, I was looking to see if any hints at the future may exist: the description for Infernal Guard is no longer so tied to the Legion of Azgorh. Where before, the lore emphasized that they were an inversion of the concept of a Dwarf Slayer; discussing how dwarfs were sent to the legions after being directly or even indirectly responsible for some sort of failure. Their name, identity, and social status was taken and their armor was put onto their body while red-hot and it fused to them. The Castellans' lore used to mention how they would get to ritualistically tear their masks off and reclaim their individuality after some manner of success. The lore here doesn't mention any of that! In fact, the Legion of Azgorh is not mentioned as far as I can tell. Instead, we get the following: "Chaos Dwarfs are an unnerving sight in battle. They are brutish, grotesque figures plated in black or burnished armour of heavy plate and jagged scales, crowned with tall helms mounted with flame-tongue spiked coronas or sharpened horns. Their livery is bright and bloody, and their distorted faces, if they are seen at all, are bestial and filled with malice. Their presence is intended to inspire fear in their foes, and they have lost none of the toughness or skill-at-arms of their western Dwarf kin" That physical description is new! It vaguely sort of describes the Big Hat models, but "chaos dwarfs with sharpened horns" is not something we've ever seen on the foot troops!
  10. Who knows! Maybe they'll go the Lovecraft inspired route and have some Deepkin find *new* gods deep in the ocean Deepkin civil war (always fun) new god(s) for their new pantheon and a new wave of deep-sea inspired units
  11. Those Anvil of Apotheosis rules were extremely fun and did a lot to let you make your own complex characters Then they dropped the concept completely, lol. I'd love to see a book that was *just* those rules
  12. Was great to see the Warhammer Forge stuff is coming back Makes me wonder if GW meshing together their main site and the FW site into one catalogue was to help fight against the "forgeworld isn't official!" bias ive seen off and on online over the years
  13. Wow those are some beautiful sculpts! TOW is definitely outpacing my "models are coming back!" hype Actually, on that note, this video confirms with certainty that some of the old Warhammer Forge stuff is coming back! The Orc with the heavy weapon and command banner were WHF, as was the big Troll Hag wizard! Maybe I didn't miss out on the Squid Gobba forever after all!
  14. I don't think I had ever made the connection between Fyerslayers and these chaos Duardin! It would be really cool to see the Iron Golem aesthetic across a whole army: I really like their vibe It would also be interesting if they went the Oathbreaker route: it'd ground the new Hashut Chaos Duardin faction firmly in the AoS narrative! I hadn't even really considered that!
  15. Loved seeing them both interviewed, and it's really fun to hear how those hats got quite so big. It's also cool hearing Priestly's take on writing the narrative both before and during Tamurkhan: Hashut being a sneeze is extremely silly and I love it. Hearing that, even behind the scenes, Chaos Dwarfs have always had one foot planted in "grimdark slave-fueled industry" and "these dudes are inherently pretty silly looking" since their inception. Honestly, Perry's sketches of the CD infantry is pretty much exactly what I'd hope to see in a remake for them! Real fascinating stuff, and I'm thankful this video exists! It is not often at all that you see devs sit down and say "alright let's unpack the Chaos Dwarfs." I'm hoping Assyria + WH Dwarf + nightmare Hellcannon looking stuff stay as staples for them!
  16. Those are really handy guides! I'm definitely going to keep them bookmarked! My friends have only really worked with plastic, so having a one-pager for metal and resin is extremely handy
  17. If I recall correctly, Cities just lost their monstrous calvary; I would anticipate them getting a new kit for that in their next wave, though!
  18. Always felt like these guys were perfect for Chamon freeguild, glad to see them in plastic!
  19. So cool! You can really tell that they wanted to nail the "flaming ghost" look down ahead of an eventual hexwraith refresh
  20. Gosh I'd be over the moon to see the Warhammer Forge model range back in rotation!! I missed much too much of it; I'd even spring on the realm of battle tile at this point hahaha. I think the Chaos Dwarfs are likely to be no-shows: GW is cooking something plastic for 'em, and quite a few of their biggest models were abruptly pulled from the store when their mould broke and the kit wasn't selling well enough to justify remaking it. Some of the best work GW has put out to date imho; I don't think I disliked a single thing from the range. Even if not all of it was "for me" it was all excellent
  21. Yeah trying to get someone new to try the game with me, even after i've poured through the books and feel like I get it, was a lot of "uh let's not worry about that today; let's just fight toys" There is so much to wrap your head around before you even start putting together an army list that I feel like it's overwhelming and sometimes offputting: I gotta tell my friends they need to buy the core book, their book, and have a pretty good understanding of what list building looks like all as a barrier to them figuring how to budget throwing money at little toys. I really wish GW kept something like the 1.0 one-pager available alongside regularly updated free warscrolls. Make the books narratively focused with maybe battleplans and path to glory and only update them when you want to revisit writing new narratives and making new art for them. Maybe keep the core books the lore dumps they but with whatever GW wants to make the competitive-focused "advanced" rules. Keep the GHB as-is for the tournament scene with competitively-focused battleplans and such. One optional core book each edition, a period GHB, and optional books for every faction would be awesome. I was deeply saddened when GW axed the free warscrolls: reminded me of when their website was stealth updated to not have terrain crafting tutorials anymore. AND I would be happy to buy more battleplans and scenarios for a game my friends could get into for only the cost of the figures, tools, and paint. My friend group is all child-free adults, but GW prices are "luxury item" tier and we all need to budget for the little figures we like. The price of the books alone is prohibitive, let alone the density of the rules they want you to use.
  22. I'm in the camp that I could see this as a misdirect: Zenestra is "real weird!" and I could see her getting a chapter in which we're told exactly how she "dies" but "the wheel must ever turn" or something and she just rolls in to Hammerhall later to explain that they failed in person. I could see her continuing to be important alongside a flagellant refresh! Vedra isn't going away: Hammerhall is the protagonist city and she is now the main human character from it. She might lose, might get injured, but she's sticking around for a bit. Death characters, like Nagash and Arkhan, often have had multiple ways of cheating death even before their most recent demise. Nagash has evolved to something terrifying, even before his death, and I could see GW keeping him "dead" and rewriting his god miniature to be a puppet or avatar instead. Arkhan as "skeleton with hat" is probably actually dead forever, and will almost certainly eventually get a new Ossiarch body. He'll probably be member of the Null Myriad; the legion he is in charge of who also happen to be black like Arkhan's title
  23. Not to be horribly negative, but I had a similar experience. AoS 1.0 was great. FREE rules! Easy to understand! FREE rules! Once they worked through some of the silliest rules, like actually shouting at an opponent, 1.0 was fantastic. The entire WHFB range ported to a new game with (in my opinion) the best parts of Fantasy and 40k without the "fat" of 50,000 weapon profiles or a trillion special rules in an index. I loved the warscroll system and the fact that I could encourage my friends to get into the game with a $0 book tax. 2.0 Was solid: I liked the tweaks and, though I didn't love the increased focus on battalions, Endless Spells alone were worth the upgrade. I feel like AoS could've hovered around 2.0 for quite awhile tbh. 3.0 GW lost me. Game will get updates to the core rules every less-than-five years and all the armies will need new books. Dropping a 3.0 tome that was a glorified FAQ+1 foot hero aint it for me, especially when that cost isn't offset with pages of new lore and art. I didn't love that the last fantasy Bretonnia book was almost a decade old but I also didn't hate that I wasn't always anticipating buying a new book that, in 2024, is the same price as a brand-new videogame. Without the new art or lore, I can't justify budgeting $60 for an FAQ. Endless spells and faction terrain are seemingly on the chopping block after being dropped for a couple years now, and the one billion commands/battalions/specific small things you need to keep track of had led to me just scaling the rules back to closer to 1.0 to play with new players and actually just play. I saw someone with a detailed printout checklist of all the things their necrons could do in each phase of a turn for 40k, and I feel like AoS is pretty much there too. When I gave OPR a fair shake/read, it is way closer to the "beer and pretzels" game AoS started off as: and that was the game that brought me back from my almost decade-long hiatus in miniatures games. With my friends finally ready to play miniatures games with me, I don't feel great pointing them at Age of Sigmar: the book tax alone is enough to make me chew on encouraging GW games. We're starting with Frostgrave and maybe OPR later! Age of Sigmar continues to be my favorite fantasy setting: cool narrative/worlds, fantastic toys to build and paint (some of the best EVER that GW has made!), but 3.0 was a big step towards making the game closer in complexity to 40k, which I don't love. I'll still be there day 1 for the Chaos Duardin book; I want to read it!! but I can't say I see myself buying that book a second time.
  24. 40k: Votann/Ork Mek/mounted Kroot guy 30k: Space Marine/Solar Auxilia walker/Solar Auxilia command banner guy AoS: uh aelf(?), nighthaunt (cairn wraith?), human(?), aelf? lantern looks lumineth, human w/ topknot on horse: sounds Chaos Marauder coded to me! Hopefully they'd get new infantry too bc their horses still hold up Excited to see the previews! I like the Aelves conceptually and I'm hoping we see some of Tyrion sometime. I know the End Times are often criticized online, but i loved 'em and the elven narrative arc made me love the warhammer elves/aelves and their pantheon of gods: I'm excited to see more of them!
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