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Gistradagis

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Everything posted by Gistradagis

  1. Well, don't really "need" to. Considering the huge amount of attacks such a list already has, you can probably just use it once during a key turn. At the end of the day, the Glottkin is just an inefficient all-in-one pack. Sometimes it'll do close to nothing, other times it can be a huge presence on the board. Having a monster that can fight and still cast smth such as Blades of Putrefaction or moving the wheel when we need, without having to rely on our fragile casters or straight up paying similar points for a GuO. Although he'd be a better buy if he had actual passive auras for our guys, like how the LoA or LoP help re-roll 1s. Again, I'm not really to get people into using it, because it's not very much worth it right now, but it has surprised more than one opponent. And any shooting/magic that's centred around killing the Glottkin in 1-2 turns is stuff that's not hitting our huge blobs of BKs. A distraction carnifex, as the 40k players say.
  2. For that, I'd simply play full daemons. 2x GuO and Rotigus in their battalion with a couple units of PBs. Since I don't like endless spells too much (and the latest factions just ****** on anyone trying to use much magic), I'd put the last points in a small force of BKs and a LoA. Playing them as smth close to 50/50 doesn't give me that many good results. To make proper use of the -1 to rend effect you need your units real close, in which case you're not playing across all the board and probably losing the mission (unless it's a defensive one where you can just stay close to your area). If we wanted to really make a "sharper" list, then yeah, I'd simply drop the Glottkin and add a LoA and an extra unit of 5 BKs, with smth left like 90p (could even get 5 Marauder Horsemen, or a unit of Nurglings for the lols). Can't really use the Glottkin properly until it's updated (or rather, IF it does get updated), but that argument sort of applied to most of our battletome right now.
  3. My version of that is (Blessed Sons): The Glottkin = 380p Blight Cyst (140p) with: Harbinger of Decay (General, The Witherstave) = 160p Lord of Blights (Blotshell Bileplate) = 140p 20x Putrid Blightkings = 500p 20x Putrid Blightkings = 500p 5x Putrid Blightkings = 140p A total of 1960, which sadly leaves me just short of buying an extra CP. I could try and get some random endless spell, but with this I might as well just stay there and get an almost certain triumph. The Glottkin can be a hard sell, but I really like the model, and want to see if the points drop make it playable.
  4. Pretty much what you're saying. The thing is, the meta had been melee-oriented for a very long time, and now we're seeing factions that not only are super powerful due to power-creep, but bring strengths that the current playstyle can't quite handle. Being so recent, too, we can't really expect a battletome update to basically nerf problematic design, or a very late FAQ that says "Kroak, salamanders and skinks were just a joke guys, they actually aren't real." What's left is either hoping that the GHB somehow introduces a couple rules to matched play that lessen these dangers (shooty armies should be a playstyle option; shooty armies that hero-snipe and wipe you off the board before you've done much, should not), or that AoS 3.0 is somewhere on the horizon and brings some key changes to how shooting works, or how heroes work (hero protection, heroes "joining" units, etc). At the same time, however, we need to accept the possibility that maybe GW doesn't care about this particular problem, or they don't see it as such, at which point I expect to see more people join the "lfg no seraphon" club (and to be fair, I feel bad for Seraphon fans, because many had been waiting for a long time to finally play their big dinos and saurus, but GW has released such a busted faction that no one wants to play them now). Edit: Also agree on the middle-of-the-table thing. StD is one of my armies, and I like how balanced it generally is. Wish you weren't forced to either play Ravagers or Archon, but still.
  5. Not having much around people playing might be the explanation, then. Many people aren't particularly happy with the direction Seraphon and Lumineth have taken (other than their players), and people fear we're seeing the rise of a meta of hero-sniping and factions with overwhelming control over the Hero phase. With Seraphon especially, it's the first time in my time with AoS where I've consistently seen people go "lfg AoS 2k (no seraphon)" so much. While some things are fixed with a simple rule introduction (hero protection similar to 40k), it is true that the last year or so has seen some impressive power creep. Perhaps that makes people hope for AoS 3.0 to be at least in the works already.
  6. Lol, if BKs were 110/300 I'd win every single game ever. I agree that they, or rather the entire faction, need an update asap, though.
  7. I'd guess the day of release, this saturday, and on the errata/FAQ section of the Community web.
  8. Because the latest armies get an online update, not a book one.
  9. Am I the only one who thinks that at least some of these leaks come straight from GW? The stuff that gets leaked, the timing, how it's supposedly people ready to break their NDA but rather than show everything they simply show the new stuff piecemeal the week or so before the release? Almost like trying to build up hype and make people want to pre-purchase it to get the full information the day it comes out... I'd call it a tinfoil hat theory if it didn't feel so obvious to me.
  10. It's actually for all modes of playing, but you need the opponents / TO permission to use them with a conversion rate of points = 10x the destiny points used.
  11. Playing Maggotkin, I do get that (although we do have a couple of strong options). Nevertheless, I'm guessing they'll release more stuff later on, and this was some sort of soft reset after realizing they had overdone it a bit with the Malign Sorcery artefacts.
  12. What? Forgive me if you took something weird from my message, but in which world is "well duh" considered an insult...? Bit odd to say that while being so implicitly rude, so at least be civil when demanding things, but apologies if you took it that way, then. As for the artefacts, how some of them were so good while the vast majority were worthless was precisely what they wanted to fix, I guess, and to push faction artefacts. And my point was that comparing an artefact that you can pick and use anywhere to effects reserved to particular factions doesn't make much sense.
  13. Well duh, but we're talking artefacts on a bubble, not "well this hero in this faction wouldn't need it so it's not that good."
  14. Well, it certainly makes sense, but didn't expect the time between writing and release to be that long. I knew that GW prepares everything with a lot of time, and when smth new is announced it has usually already been finished, but didn't expect over half a year for the GHB (and I'm guessing the Covid situation might have affected the time to send the product, but not writing it). All in all, this is the first GHB that will have online updates, though, isn't it?
  15. Do we know why? Is it just that they had finished the GHB even back then already, so they are doing an online update?
  16. My main take from the rumoured leak, of which I just saw a picture. Blightlords and plague drones getting a 10p reduction is negligible. You'll either still pay for blightlord or won't use them at all; plague drones are still inefficient. Nurglings being 20p less doesn't matter; they do practically nothing, and aren't even good deep-strikers due to the limits to their ability. Beasts being 10p is kinda 50/50. You'll either play them due to a battalion and get a slightly better price, or still not run them. I do believe in their potential, but they die a bit too fast and their standard profile does 0 dmg. On a more positive note, GuO being 20p less is great, as it's an auto-include in all daemon armies. And Blightkings being 140/500 is a party all around. Glottking being 40p less is good, but it's still an expensive investment for a model that's not particularly overwhelming. The picture only shows the leader columns, however. This is prolly while some of us thought they might be taking battleline away from Blightkings or smth crazy. A couple battalions do seem to be missing, though. Edit: the battalions missing are the ones we got as sub-factions in Wrath. Which... kind of sucks?
  17. Can only hope. An update for Maggotkin has been due "soon" for at least over a year now. Imagine our support heroes actually see play, wew.
  18. It really depends. The leaks seem to imply that practically all factions are seeing points reductions. If that is true, we'll probably not see much of a change. On the other hand, perhaps it's only the "older" armies that get these reductions. While I don't think it'd make us very competitive anyway, we'd definitely have a real fighting chance against the armies that have benefitted from the power creep.
  19. There's no salt or quick judgement. If a unit has 2 abilities to avoid damage and loses one, that's a downgrade. No I'm not, neither you nor I said anything about Nurgle being top tier. I simply answered that your point about this change helping BK/Nurgle was actually pretty much the opposite, and something that works against us. There's no judgement there to you, just how this change (with the info we have right now) affects us.
  20. Oh man, I hope that's not all. They really need to lower the points of StD's monsters.
  21. No, it's the opposite. Rotbringers are nothing without the Harbinger of Decay, and with the recent rise in MWs from magic and the like, getting his shield + his command FnP was key to survival. This change just made our key unit more brittle and susceptible to hero-sniping.
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